Crash Bandicoot: The Huge Adventure
Game Boy Advance- Publisher: Universal Interactive
- Release Date: Feb 25, 2002
Summary:
Tired of endlessly doing battle with meddling bandicoots, the nefarious Dr. Neo Cortex shrinks the entire Earth, and Crash and Coco along with it, to the size of a wumpa fruit. Luckily, Coco invents a machine to reverse the effects, but she needs crystals from around the world to power it. Crash must retrieve the crystals to help return the entire planet to its natural state. Experience Crash's biggest adventure yet, with gameplay modes ranging from side-scrolling to 3D chase levels to aerial dogfight combat sequences. Battle your way through over 20 huge levels and six unique locations to defeat Cortex and save the world.
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| Rating: | E |
|---|---|
| Developer: | Vicarious Visions |
| Genre(s): | Action, Platformer, 2D |
| Cast | Credit |
|---|---|
| Mike Meischeid | Project Managers |
| Todd Masten | Audio |
| Theodore Bialek | Additional Game Design |
| Theodore Bialek | Graphics |
| Christopher Winters | Additional Game Design |
| Christopher Winters | Graphics |
| Chris Degnan | Additional Game Design |
| Manfred Linzer | Audio |
| Florian Freisleder | Graphics |
| Karthik Bala | Executive Producer |
| Karthik Bala | Project Managers |
| Karthik Bala | Project Managers |
| Tobi Saulnier | Executive Producer |
| Jesse Booth | Programming |
| Jesse Booth | Project Managers |
| Jonathan Russell | Additional Game Design |
| Alex Rybakov | Programming |
| Steve Derrick | Graphics |
| Jason Harlow | Graphics |
| Jesse Raymond | Programming |
| Luis Barriga | Game Design |
| Robert Trevellyan | Programming |
| Benjamin Raymond | Additional Game Design |
| Nate Trost | Programming |
| Chris Pruett | Programming |
| Viktor Kuzmin | Programming |
| Mei He | Graphics |
| Carl Shell | Graphics |
| Jim Powell | Graphics |
| Wes Merritt | Graphics |
| George Diaz | Graphics |
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