CIMA: The Enemy

Game Boy Advance
  • Publisher: Natsume
  • Release Date: Nov 17, 2003
Metascore
70

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 11
  2. Negative: 0 out of 11
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  1. Nintendo Power
    86
    Hard-core RPG fans will enjoy the game's nonlinear depth and detail. [Nov 2003, p.152]
  2. Not for the impatient, but is worth the purchase for portable RPG fans. [Dec 2003, p.186]
  3. 80
    Incredibly fun and will provide you with about twenty hours worth of gaming. However, Cima does come to an end and once it’s done, it’s done.
  4. 75
    The story and the protective guardian concept both work. And developer Neverland did a brilliant job with the game's controls. The ability to do so much with so few buttons is astounding. The game snags when it comes to the clunky and unrealistic movement of the characters.
  5. The gameplay is slow, but fun and also repetitive. With only one main goal, the innovation seems less important when you wish you could just abandon the passengers and go on a new journey.
  6. netjak
    70
    So without the best gameplay, CIMA: The Enemy should hold you in for the long run to unravel the great plot and adventure. For those who are more into puzzle solving than fighting, this should have some appeal as well.
  7. It may lack some of the bigger budget production of its competitors, but at its core is a fun and challenging puzzle-based adventure with a unique take on the genre.
  8. 70
    While CIMA’s concept is indeed very cool and refreshing, interface issues frequently get in the way. When your group gets large, the point-and-click interface can be confusing, and herding the whole lot requires patience.
  9. If the NPC A.I. were a little more fully realized, CIMA would rank as one of the best GBA games out there. As it stands, it's merely pretty darn good. [Nov 2003, p.90]
  10. 60
    The implementation feels extremely cluttered and clunky and requires an incredible amount of micromanaging during gameplay; some people might find this aspect the game's real charm.
  11. Cheat Code Central
    50
    Cima will have limited appeal if only because the gameplay design is not refined. The game is cumbersome in its execution and not deep enough to warrant such inconveniences.

Awards & Rankings

64
72
#72 Most Discussed Game Boy Advance Game of 2003
26
#26 Most Shared Game Boy Advance Game of 2003
User Score
8.2

Generally favorable reviews- based on 5 Ratings

User score distribution:
  1. Positive: 4 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 1 out of 5
  1. Dude
    Apr 23, 2004
    10
    This game is my top 3rd favorite game ever! It is a must have.
  2. Kenlee
    Nov 21, 2003
    10
    Need to think to actually play the game.