• Publisher: Konami
  • Release Date: May 6, 2003
Metascore
91

Universal acclaim - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 28 out of 29
  2. Negative: 0 out of 29
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  1. 100
    With all of its unique features and amounts of item/soul collection, Aria could be considered second to only one other game in the Castlevania series – the masterpiece, "Symphony of the Night."
  2. GameNow
    100
    It's the closest a GBA Castlevania adventure has come to achieving "Symphony's" level of atmosphere, and it has a crazy power-up system that makes you want to keep playing and playing and playing. [June 2003, p.43]
  3. Nintendo Power
    100
    The graphics are unparalleled, the mosnters are original and challeng[ing] and the scope of the game is impressive. [June 2003, p.136]
  4. Pocket Games
    100
    Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]
  5. Not enough can be said for how much fun this game is, how the action keeps coming at you, and how the soul system truly adds a layer of customization and replayability that wasn't in previous Castlevania games.
  6. Despite having these RPG-like features, Aria of Sorrow is not at all an RPG! What it is, is an amazing, exciting, must-have game that'll keep you entertained for many, many years.
  7. Even if you’ve never played one of the recent Castlevania titles, and especially if you were bothered by the unbalanced design of the last two games, go out right now and pick up Aria of Sorrow.
  8. 93
    "Harmony of Dissonance" was, and still is fantastic. Aria of Sorrow is better.
  9. Quite simply the best Castlevania on the system, and an impromptu contender for best game – period – on the system itself. With link capabilities, a hidden character, and a bevy of secrets, Aria of Sorrow also has substantial shelf life and replay value.
  10. While I didn’t like it at first, I grew to like the ability to only save your game in the special sanctuaries. Yeah, it makes the game more challenging, but it really fits in with the Castlevania world.
  11. Game Informer
    93
    Aria of Sorrow totally enraptures me in its world, more so than most environments made up of seemingly obscene numbers and polygons. [June 2003, p.119]
  12. Electronic Gaming Monthly
    93
    All I know is that Aria of Sorrow is the best GBA title to date. [Shane; June 2003, p.116]
  13. 93
    The best portable Castlevania game yet created.
  14. An excellent game and easily the best in the GBA Castlevania series... Put[s] a dramatic spin on the gameplay and the general premise for the story, but it retains just enough of the series to keep veterans happy and newcomers entertained for countless hours.
  15. 90
    A superior GBA adventure in every respect and a marked improvement on "Harmony of Dissonance." Still, it is another "Symphony of the Night" clone—if you’re feeling a little sick of the same ol’ thing, this game may be the breaking point.
  16. Play Magazine
    90
    As transfixing and hand-drawn inspired as any Castlevania before it, or any game for that matter, even if it does lost some of its hold on the handheld platform. [June 2003, p.56]
  17. Aria of Sorrow comes the closest of the three Game Boy Advance titles to replicating the look and feel of Castlevania on the original PlayStation, and one-ups it by the inclusion of the addictive soul collecting.
  18. Cheat Code Central
    90
    It's more fun that the last two games and the production values have been improved. I find this game has a better balance of gameplay variety and unique level designs that keep it from becoming repetitive.
  19. 90
    Another fantastic chapter in the Castlevania saga and warrants a purchase. Be warned, the game is not very long and only clocks in at about 10-15 hours. There are multiple endings which will keep you coming back for more, though!
  20. In so many ways that truly count, Castlevania: Aria of Sorrow is the best 2D outing the series has seen since "Castlevania: Symphony of the Night."
  21. From what I've seen so far in Sorrow and its predecessor, this attentive, almost meticulous craftwork put into Castlevania ought to be transferred to a mainstream console or even the PC; my own backhanded compliment to the developers.
  22. netjak
    88
    It ain’t that same ol’ thing.
  23. Just a really great action game in the same vein as classics like "Symphony of the Night" and "Super Metroid" before it, and it stands tall among the GBA's best action games, including "Circle of the Moon" and last year's "Metroid Fusion."
  24. The best action-adventure game if you're looking for something more to get your teeth into once Metroid Fusion is done and dusted. [NGC]
  25. 80
    Exactly what we've come to expect of this steadily improving franchise - the same formulaic design conventions balanced with just enough new stuff to keep fans from getting bored.
  26. 80
    A great game. Harnessing the power of your enemy's soul at least superficially changes the ancient formula and incorporates a limited link cable mode for the bartering of souls.
  27. GMR Magazine
    80
    If "Harmony" was dinner, then Aria is surely dessert: short, sweet, and to the point. Not bad if you don't mind too much of a good thing. [June 2003, p.76]
  28. Better graphics, sound, story, gameplay and style all add up to a brilliant action adventure with a touch of RPG about it.
  29. Since Aria Of Sorrow is the third Castlevania in as many years, I'm also concerned that Konami is growing increasingly content to simply rest on their laurels.

Awards & Rankings

2
8
#8 Most Discussed Game Boy Advance Game of 2003
2
#2 Most Shared Game Boy Advance Game of 2003
User Score
8.9

Generally favorable reviews- based on 242 Ratings

User score distribution:
  1. Negative: 10 out of 242
  1. RyokenI.
    Mar 23, 2008
    10
    Brilliant! If you like super metroid, wonderboy 3- dragons trap, and of course SOTN, you will love this to pieces. Exploration, platform Brilliant! If you like super metroid, wonderboy 3- dragons trap, and of course SOTN, you will love this to pieces. Exploration, platform gaming, rpg and collection game (think pokemon) this game should appeal to a broad audience, the only possible fllaw being it''s difficulty level... too easy. But with a bit of creativity, you can even devise a challenge game (try beating it with one kind of weapon, or no armor!) 38/40 Full Review »
  2. Aug 7, 2021
    9
    I can say that I like it more than SOTN. Level design, items, gaining abilities when killing enemies,balance of difficulty, boss fights,I can say that I like it more than SOTN. Level design, items, gaining abilities when killing enemies,balance of difficulty, boss fights, dialogues between characters, the value of the money we collect. In many ways I liked it better than SOTN. The playing time was pretty good too. Not as long as SOTN. I was bored at the reverse castle in SOTN. But I was not bored in Aria. The soundtracks and voiceovers were very good at SOTN. And SOTN was the forerunner of metroidvania. Aria has been a beautiful metroidvania thanks to SOTN.. So I rate Aria and SOTN equally. By the way, you have a way to hell Medusa head!! Full Review »
  3. Nov 11, 2019
    10
    My favorite video game of all time. The movement is incredibly responsive, music is amazing, the system is intuitive. Overall the flow of theMy favorite video game of all time. The movement is incredibly responsive, music is amazing, the system is intuitive. Overall the flow of the game is so good that I've played this game at least 20 times in total yet still goes back to revisit it from time to time. Full Review »