- Publisher: Nintendo
- Release Date: Mar 14, 2005
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- Critic score
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- By date
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The novelty of the gameplay is almost palpable, but so are the game's tech demo roots.
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Nintendo PowerDeceivingly complex and addictive. [May 2005, p.91]
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This game feels like a mini-game that was hastily turned into a full product.
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A great advertisement for the DS, and a solid way to spend short bursts of hyperactive gaming time.
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It sits uncomfortably on the borderline between puzzle game and platformer, but it lacks the substance of the latter while failing to capture the "zen trance" feel of something like "Tetris" or "Lumines."
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Sure Yoshi was extremely innovative with its unique controls and I had fun but when does innovation mean that the overall game play experience to painfully short and lackluster? I felt cheated and so will tons of other DS players.
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There is a limit placed on the skills you can develop, where speed and multi-tasking are the only real requirements, after which there isn't much else to explore.
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AceGamezA unique concept alone isn't going to win the race, you need a lot of content for it as well. Nintendo has created some very addictive, enjoyable and challenging gameplay, but then prematurely dropped the ball by leaving it so short.
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While the vibrant color, cheerful sound, and whimsical theme are classic Nintendo, the title’s surprisingly narrow scope will make you wonder if Touch & Go was originally supposed to be a minigame for another title.
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The core concept - whilst interesting, different and certainly as well executed as it can be - never quite hits the level of compulsiveness and excitement that other high-score games like "Meteos" and "Zoo Keeper" and, to a certain extent, the Mario 64 DS mini-games have already hit.
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If you see it cheap, it's worth picking up; for anyone expecting a long-lasting game, however, you'll be disappointed.
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The problem is, it’s only fun to play in short bursts.
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I have to hand it to Nintendo for making another creative product, but it's more like a mini game than a complete DS title.
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Cheat Code CentralA watered down puzzle/platformer that has little in common beyond the appearance of Mario's dino buddy.
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You have to commend Nintendo for producing a pretty cool tech demo, but they failed to encapsulate it in a worthwhile game.
Awards & Rankings
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22
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17
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#17 Most Discussed DS Game of 2005
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User score distribution:
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Positive: 19 out of 38
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Mixed: 13 out of 38
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Negative: 6 out of 38
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MaryeS.Mar 10, 2007
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Jun 5, 2023
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Dec 17, 2017