- Publisher: Nintendo
- Release Date: Mar 14, 2005
Summary:
Yoshi and Baby Mario embark on another wild adventure, this time on the Nintendo DS. Using the Nintendo DS system's two screens and touch-screen capability, you'll have to help Yoshi guard Baby Mario and guide him to safety. On vertical-action levels, players must use the stylus to draw clouds on the touch screen to protect Baby Mario from enemies and lead him to Yoshi. On horizontal side-scrolling levels, players must use the stylus to look out for Yoshi as he gallops across the countryside. On top of all that, Yoshis Touch & Go also features two-player wireless play. Creating lines of clouds with the stylus is fun and intuitive, and despite the simple control interface the game can actually become quite challenging. There is something distinctly satisfying about drawing clouds on the bottom screen, then watching them scroll up and affect the game on the upper screen. [Nintendo]
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| Rating: | E |
|---|---|
| Developer: | Nintendo |
| Genre(s): | Action, Platformer, Platformer, 2D, 2D |
| Number of Players: | 1-2 Players |
| Offline Modes: | Competitive |
| Connectivity: | Wi-Fi |
| Cast | Credit |
|---|---|
| Charles Martinet | Voice |
| Masahiro Imaizumi | Product Management |
| Shigeru Miyamoto | Producer |
| Takashi Tezuka | Producer |
| Satoru Iwata | Executive Producer |
| Masato Kimura | Programming Support |
| Yasuyo Iwawaki | Character Design |
| Satoru Osako | Programming Support |
| Keizo Ohta | Game Conception & Program Director |
| Keizo Ohta | Game Conception & Program Director |
| Koji Yoshizaki | Programming Support |
| Kazumi Totaka | Music |
| Kazumi Totaka | Voice |
| Kazumi Totaka | Voice |
| Asuka Ohta | Music |
| Taro Bando | Programming Support |
| Hiroyuki Kimura | Director |
| Shigeyuki Asuke | Map & Level Design Director |
| Shigeyuki Asuke | Map & Level Design Director |
| Masataka Takemoto | Map & Level Design |
| Masataka Takemoto | Map & Level Design |
| Yasuhisa Yamamura | Map & Level Design |
| Yasuhisa Yamamura | Map & Level Design |
| Masanao Arimoto | Design Director |
| Akiko Hirono | Character Design |
| Miki Watanabe | Background Design |
| Taiju Suzuki | Sound Programming |
| Hironobu Kakui | Technical Support |
| Yoshito Yasuda | Technical Support |
| Jin Nakanose | Main System Programming |
| Kenichi Nishida | Enemy & Object Programming |
| Kenichi Nishida | Enemy & Object Programming |
| Kenta Satoh | Chapter & Game System Programming |
| Kenta Satoh | Chapter & Game System Programming |
| Yusuke Shibata | Architect Programming |
| Toru Minegishi | Music |
| Keizo Katoh | Progress Management |
| Toru Inage | Technical Support |
| Hirohito Yoshimoto | Programming Support |
| Tetsuya Sasaki | Programming Support |
| Tetsuya Nakata | Programming Support |
| Shinji Okane | Programming Support |
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