Metascore
70

Mixed or average reviews - based on 51 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 51
  2. Negative: 1 out of 51
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  1. Trace Memory is a cracker-jack adventure game developed and beautifully suited for the DS system. It's not at the level and complexity of the best adventure titles for the PC, but it's not reasonable to expect that from a handheld title. What it does bring to the table is an engaging, wonderfully done and integrated story with facilitating puzzles.
  2. One of the best adventure games currently available.
  3. It is the game’s endearing story and characters, coupled with an intriguing adventure that help to make Trace Memory succeed in being truly memorable, pardon the pun.
  4. Nintendo Power
    85
    Trace Memory does not take much time to play, but a second run through results in a few story nuances and a slightly different ending. [Nov 2005, p.109]
  5. If a strong narrative and clever puzzles sound right up your ally then Trace Memory is a thrilling experience you won’t soon forget.
  6. The graphics offer an enticing mix of cutesy Anime portraits and lovely 3D environments, while the gameplay is an original twist on a classic genre with gentle pacing masking fiendish puzzles. Who said point & click was dead? Another subtle smash on the divine DS. [GamesMaster]
  7. What it does offer, though, is a game that takes advantage of the full capabilities of the Nintendo wonder-machine. It couldn't exist on anything else in anything other than a truncated form.
  8. A game as succintly brilliant as Trace Memory guarantees that anyone looking for a graphic adventure game, or an emotional, engaging experience, will be more than content.
  9. AceGamez
    80
    The graphics are top notch, the score is captivating and the sound effects are realistic but subtle enough not to irritate.
  10. The story is what keeps you wanting to move forward while playing an adventure and Trace Memory had me hooked, even when I was madly frustrated at it for being too persnickity about certain solutions. It's the perfect game to play on the train, bus or trolley on the way too and from school or work and due to the pacing of the story, your eyes won't go buggy trying to keep an eye on the action.
  11. Puzzles are wonderfully innovative, utilising the touch-screen and microphone. Solving such tricky conundrums is satisfying but there is little replay appeal.
  12. if you're looking for a relaxed game with a good story and interesting puzzles, and you're a big fan of games like "Myst," Trace Memory will more than satisfy your craving for adventure.
  13. While some players may be disgruntled by the lack of action and lack of length, fans of the point and click adventure genre will be thrilled with this artistically-inclined entry from Nintendo.
  14. While obviously not for those seeking an arcade fix, Another Code is an absolute must for those who are always on the lookout for a decent adventure.
  15. If you're a quality-deprived adventure game fan or simply looking for a refreshing, unique alternative to the current crop of me-too titles on other systems then you absolutely owe it to yourself to give Another Code a whirl. Just be aware that the game's brief playtime and innate genre flaws mean that you probably won't be playing for all that long.
  16. An interesting portable Myst-style graphic adventure with good graphics and fun controls but a slow pace and a lot of reading.
  17. Pelit (Finland)
    77
    A very light, but brilliantly designed adventure game. For experienced gamers it is too short and easy, but casual gamers will no doubt enjoy it very much. [Sept. 05]
  18. The game takes 5 hours at most to complete, and it has very little replay value, unless you didn't get the best ending the first time around and you want to see it.
  19. It's involved, it's long, it's original, and it represents another milestone in console gaming history - the first time that anyone has truly made a PC-style adventure game work on a handheld.
  20. Game Informer
    75
    Struggle through, though, and you'll be rewarded with a few moments of pure puzzle transcendence. [Nov 2005, p.182]

Awards & Rankings

31
16
#16 Most Discussed DS Game of 2005
User Score
8.1

Generally favorable reviews- based on 54 Ratings

User score distribution:
  1. Positive: 36 out of 54
  2. Negative: 2 out of 54
  1. Jan 1, 2021
    8
    A Bitter sweet story.

    Good - being able to take pictures is very useful for remembering where items are. And for solving puzzles. -
    A Bitter sweet story.

    Good

    - being able to take pictures is very useful for remembering where items are. And for solving puzzles.

    - the plot starts as a mystery that draws you in

    - you run into a ghost at first, which really gives an ominous tone to the game. There are also a lot of deaths involved right off the bat which adds to the mystery.

    - I like how's the game chose a bright Island, paired with peaceful music, despite the plots being quite morbid. It was an interesting dichotomy.

    - I couldn't pick up key items until Ashley was aware that she needed them, which made sense because she couldn't carry around too much stuff, since she was a kid.

    - it's cool being able to stack images together forming a full picture, or a full set of numbers, which helps solve a puzzle. This gave a very strong purpose for using the DTS.

    - during conversations sometimes, Ashley may bring up a random picture that she took that relates to the topic at hand. These pictures weren't mandatory but it added some extra dialogue.

    - great use of the folding screen for puzzles. (Picture frame, wood printing). Even though I got stuck on some of these puzzles, I respect the full utilisation of the hardware.

    - The story, build up, and the ending were so beautiful. Bitter sweet. D's story that went along with the plot worked out so well. Ashley was alone, but not alone because of D's company. They were both in search of answers. In the end, D saved Ashley's father's life, which was an interesting climax to the whole story. Even though it was a happy ending, it's also really sad that I knew D was dead the entire time. Simply finding out the truth for him would only release him from this world. But he needed it, and would be free. I really felt the bond between Ashley and D, despite the overall journey being quite short. Adding to that effect, they were only children, so I felt extra sorry for them. No child should have to go through the things they went through.

    Bad

    - not being able to pick up items before I encounter the puzzle is an issue. It forces me to have to backtrack areas and re-examine objects to see if there is something useful there. For example, I encountered a fireplace but could not pick up anything from it. I later encountered a notepad with indented pencil marks. I know I needed a pencil to shade over it in order to see the writing, but there was no pencil around. So I tried backtracking and re examine everything. Turns out there was some charcoal in the fireplace, but that was not indicated to me until I encountered the notepad. Had I been able to pick up the charcoal when I first examined the fireplace, this would not have been an issue. The puzzle in the research lab had the same issue. I had to re-examine two pictures to get different textboxes. D didn't notice the cut in the teddy the first time, but he did the second time?

    - it's a little weird how the characters are in anime style, but the photos and drawings are realistic looking.

    - I feel the pace of the story is a little bit too slow. I like the mystery, but too little is given to me for the amount of time play. Sure, I find Jessica and the father in chapter 5, but almost none of the questions have been answered. Like who is Franny? Why is the Edward family significant? Why is D here? Why is father being so suspicious?
    Full Review »
  2. Jan 18, 2023
    10
    My very first ever DS game, the story is touching and the puzzles are interesting. Putting together pieces of the mystery, it's fun to unravel!
  3. Nov 7, 2022
    7
    La primera aventura gráfica que jugué en mi vida. En su día me voló la cabeza. Recién acabado estos días otra vez, me ha parecido demasiadoLa primera aventura gráfica que jugué en mi vida. En su día me voló la cabeza. Recién acabado estos días otra vez, me ha parecido demasiado sencillo y pocos puzzles para lo que recordaba, por no decir que te lo puedes acabar en una tarde. Lo que me parece imperdonable es que acaba el juego y deja totalmente abandonada una línea argumental. ¿Qué leches? Full Review »