- Publisher: Nintendo
- Release Date: Dec 7, 2009
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Without question a solid game experience, but you still can't wash off that feeling of the Zelda-franchise getting a little exploited here. As a direct sequel to Phantom Hourglass it does it's job good, but maybe too good since it's almost a carbon-copy of the previous game. The railroads are a new addition of course, and the time-limit is gone, but in all other aspects this is the same game more or less.
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Spirit Tracks is the weakest title in the series. It isn't a bad game, but it symbolizes a need to retire Link before his career is tarnished.
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Aside from the travel issue, Spirit Tracks is, in every way, a better game than Phantom Hourglass. Sadly, the travel gets so frustrating later in the game that it really drags the whole thing down.
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Maybe it's indicative of Nintendo's current business model; making family friendly games that are simple, and won't rock the boat. Yes, they had a winner with Phantom Hourglass, but Spirit Tracks reeks of complacency.
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But like the train you conduct, much of Spirit Tracks feels rigidly stuck on rails.
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Your 15th trip through the barren Hyrule countryside sums up not just dodging trains in Spirit Tracks, but basically the entirety of Spirit Tracks.
Awards & Rankings
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4
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4
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#4 Most Discussed DS Game of 2009
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4
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#4 Most Shared DS Game of 2009
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User score distribution:
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Positive: 282 out of 395
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Mixed: 79 out of 395
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Negative: 34 out of 395
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Jun 9, 2011
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Oct 21, 2012
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Oct 11, 2017