• Publisher: Konami
  • Release Date: Mar 21, 2006
User Score
6.7

Mixed or average reviews- based on 10 Ratings

User score distribution:
  1. Positive: 6 out of 10
  2. Negative: 2 out of 10
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  1. NiceGuy
    Jun 17, 2006
    7
    I enjoyed and/or tolerated every aspect of the game except for 3 critical issues. I wish some sort of game mechanic made drawing out your spells necessary, as it is, it has no value other than replacing a spell selection menu. There's very few places in the entire game that put you in unique tactical situations. And save points are a pet peeve of most gamers, and this game provides I enjoyed and/or tolerated every aspect of the game except for 3 critical issues. I wish some sort of game mechanic made drawing out your spells necessary, as it is, it has no value other than replacing a spell selection menu. There's very few places in the entire game that put you in unique tactical situations. And save points are a pet peeve of most gamers, and this game provides one that is really difficult not to be annoyed with over time. As the mixed reviews will testify, this is not a game for everyone. You must be able to enjoy slower paced games, and you must have a high tolerance for repetition. If you have both of those qualities, you'll find a lot of subtle things within the game that make it enjoyable. If you don't possess those traits, odds are you'll never complete the game and never give the game a second thought. In a nutshell, this game is a mix of Diablo, Pokemon, and Final Fantasy Tactics, but unfortunately, isn't quite as good as any of it's parents. Expand

Awards & Rankings

82
44
#44 Most Discussed DS Game of 2006
31
#31 Most Shared DS Game of 2006
Metascore
50

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 28
  2. Negative: 10 out of 28
  1. For best results, keep the seal on this game unopened so as not to release the demon of boredom - and to facilitate a much easier exchange or refund at the store where it was accidentally purchased.
  2. The design flaws detract from the game, and there isn’t enough variety to make the annoying features worth overlooking.
  3. Electronic Gaming Monthly
    43
    Any joy you might glean from Tao's progressive treasure collecting and monster slaying will be completely drowned by your tears of boredom. [May 2006, p.108]