- Publisher: Konami
- Release Date: Mar 21, 2006
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If you don’t mind the style and feel of RPGs of days gone by, but with a unique twist thanks to the touch screen options, then Tao’s Adventure will happily fill the empty void in your DS library when it comes to genre.
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A playable, if uninspired game, and one that you should definitely pick up if you're in desperate need of a decent RPG for your DS.
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It overuses the air-spells (where you manually cast your own), but manages to maintain an interesting story, decent gameplay, sound, and graphics.
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The design flaws detract from the game, and there isn’t enough variety to make the annoying features worth overlooking.
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Tao's Adventure: Curse of the Demon Seal is a simplistic dungeon crawl that is hampered by a plodding pace and frustrating controls.
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Games Master UKIt's a proven formula, but the game proves to be a bit of a bugger to interact with. [July 2006, p.70]
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If you have played any pre-Super Nintendo RPGs, you've played this game. The characters and enemies are uninspired; the dialogue is a little flat; and the twenty-leveled tower is agonizingly mind-numbing.
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Nintendo PowerWe still have high hopes for RPG's on the DS, but the many obvious flaws of Tao's Adventure left us disappointed. [May 2006, p.91]
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There’s a lot of game to Tao’s Adventure, so if you can put up with all its flaws it should last you quite a while. But frankly, you’d be better off just getting something else.
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On the positive side, the graphics, although not the sharpest, do their job, and there is a good variety of side quests and characters to interact with. On the negative, value is low, the monsters look silly, dialogs are uninteresting, plot is nothing out of the ordinary, and sound is abysmal.
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If you've already beaten every DS RPG to date and you have plenty of money, then buy this one. If you're into repetitive dungeon-crawling and repetitive fighting to level monsters who are much less interesting than their franchise-based rivals (Pokemon, Yu-Gi-Oh), then give this title a play.
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Play MagazineTao's is a decent kids' action/RPG but with so much greatness on DS, even that's a stretch. [Apr 2006, p.72]
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For best results, keep the seal on this game unopened so as not to release the demon of boredom - and to facilitate a much easier exchange or refund at the store where it was accidentally purchased.
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Lack of decent save feature is perhaps the final nail in the, ah, demon seal for Tao's Adventure. Repetitive games such as this should either have a quick-save feature, or allow players to save as often as they would like.
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The money spent towards TAO DS can be better spent for a better experience. But for what it is, you will definitely get your 30 hours worth of dungeon-crawling from TAO, be it with some setbacks.
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The game was great at first, but the pace slowed. Even with changes in difficulty and complexity as you went higher in the tower, the floors were basically the same.
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AceGamezWhether you find any pleasure in Tao's Adventure: Curse of the Demon Seal will depend on your tolerance of the controls and the slow-paced dungeon crawling. This isn't a spectacular game from any standpoint, but it will connect with some gamers as a charming pleasure.
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The game is basically a watered down version of everything we've seen before in better console games. And it's also a case study in developers' overindulgence when dealing with new technology.
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Even if the magic drawing system was more than just a fancy way to select "fire" or "cure," it wouldn’t change the fact that this is just a poor RPG with little more than floor after floor of bashing monsters one at a time.
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The pacing is so slow that trawling through the usual scenarios is completely unrewarding. It¹s not particularly bad, just boring.
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Electronic Gaming MonthlyAny joy you might glean from Tao's progressive treasure collecting and monster slaying will be completely drowned by your tears of boredom. [May 2006, p.108]
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Tao proves to be a role-playing game that is average, at times frustrating due to the controls, and paced so slowly that it isn't very much fun.
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Instead of saving anywhere, you’ll have to – that’s right – use a spell to teleport to the inn, where Tao can record his progress. In most DS games this isn’t a problem, since closing the DS will pause play. But not here – the game just keeps running even with the system closed.
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The RPG genre has just started to bloom on the DS, but not helped by Konami's outdated title and hampered by its frustrating touch controls.
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The use of DS hardware is boarderline insulting, and the gameplay will turn off most gamers in an instant.
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It doesn't help that the gameplay and story are unattractive twins, the runoff and trash of better RPGs.
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Game InformerThis title is exactly what all the haters were afraid of when the DS was originally announced: boring, tired game design with crappy touch screen control tacked on. [Jun 2006, p.118]
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A note to those hoping Tao's Adventure might fill the gaping hole in the DS lineup caused by a lack of RPGs - you're better off with the gaping hole.
Awards & Rankings
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82
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44
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#44 Most Discussed DS Game of 2006
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31
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#31 Most Shared DS Game of 2006
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User score distribution:
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Positive: 6 out of 10
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Mixed: 2 out of 10
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Negative: 2 out of 10
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Nov 27, 2020Credo che sia il gioco più deludente che abbia mai portato a termine...monotono sotto ogni punto di vista....
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EricM.Jun 25, 2007
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NiceGuyJun 17, 2006