- Publisher: Atlus
- Release Date: Mar 23, 2010
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While the aesthetic elements of Shin Megami Tensei: Strange Journey are only slightly above-average, the incredibly strong gameplay elements make the game so addictive that this doesn't matter.
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The Shin Megami Tensei series has proven itself as one of the most consistently well-made RPG franchises in recent memory, and SMT: Strange Journey is no exception. There are few dungeon exploration games that are as solidly well put-together and interesting.
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The core of Strange Journey is classically engrossing MegaTen and Etrian Odyssey.
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The combination of a compelling and ideological narrative with complex combat, not to forget the outright fun of collecting demons, makes Strange Journey an incredible addition to the series.
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As far as Nintendo DS role-playing games go, this is my new favorite, hands down. But then again, I'm a huge fan of both dungeon crawling and Atlus' Shin Megami Tensei series games.
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Many worlds to explore, tons of demons to fight, recruit, and fuse, hundreds of team combinations to try out, an alignment system that allows for varying playthroughs, and lots of weapons, armor, and accessories to create via item drop combinations.
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Strange Journey does its own thing, but boy, does it do it well. If you're looking for an interesting challenge that will keep you rapt from start to finish, this is one adventure you won't want to miss.
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Strange Journey is easily one of the best RPGs to come out this year, which should come as no surprise to the SMT faithful.
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Shin Megami Tensei: Strange Journey is one of the most dense, addictive and compelling role playing games you can find on the Nintendo DS.
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Uncovering all the Schwarzwelt's secrets will keep you glued to your DS for hours of intense RPG action. [Issue#203, p.96]
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An excellent DS RPG that feels like many of the best parts of previous games in the series and its spin-offs that have been streamlined greatly. There are some faults here and there that keep it from being perfect, but DS owners looking for a great RPG to get invested in will find a lot to like here.
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It has a tough, old-school feeling to it, but it does feel more accessible compared to other Shin Megami Tensei games.
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There's also a surprising amount of personality in the game, as dialogue sequences develop the characters, bosses, and quests to an impressive degree. It's not without a few bumps here and there, but Strange Journey's depth and wealth of options for customization make it a trip worth taking.
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It's a familiar taste, but it's comforting rather than stale.
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If you're looking for a long, deep and engrossing RPG, take this Strange Journey on your DS.
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Nintendo PowerFor better or for worse, it makes the player the master of his own destiny. As it turns out, that's a heck of a challenge, but the challenge is worth it. [Apr 2010, p.87]
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A typically assured mix of standard Japanese role-playing and MegaTen's more provocative ideas.
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In many ways it feels like an adult-themed Pokemon, complete with a cast of demons that, though not as adorable as Pikachu and company, nonetheless have their own dark charms. So, atrocious US boxart aside, this is one import worth the extra shipping.
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Nintendo GamerFor fans of Atlus' other RPGs, this is a real must-have. It might prove too slow or horrifically doom-laden for less seasoned role-playing fans, however. [May 2010, p.60]
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Unless you're absolutely sick of Shin Megami Tensei's core mechanics or can't push past a few tutorial-heavy opening hours, Strange Journey's a fantastic RPG - portable or not.
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games(TM)About as hardcore and old-fashioned an RPG as you're likely to play. [Issue#96, p.101]
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LEVEL (Czech Republic)Satisfactory difficult RPG belongs to the best pieces of its genre – there are only a few other games for your touch-screen handheld with the same complexity and strong battle system. [Issue#192]
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GameProIf you're looking for a thoughtful, challenging RPG experience, this is a Strange Journey worth taking; those who take issue with the thematic elements, however, might want to go adventuring elsewhere. [March 2010, p.91]
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It's a solid game all-around that takes a good-not-great traditional JRPG and replaces the standard third-person dungeons with good-not-great first-person, tile-based ones, binding everything together with a strong apocalyptic story.
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Sci-fi trappings don't make the repetitive gameplay in this dungeon crawler feel any less dated.
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As a dungeon crawler, Strange Journey is abominable. As an SMT, it's unforgivable.
Awards & Rankings
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13
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14
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#14 Most Discussed DS Game of 2010
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8
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#8 Most Shared DS Game of 2010
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User score distribution:
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Positive: 143 out of 284
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Mixed: 8 out of 284
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Negative: 133 out of 284
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Feb 16, 2015
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Nov 5, 2017
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Sep 5, 2017