- Publisher: Capcom
- Release Date: Oct 12, 2005
- Also On: iPhone/iPad
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- Critic score
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- By date
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What's great about Wright is that, unlike most other games, it really gets you thinking critically, and not just within the rules of the game. [Nov 2005, p.160]
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netjakIf Capcom could just get some better scenario writers; someone to weed out the contradictions of their own storylines, and someone to make this a little less "out of left field" and a bit more logical progression towards the truth, this could be fun for a larger audience.
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games(TM)It's the strength of the stories that helps carry what would otherwise be a fairly linear and uninteresting concept. A niche title, then, but one that those looking for something unique should enjoy with relish. [Dec 2005, p.118]
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It too often asks for a mere nod in the right direction rather than a considered gambit, filling in the incriminating details itself and leaving the player yearning for more active involvement. [Christmas 2005, p.110]
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It certainly isn't the first case of a game holding its player's hand too tightly, but thankfully it's a difficult one to dismiss or, indeed, to adjourn.
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A great presentation and even better writing can’t compensate for the fact that the game practically plays itself. This is a good comic book, but a below average adventure.
Awards & Rankings
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15
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3
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#3 Most Discussed DS Game of 2005
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5
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#5 Most Shared DS Game of 2005
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User score distribution:
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Positive: 346 out of 374
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Mixed: 16 out of 374
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Negative: 12 out of 374
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Dec 30, 2012
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Jan 3, 2016
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May 10, 2018