User Score
7.7

Generally favorable reviews- based on 23 Ratings

User score distribution:
  1. Positive: 17 out of 23
  2. Negative: 3 out of 23
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  1. Jun 30, 2019
    7
    --A Portatil Heavy Machine Gun--

    Metal Slug 7 represents a frenetic, dynamic and funny game in the Metal Slug Series. The game is short, but it is usual in the series, it can be played a lot of times, considering that we have six different characters with different characteristics that offer different playable experiences. The problem with this game is that it does not have a
    --A Portatil Heavy Machine Gun--

    Metal Slug 7 represents a frenetic, dynamic and funny game in the Metal Slug Series. The game is short, but it is usual in the series, it can be played a lot of times, considering that we have six different characters with different characteristics that offer different playable experiences. The problem with this game is that it does not have a multiplayer gameplay, and it does not have too much content more than the seven main missions. On the other hand, the game represents a poor artistic style in the scenarios design that do not offer a charismatic and powerful visual identity. The game is good, funny, and so classic even because the three difficulties offer credits that once they are over, the match finishes.

    --7/10--
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Awards & Rankings

58
64
#64 Most Discussed DS Game of 2008
43
#43 Most Shared DS Game of 2008
Metascore
70

Mixed or average reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 38
  2. Negative: 1 out of 38
  1. Edge Magazine
    60
    The game’s seven levels may not boast the artistry and meticulousness of its forebears’, but they boast action that at least equals them. [Oct 2008, p.102]
  2. games(TM)
    70
    The game's lack of a two-player mode will be a profound disappointment for those gamers whose greatest Metal Slug flashbacks are fuelled by the showmanship and camaraderie of co-op play. [Oct 2008, p.123]
  3. This title does all the right things in terms of challenge, weapons, character options, and level designs. The problem is that it rarely goes beyond what’s been previously established; aside from a few insanely awesome boss fights and a handful of fancy new throwaway underlings to ravage, nearly all of your foes have been plucked from the older titles.