• Publisher: Capcom
  • Release Date: Sep 12, 2006
User Score
8.3

Generally favorable reviews- based on 82 Ratings

User score distribution:
  1. Positive: 63 out of 82
  2. Negative: 5 out of 82
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  1. BenG.
    Sep 8, 2007
    1
    I thought the whole reason Capcom is reluctant to make 3D Megaman games is because they would be too complicated and that the simplicity of 2D allows more focus on tight gameplay. It's anybody's guess then, as to why would they muddle the classic structure of Megaman with a horrendous map system and poorly made mission objectives. ZX is strictly a step down from Mega Man Zero on I thought the whole reason Capcom is reluctant to make 3D Megaman games is because they would be too complicated and that the simplicity of 2D allows more focus on tight gameplay. It's anybody's guess then, as to why would they muddle the classic structure of Megaman with a horrendous map system and poorly made mission objectives. ZX is strictly a step down from Mega Man Zero on Game Boy Advance. Expand
  2. Oct 24, 2022
    0
    One of my favorite games ever. Only bad thing about it is world map which can be confusing during first gameplay but as more as I play it it's becoming easier to navigate

Awards & Rankings

17
18
#18 Most Discussed DS Game of 2006
11
#11 Most Shared DS Game of 2006
Metascore
76

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 37
  2. Negative: 0 out of 37
  1. The Castlevania/Metroid style of play works really well here and is used at it's full potential. This is a great addition to any Megaman fan's collection, although, again, I suggest to wait for the english version. [JPN Import]
  2. Play Magazine
    90
    Easily the best looking game in the series. [Sept 2006, p.65]
  3. Nintendo Power
    85
    Hard-core gamers won't be disappointed. [Oct. 2006, p.90]