- Publisher: Destineer
- Release Date: Nov 20, 2007
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John Deere: Harvest in the Heartland remains an addictive game because of its creative graphics, intuitive controls, and gameplay variety. However, the load times really drag things down, which is a shame.
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Only a select few will be hooked for more than a few seasons. John Deere Harvest in the Heartland is extremely addictive but also extremely frustrating – not because the game is challenging or cheap, but because of the inexcusable issues that prevent it from reaching its full potential.
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For the most part, John Deere: Harvest in the Heartland is not a bad game. It is, unfortunately, a boring game with little incentive to play for longer than it takes to afford the tractor and ride it around for a while (maybe five hours, which is very little for a simulation).
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Farming is no fun. You have to get up early, you are constantly getting dirty, you have to deal with unruly animals and it can be a thankless experience. In other words, it sucks. This feeling of tedium and hopelessness is perfectly conveyed in Harvest in the Heartland.
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We might be able to forgive the game its sin of unoriginality and consumer whoring, but we can’t forgive them for taking the fun out of shaving a sheep. Tacked-on, twitchy controls; lousy graphics and all-round dull gameplay fraught with mindless minigames tank any hope a would-be virtual farmer might have of actually having fun on a farm.
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Even if John Deere: Harvest in the Heartland worked perfectly, it would be an uninspired, unattractive game that beats the player over the head with its sponsor.
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At the end of the day John Deere: Harvest in the Heartland ends up being a broken game that simply can’t find a way to work even though it presents various valid and different design choices.
Awards & Rankings
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52
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#52 Most Shared DS Game of 2007
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User score distribution:
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Positive: 1 out of 2
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Mixed: 0 out of 2
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Negative: 1 out of 2
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NicoleS.Nov 29, 2007