- Publisher: Storm City Games
- Release Date: Nov 3, 2009
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- Critic score
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- By date
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With 100 puzzles, support for up to four players, lots of ever increasing resource and destructive tiles and a casual, non-story based mode there's a heck of a lot of game here for twenty bucks.
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Nintendo GamerIf you have "Rome," knock 30% off the score. [July 2010, p.67]
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Official Nintendo Magazine UKOne annoyance is that you can't queue up tiles. [July 2010, p.87]
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It is that addicting and, because of it, it is easy to overlook the faults and focus on the satisfyingly simple nature of the game.
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Cradle of Egypt is a fun, addictive little game, but unfortunately it doesn't offer anything more than its many free counterparts, not even a multiplayer mode! So, why bother?
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This title is an unoriginal, yawn-inducing experience, and it's next to impossible to draw out any lasting enjoyment.
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Games Master UKUninspiring puzzles. [Aug 2010, p.104]
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With no multiplayer options and an extremely weak tutorial system, it isn’t hard to see that Jewel Master Egypt was created with a tight budget. But with flawed game design, frustrating level structure, and inaccurate style control, DS owners are much better off looking elsewhere for their puzzle gaming fix.
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This is not a fun game, and that's the cornerstone of all games, fun.
Awards & Rankings
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89
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#89 Most Discussed DS Game of 2009
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User score distribution:
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Positive: 0 out of 1
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Mixed: 1 out of 1
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Negative: 0 out of 1
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May 11, 2020