- Publisher: Nintendo
- Release Date: Jan 22, 2007
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Unrelentingly linear.
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The storyline and characters are compelling in a way that many recent video games lack. Likewise, the puzzles, while on the easy side, were generally well crafted and require the player to use brains over brawn.
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This game has a hotel full of strangers with secrets, which might just be enough to get you to stick around to hear them all. But perhaps you’ll want to skip the ambiance and go somewhere with fresher towels.
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games(TM)There’s a certain atmosphere to the hotel itself, augmented by the three-dimensional exploration and sketch-realistic characters, which creates a sense of actually existing in this mysterious building full of secrets to discover. [Mar 2007, p.118]
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Perhaps one of the most unique, stylish and absorbing games for the DS, and remains one of the best adventure titles for the system. Whether this says a lot about the game or rather the dearth of alternative adventure games is another matter; but given a chance Hotel Dusk will almost certainly keep you hooked to the end.
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The game is entertaining, and a worthwhile purchase for any DS owner who enjoys a lot of story in their games and doesn't mind the occasional lame puzzle.
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It's a game that really understands people, and their complex motivations. And yet so often forgets the motivations of the people playing an adventure game. It's a game that knows how to use the DS to great effect, and how the stylus can be so casually and effectively. But its ‘minigames' are perfunctory and underdeveloped.
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Hotel Dusk hangs somewhere between a game and an interactive story. While we would have liked to see a little more interactivity thrown into the mix, its storytelling elements are nevertheless fantastic.
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Unfortunately, the overall experience is bogged down with too much dialogue despite its novel influences, and an unfulfilled demand for something to actually play.
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Characters, styling, story, modelling, puzzles, conversations, setting - all fantastic, but infuriating let down by design and play constraints.
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Hotel Dusk: Room 215 is a hell of a tale, even if by day it masquerades as a mediocre adventure game. If you have a strong memory and a high threshold for aimless exploration, this is a case worth solving.
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They story is good enough to be in a book and if it weren't for the long-winded dialog, I would rate this game higher. I think if people treat Hotel Dusk more as an interactive novel than an actual game, they'll be less likely to be disappointed.
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Edge MagazineThe plot proves strong enough to keep even the most disappointed player clicking through the dialogue trees, and in the final chapters the endless conversations finally give way to something more engaging. [Mar 2007, p.80]
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Having to wait until the game lets you solve a riddle even though you have grasped the solution long ago is particularly galling. Players too often feel like passengers on a scripted ride, rather than individual auteurs directing their own unique experience.
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netjakIn the end, it's nothing but some nice 2D art strapped onto a mostly non-engaging story and a halfhearted attempt at a game. The gimmick to gameplay ratio is almost off the charts for this one.
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It starts out well enough, with great graphic stylings and some cool gameplay features, but turns into a gimmicky stylus-tapping festival of boredom within an hour.
Awards & Rankings
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19
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6
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#6 Most Discussed DS Game of 2007
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6
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#6 Most Shared DS Game of 2007
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User score distribution:
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Positive: 114 out of 134
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Mixed: 14 out of 134
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Negative: 6 out of 134
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AnonymousMCOct 3, 2009
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Jan 23, 2012
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May 25, 2023