- Publisher: Square Enix
- Release Date: Apr 3, 2007
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Final Fantasy Fables: Chocobo Tales is a great “starter” title for younger gamers, to introduce them to the Final Fantasy universe. One of the sharper-looking titles on the DS to date!
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For a title that contains one of the things I absolutely loathe thanks to the flooding of the market, I have to say I’ve come away from this title enjoying a lot more than I thought.
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The gaming equivalent of cotton candy: it’s not very substantial or filling, but it is sweet, fluffy, and enjoyable.
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A pleasant surprise. While its story elements are predictably clichéd and patronizing, the varied minigames and fun card battles make up for the annoying but easily ignored connective sequences.
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Nintendo PowerChocobo Tales serves as an endearing diversion for FINAL FANTASY fanatics, and provides an affable introduction to the franchise for newcomers. [June 2007, p.104]
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Hardcore GamerYou just have to be willing to put up with a really boring card game to get to all the good stuff, and there's something depressing about that. [June 2007, p.59]
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A simple videogame built from a slew of diverse but relentlessly derivative building blocks.
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On the face of it Chocobo Tales appears to be aimed at a younger audience; however the game has a delightful charm that will appeal to anyone who’s a fan of the Final Fantasy series.
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Final Fantasy Fables: Chocobo Tales is a mash-up of a variety of different ideas, and although none of them are executed perfectly, the game still manages to be quite entertaining.
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Chocobo Tales is more than just a bunch of mini-games, but sadly this feather powered adventure lacks staying power.
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Even as Chocobo Tales devours your children's attention, it successfully delivers at least 10 hours of safe and shareable gameplay for gamers of every feather.
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Irritating and irrational, Magic Picture Book treats you badly. Yet one flash of those choco-puppy eyes and your heart will flutter. The DS equivalent of Stockholm Syndrome. [JPN Import; Mar 2007, p.76]
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I definitely prefer Chocobos when they are being ridden into war, not when they are forced to climb beanstalks and play rhythm games. [May 2007, p.96]
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Electronic Gaming MonthlyBut here, the stop-and-go progression between books and battles presents an identity crisis: Is this an RPG or another DS "minigame"? Either way, it didn't keep my attention long. [May 2007, p.86]
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Its parts are largely equal, which only leads to confusion. What becomes most important: building card decks, or mastering the minigames? Or, in the big picture, do you buy this game to play minigames or go on a chocobo adventure? There are simply too many things vying for your attention, and more than likely, none of them will get much of it.
Awards & Rankings
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34
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47
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#47 Most Discussed DS Game of 2007
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73
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#73 Most Shared DS Game of 2007
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User score distribution:
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Positive: 17 out of 35
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Mixed: 15 out of 35
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Negative: 3 out of 35
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Jan 14, 2023worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
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Nov 25, 2019
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Jun 27, 2017