- Publisher: Nintendo
- Release Date: Jan 9, 2006
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Electroplankton is an interesting experiment in both music and game design, but its reliance on the novelty of something different limits its lasting value.
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But beyond the blurring of the lines and the unceasing debate, one thing is for certain; Electroplankton is unquestionably art.
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Electroplankton doesn't provide thrills as much as it stimulates creativity. One major disappointment is that while Electroplankton does promote art, it doesn't allow you to save anything. [JPN Import]
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This is a game that's been created for the weirdos of the world interested in a game like no other.
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But without the helping hand of the developer to offer some set goal or accomplishment, it ends up a smidge too shallow and empty to really be something as fulfilling as a final Nintendo DS product.
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Unfortunately, unless you're extremely into music making, your fun will run out before too long. The inability to save anything really hurts as well.
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And while it's more of a tech demo than a test of reflexes, after a long day of crime and combat, it's just what your overworked thumbs need.
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Game InformerUnfortunately, most of the forms are just too random and arbitrary to be really compelling. [Feb 2006, p.113]
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This is a one-of-a-kind title that could only be done on the Nintendo DS, but this melange of musical marine life won't be everyone's cup of sea water.
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Nintendo GamerIt's too superficial to be more than a curiosity and not versatile enough to have real mileage, but it has a magical quality that'll put a smile on the faces of all who touch it. [Aug 2006, p.64]
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This is not a game, but it's also not the audiovisual tool Nintendo would like you to think it is. It's a toy, and it won't hold your attention for too long.
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Computer Games MagazineWhat you see--or more specifically, what you hear--is exactly what you get. [Apr 2006, p.91]
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This gentle time-waster is a relaxing antidote to intense shoot ’em ups.
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The concept of the game if really neat, but when it is put into play, it disappoints. It ends up feeling like it is a side game to a larger game, like a little bonus unlockable.
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Electro-plankton might have been more engaging if it gave you goals, such as coming up with a certain number of notes in a given amount of time or having to replicate songs and riff on them. It should, at the very least, have allowed you to save your work; instead, your musical creations are fleeting and forgettable.
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Me, I like Electroplankton, if simply because it took some guts to make it. I just wish there was more to do than peer at the screen and say, "Like wow, man. Heavy."
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AceGamezThis one is unfortunately destined to drown in the pool of DS tech-demos and toys, as a great idea that never reached its potential.
Awards & Rankings
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24
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13
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#13 Most Discussed DS Game of 2006
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42
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#42 Most Shared DS Game of 2006
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User score distribution:
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Positive: 26 out of 41
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Mixed: 4 out of 41
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Negative: 11 out of 41
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ChrisDSep 22, 2009A fun and creative time killer, but not much more. Unfortunately small and limited. I loved it dearly for about a week and never touched it again.
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May 22, 2023
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Jun 10, 2014