- Publisher: Konami
- Release Date: May 22, 2007
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- Critic score
- Publication
- By date
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DJ is a funny guy, but his games have yet to hook me. [June 2007, p.119]
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A decent game marred by glitches and rushes.
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Death Jr. and the Science Fair of Doom is a snore-fest laden with abominable controls, physics and level/enemy design. Redeeming factors are scarce.
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Although Death Jr. and the Science Fair of Doom is by no means a bad game, it lacks an overall polish and a certain oomph to bring it in line with other DS games on the market.
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There's arguably some creativity in the souls-as-power-ups bit, but having to switch into spirit mode, grab the proper color orb (assuming the tapping works; it's erratic), and sling it at DJ's feet in order to heal is a cumbersome chore.
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Nintendo PowerWhat plagues Death, Jr. the most severely is its overall lack of polish--it just doesn't feel like a finished product. [July 2007, p.96]
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There's plenty of ambition on show but Death, Jr. and the Science Fair of Doom is too complicated and patchy to be much fun.
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It was frustrating, tedious, and uninteresting.
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One of the earlier platformer for the PSP now jumps to the DS, but looses much of its appeal, and reduced to a single-button gameplay and dull storyline.
Awards & Rankings
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100
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#100 Most Discussed DS Game of 2007
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User score distribution:
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Positive: 6 out of 8
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Mixed: 0 out of 8
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Negative: 2 out of 8
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PaulH.May 28, 2007A cross between Super Mario Bros. and God of War. Really fun platforming especially after you get the double jump.
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KevinS.May 22, 2007
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CheeseBurgerApr 22, 2007Level Design: Poor at best. Graphics: I've seen better from a cell-phone. Controls: Worked better with the PSP's analog nub.