- Publisher: Ubisoft
- Release Date: Jun 21, 2007
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An excellent example of what can be done on the DS platform when a developer puts enough time and effort into a project.
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Nintendo PowerIf not for a few minor AI, collision, and camera issues, this game might have been a contender for the first perfect-10 rating in Nintendo Power History. [Aug 2007, p.86]
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Gearbox Software have managed to squeeze another ounce or two of power out of the DS, and it's all put to very good use. The game ultimately makes a success of itself because the experience is not only believable, but great fun to play.
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An extremely fun and well-designed game that sets a new standard in terms of graphics and sound. If it proves successful, we will hopefully see a slew of shooters arrive for the platform, shooters that will hopefully implement WiFi Connect so we can all start going head-to-head.
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Brothers in Arms DS pushes all the boundaries of technology while delivering a solid action war game whose only fault is that it is over all too quickly.
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Official Nintendo Magazine UKYou'll be amazed at what the developers are squeezing out of the DS. [July 2007, p.78]
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Games Master UKFar better than we had any right to expect - this is solid third-person action on DS. [Aug 2007, p.77]
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games(TM)There’s no reason why sharpshooters shouldn’t like this version as much as any other. [July 2007, p.112]
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It looks and sounds absolutely fantastic, and the gameplay is almost up to that same quality.
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Nintendo GamerA full console game intelligently squeezed into a handheld. [Sept 2007, p.58]
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My personal opinions about the overproduction of WW2 titles aside, Brothers in Arms DS is utterly playable and an incredibly ambitious graphical step for the DS. It's slick, action-packed and surprisingly atmospheric for such a small screen, although its problems are very noticeable, and getting shot through supposed "cover" can get extremely irritating.
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Brothers In Arms DS is a good little action-shooter that makes great use of the DS's unique interface. With the tactical aspect of its gameplay removed in favour of a linear action approach, it loses some of its style and identity, but it's nevertheless the first war shooter for DS, and sets a high standard to beat.
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Brothers in Arms: War Stories would have seriously benefited from some focus group testing, especially considering the fact that playing the game can bring on physical pain. It isn't a bad game, it just...really doesn't feel necessary.
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Though Brothers in Arms DS is admittedly short and has only a 'barely-there' multiplayer component the single-player gameplay is involving and the engine shows off what the DS is capable of doing.
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It'd be great to see a sequel with better multiplayer options and a few more single-player goodies. These war stories deserve a read – and definitely an expansion.
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It may be a little short but the replayability comes in from the extra difficult levels and their newly gained in-game bonus features.
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AceGamezUnlike its more strategic predecessors, Brothers In Arms DS is an out-and-out shooter, and the fast action, the usefully wide-angled over-the-shoulder camera, the intuitive controls and the short missions all combine to make this a brilliant handheld game. Make no mistake - shortcomings aside, this is fantastic.
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A technically impressive game, but a few weak elements keep it from being a truly great game.
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It’s too bad that the game feels so bad. Literally, this hurts to play. The controls are a mess. My hand cramped shooting with L and aiming with a stylus.
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Good while it lasts. It’s just a pity it doesn’t last very long.
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With some tighter programming, and far fewer invisible barriers and dumb deaths, BiA could have been rather good. As it is - flawed and fun - it's a fantastic signpost.
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Besides some seriously bad camera angles where you lose sight of the action briefly and a skimpy wireless multiplayer mode, Brothers in Arms DS is a solid WWII action experience. It lacks the high gloss HD-ness of its console counterparts, but makes up for it in cinematic quality and pacing.
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With Brothers In Arms DS, Ubisoft has proven that it's technically possible to bring the series to the DS--but just because you can do something doesn't mean you should.
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If you're looking for a break from the usual DS fare of brain boosters and quirky "impress the girl by beating a billion mini-games" titles, this game will fill the need. But for those looking for a more definitive way to defeat Hitler -- and in the original "story boards" for the war, he sported a Fu Manchu moustache -- the wait continues.
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Quite how Gearbox's pocket shooter turns so many negatives into such a playable game is inexplicable, but sometimes the most unpolished combat boots are the most comfortable.
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The controls just feel flawed and the mission design is remarkably uninspired.
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Impressive a feat as creating a 3D shooter with cinematic aspirations for the DS may be, it doesn't mean much when it's not fundamentally fun to play.
Awards & Rankings
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44
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24
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#24 Most Discussed DS Game of 2007
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User score distribution:
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Positive: 22 out of 28
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Mixed: 2 out of 28
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Negative: 4 out of 28
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JVFeb 20, 2009
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213374UFeb 26, 2008
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Forget_your_lifeno-lastAug 17, 2007