Sydney 2000
Dreamcast- Publisher: Eidos Interactive
- Release Date: Aug 31, 2000
- Also On: PC
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Dreamcast HQIt needs a little polishing. However, given that, it's not a deadweight game, and if you're an Olympic fanatic, you can overlook the flaws in the game.
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AntagonistI still wouldn't buy this game, but if given a choice of rentals, I'd pick the DC version of Sydney 2000 over the PlayStation version.
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Like the PlayStation version, the game requires a specific tempo to your button presses, and it's very difficult to gauge correctly.
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AllDreamcastThe graphics are much improved, but it's still the same ol' tired gameplay of button mashing.
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The button mashing gets tedious, and most events are centered around it.
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Unfortunately, this title just doesn't measure up on the Dreamcast, with a rushed feel when compared to both the PC and PSX versions.
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It remains a decent enough game for button-jamming fanatics despite its flaws.
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Sega XTo make matters worse the controls are pathetic, lacking any kind of creative vision or even an attempt to bring unique fun to the majority of the competition.
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Daily RadarPotential buyers should already know that it will involve incessant button mashing, and newcomers should be warned that, without a joystick, there's not a lot of fun to be had here.
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Da GameboyzIts substandard graphics, poor sound and simplistic gameplay make this at most, a rental title indeed.
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Playing Sydney 2000 is going through rote finger tapping or timing exercises that will quickly get boring.
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CNET GamecenterAn Olympics-licensed title that could have been great is marred by a shoddy control setup and lack of production.
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Why do most track & field events in "Sydney 2000" still rely on the ages-old technique of rapid button-tapping (A/B) to build stamina during a race/jump, followed by an action touch (X/Y) to flip/jump?
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Creative abortion.
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