Metascore
83

Generally favorable reviews - based on 52 Critic Reviews

Critic score distribution:
  1. Positive: 47 out of 52
  2. Negative: 0 out of 52
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  1. Sep 15, 2014
    74
    Fans of the Final Fantasy games (especially the soundtracks) will enjoy this game, fans of Rhythm games can enjoy this game, and fans of both may thoroughly enjoy this game, especially longtime fans who have played many of the games and have a fondness towards the soundtracks.
  2. Oct 26, 2014
    70
    With gameplay limited to simple taps and swipes, I realize that only a niche group of people would enjoy the time spent here, and honestly, I don't feel as though Curtain Call is a complete game—I prefer to think of it as an interactive music player.
  3. Sep 11, 2014
    70
    It's too bad that now that the company has shown how well it can work, it's taking a bow.
  4. Sep 11, 2014
    70
    221 tunes, a local and online multiplayer mode and gameplay with buttons! This ultimate version of Theathrythm Final Fantasy Curtain Call, is a must-have for Final Fantasy fans.
  5. Edge Magazine
    Oct 6, 2014
    60
    The game's fusion of rhythm-action and RPG never quite fits as neatly as you'd hope. [Nov 2014, p.115]
User Score
8.2

Generally favorable reviews- based on 227 Ratings

User score distribution:
  1. Negative: 33 out of 227
  1. Nov 26, 2014
    8
    I’m happy to report everything positive from the first Theatrhythm game was enhanced in Curtain Call and many shortcomings were improved uponI’m happy to report everything positive from the first Theatrhythm game was enhanced in Curtain Call and many shortcomings were improved upon (read my review of the first game for more info). First off: only buy this game if you are a huge fan of Final Fantasy or music games in general. Second off: if you are a huge FF junkie, should you buy a 3DS just to play this? Not by itself, but if there are other 3DS games out there you’ve wanted to play, Curtain Call could be the final nudge you need. Third, here are some points on what was and wasn’t improved upon:

    - Repetition is still there, but not nearly as bad as it was. The “dark note” system received an overhaul and is now “quest mode”. Previously you would grind the same two songs repeatedly for either XP or a certain color of crystal shard. Quest mode gives you more songs and better rewards. Plus you always get a new quest when you beat one.

    - Less crystal shards required to unlock characters. In the first game, every character took 8 shards to unlock and you’d never get more than one shard at a time. In Curtain Call, some require as few as 4 shards to unlock and you can choose between 4-5 different characters per shard color! You also often get several shards at a time for quest and rhythmia collection rewards.

    - Deep cuts. There are tons of songs and characters before you think about DLC. Even FF Mystic Quest and Advent Children are included! There are a huge amount of tracks for the game to insert into the quests which, again, reduces the repetition.

    - More freedom with how to play. You can choose most tracks right off the bat and can play them one at a time rather than having to play three in a row from a certain game.

    - There are different input methods. I don’t remember this being an option in the first game. Instead of having to use the stylus for everything, you can also incorporate buttons, the circle pad, or even use a one-handed mode. Good stuff.

    - No cut-off tracks. A few songs from the first game skipped cool intro parts, like FFX’s Battle With Seymour or FFVI’s Dancing Mad. Not the case in the sequel. The full songs are here for your enjoyment, or at least I have not encountered any cut offs yet.

    - Online play is killer. Yes, you can play people head-to-head through the internets, not just locally via wifi. This is a really cool option. Even if you get your butt handed to you by some dude in Japan who has maxed all his characters and can play each song with his eyes closed, you still exchange the streetpass profi-cards which are great because you can attach quest maps to them. If you have a particularly good map, you can share it with others. The only problem you may have is finding someone online at the same time as you who wants to play. It may require some waiting.

    - More uses for the collecta cards. They can now be used to improve your character stats. Still haven’t played with this much, but it’s neat.

    - There is DLC available, but you don't feel like Squeenix cut corners on main game content in order to bilk you. The first game kinda felt like that as it left out some awesome tracks.

    Bottom line is this is that Curtain Call is a must-play game for Final Fantasy fans. You can safely skip the first game.
    Full Review »
  2. Sep 18, 2014
    10
    Awesomely addictive game. So many characters to level / abilities to lock/ songs to get/ the list goes on. It's def a hard game to put down, IAwesomely addictive game. So many characters to level / abilities to lock/ songs to get/ the list goes on. It's def a hard game to put down, I always want to play just one more song. Full Review »
  3. Sep 10, 2016
    0
    One of the worst music/rhythm games i have ever played. Now with a supposed "sequel", which is just the same game with minor additions thatOne of the worst music/rhythm games i have ever played. Now with a supposed "sequel", which is just the same game with minor additions that could have easily been DLC for the original. Totally overrated by Final Fantasy fangirls. While the music in most final fantasies is great, it doesn't sound that good on the 3DS. And the gameplay is abysmal. Why pay money for this when you can listen to the various OSTs in much better quality on Youtube? Full Review »