- Publisher: Nintendo
- Release Date: Mar 27, 2011
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- Critic score
- Publication
- By date
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Mar 25, 2011This tedious underwater adventure is as short on content as it is on thrills.
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May 12, 2011After the first gimmicky 3D visual effect wears off, you end up with a rushed out game which feels more like a tech demo than a real game that lives up to what you can expect from a 3DS. The story mode has too few missions, and shows in and of itself the overall lack of content and ambition of the game. And, neither the Battleship nor the Periscope modes can make up for it. The periscope sequences are the only element trying to make use of the gyroscope function of the console, but it turns out to be rather inefficient handling. All in all, we end up with a game that could have been released in the early DS days, certainly to a more impactful reception, at times where the stylus was still considered an innovation.
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May 9, 2011Incredibly, this is an in-house attempt and a £40 launch window title. If Steel Diver is an example of how the Big N is planning to treat first-party 3DS games in the months to come, the future is bleak indeed.
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Mar 25, 2011Maybe some gamers will be pulled into the aquatic world of Steel Diver despite the limited content, tech demo quality, and seemingly broken multiplayer. For the majority of Nintendo fans, though, it's destined to become a strange and forgotten footnote in the publisher's history.
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May 27, 2011Steel Diver fails to offer a lasting and enjoyable experience.
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Jun 17, 2011You can see everything Steel Diver has to offer within the first hour, and it never seems to find its footing in regards to either gameplay or design choices. If the horrible sound doesn't scare you off, the confusing controls probably will.
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May 4, 2011For a brand new Nintendo franchise this is short not just on content, but also compelling gameplay and a sense of fun.
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Apr 21, 2011Steel Diver is a very odd choice as a launch game. It's a new IP, which is great, but it doesn't exactly scream mass appeal. The 3D is used effectively, making it look like you're peering into a fish tank, complete with beautifully done dynamic backgrounds, but you can also turn it off and not have the experience change much at all. Mostly though, the biggest problem is that it's short, dull and entirely too easy. While any one of those would cause the game to spring a leak, all three sinks it right to the bottom.
Awards & Rankings
User score distribution:
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Positive: 11 out of 33
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Mixed: 14 out of 33
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Negative: 8 out of 33
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Aug 26, 2013
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Jun 25, 2011There's so much potential in this game yet the difficulty of controls make this a bit forgettable. It's my least played game in my collection so far.
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Mar 28, 2011