User Score
8.2

Generally favorable reviews- based on 83 Ratings

User score distribution:
  1. Positive: 64 out of 83
  2. Negative: 8 out of 83

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  1. Jul 1, 2016
    6
    Short: Veteran's rating - 6 + 1/ Newcomer's rating - 7 or 8

    Rhythm Heaven Megamix is Nintendo's fourth entry into the series and is an arguable "Best Of" compilation of the previous 3 titles (GBA, DS, and Wii) with a small handful of new songs/games and therefore a handful of new remixes as well. This is the first chance for many people to play some of the original minigames that were
    Short: Veteran's rating - 6 + 1/ Newcomer's rating - 7 or 8

    Rhythm Heaven Megamix is Nintendo's fourth entry into the series and is an arguable "Best Of" compilation of the previous 3 titles (GBA, DS, and Wii) with a small handful of new songs/games and therefore a handful of new remixes as well. This is the first chance for many people to play some of the original minigames that were on the Japan-exclusive original title that set the tone and characters for the following two sequels.

    Don't know what it is? It's a charming rhythm game where players will challenge short 2-3 minute songs from a broad stroke of genres. Unlike your typical rhythm game, each song plays like a thematic mini-game with original music and some tracks by legendary J-Pop producer Tsunku. The mini-games typically don't use more than two buttons and carry a sort of WarioWare style of wackiness; for example, samurai fighting off ghosts, monkeys swinging from elephants and giraffe, a martian that loves ramen and curry, and picking beards off onions. As weird as it can get, there's always some more charming ones that plant themselves firmly in your memory like monkeys (again with the monkeys) clapping at an idol concert, hitting hole-in-ones on a little island, and well... it's still pretty weird, isn't it?

    At any rate, the two sequels made it here in the West on the DS (Rhythm Heaven) and the Wii (Rhythm Heaven Fever) and amassed a cult following in the West, so it was with great excitement that the 3DS was to see a new Rhythm Heaven title. Only it's not new. It's mostly old with just a sprinkle of new. If the game truly came out at a "Greatest Hits"-style of pricing, I'd have no complaints, but we're talking a full retail release here and for veterans of the series - you know, the people who made a sequel worth making - you might feel a little bit let down.

    That is not to say that RHMM is any less addictive or fun to play, mind you. If you've never played the previous two games, this is an amazing chance to play some of the more popular (and some not-so-popular) games collected in one title. For the veterans, however, after the first few sections, you're going to start thinking that maybe Nintendo was phoning this one in.

    RHMM boasts a tremendous 100 minigames for players to challenge, but only 20% of them are new. Luckily, old favorites make their way to the screen with a new facelift (GBA games had their art re-done) and are as adorably charming as ever, but instead of the regular columns of mini-games to work through with a remix at the end of each one, you're now going to have to work through a light-hearted story mode that makes no sense. I'm not sure why Nintendo decided to make this story-mode wrapper, but it is distracting and takes time away from the mini-games we all came to play. I should correct myself - the familiar columns do appear, but only after you've done a series of four challenges (3 old, 1 new) repeatedly and include some forced rhythm games (skill tests).

    The good news is that there is more than just the 20 songs that are new. Since there are some new mini-games, that means the remixes are all new as well. They're not as good as some of the previous ones, but still remain a highlight of the game. Also, the story mode doesn't cover the whole history of the mini-games and some fan-favorites can instead be found in the game's museum to unlock and play (and inevitably perfect), but there are quite a few that didn't make the cut this time (like the love potion song), which is a shame.

    As a "Best Of" there are some great features tucked away in the museum. Not only can you revisit some of the games that didn't make the story mode cut, you can also see their conditional ending photos (depending on your accuracy rating), pick up collectable mementos for each game at the shop and... oh, yeah, you can feed a goat. I have no idea why you need to feed this goat and I certainly can't tell you why feeding it means you have to play a pachinko game. Truly bizarre. Multiplayer modes are back as well and you can connect with your pals via StreetPass.

    Unfortunately, reviewing the new content is going to be a subjective exercise. Personally, I didn't think most of the new tracks were all that great, but I do give a thumbs up to the tango robot; that one is my personal favorite. Also, there is a tradition in the series to have the final remix be a mash-up of every song, but given the song count in this one, it's an impossible task and the result is... lacking.

    Still, it's Rhythm Heaven so it is worth your time. For veterans, however, I'm not so sure it's worth your cash. However, you may be wondering about that "+1" up above. One of the biggest bonuses that RHMM offers is you can finally switch to the original Japanese tracks without having to rely on flash carts or imports. For several fans, this is the only way to play, so it's definitely worth that +1 for some.
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  2. Jul 12, 2016
    6
    This review contains spoilers, click expand to view. As I played both the Japanese and the American version of the game I'm going to compare them from time to time during my review.
    The game contains a lot of minigames that were previously released on the Gameboy Advance version but also versions for Nintendo DS and Nintendo Wii.
    While this isn't a negative aspect, the amount of new minigames is therefore quite low.
    Another aspect that has changed drastically in comparison to other games in the series is the pacing of the game.

    While other games tried to emphasize "educational" aspects of the minigames for your sense of rhythm and contained next to none dialogues between characters, this game tries to build a story around playing rhythm minigames and restoring the "flow" by doing so.
    By trying to provide entertaining dialogues it is only trying to fill up the play hours spent with the game and the dialogues are mostly inconsequent texts emphasizing the aspect that they could be easily left out with nobody noticing.
    Additionally the player has to press and release the A button to progress in the dialogue which makes it really tedious to progress and makes fast skipping impossible.

    Besides the dialogue the minigames are really entertaining and in this 3DS version also allows you to improve more easily as your timing is displayed on the touchscreen.
    The better one performs in a minigame the more points he scores and the obtained coins increase.
    As this game contains a lot of content that can be unlocked by paying with coins the player is encouraged to play minigames many times which he will gladly do as this game contains a lot of catchy tunes.

    Especially the music in this localized version is also the biggest negative aspect.
    As only a small team was assigned to translate this game to English, they couldn't do a true localization.
    This means, as stupid as it sounds, they put probably more effort in translating the subpar dialogue than in recording English voiceclips for the minigames and recording English versions of the songs which is what the player is spending the most time with.
    As a result probably team members of the localization team had to provide the voices themselves instead of hiring professional voice actors which reduced the value of the English version in comparison the the Japanese version by a lot.
    As most games had professional English translations from previous installments and therefore only needed to be inserted in the Japanese game, basically only some minigames from the Japan exclusive Rhythm Tengoku and new minigames from Rhythm Tengoku the best plus, the Japanese 3DS version, needed to be translated.

    Especially two minigames have become noticable worse by translating to English.
    The first one is the "space dance" where the instructors voice can hardly be heard and the tone of voice is not fitting the character and it sounds like a woman provided the voice even though a man is the instructor.
    The second one is the also GBA exclusive minigame "marching order" where the instructors voice is sounding like it belongs to the marching soldiers instead to the instructor.

    Besides the voiceclips the songs played during minigames also were cut when they weren't already in English.
    Therefore only the "Honeybee Remix", which isn't even the first remix, keeps its song, all other remix songs were replaced with midi instruments playing the vocal part.
    This is the most disappointing aspect of this game as the remixes were always the parts of a rhythm heaven game to most look forward to.
    I also want to mention that the European Nintendo DS version even contained songs that were localized to 5 different languages emphasizing that they didnt put up much effort in this localization.
    Because of this I more enjoyed playing the Japanese version of this game as it felt more like a complete experience.

    Even though they offer you the option to play the original Japanese versions of the minigames, it doesn't justify to buy the English version over the Japanese one.
    Also if you only want to play the game for its "story" the time with this game is pretty short.
    While unlocking new minigames and playing in multiplayer are aspects that motivate you to keep playing, it doesn't justify to charge the price of a full game.
    I therefore only give this game 6 out of 10 points.
    If the game's price is cut to be between 15 or 20 $ I would still recommend it to anyone to go and buy it, but for the current price it just isn't worth it.
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  3. Aug 19, 2016
    7
    not a bad game by any means, but pales in comparison to the earlier Rhythm Heaven games. the music in these games used to be catchy and memorable; Megamix has new, forgettable music in all its stages. the difficulty level has also been lowered noticeably; these games were never about challenge but they also required careful listening to the music and tight timing. Megamix isn't a badnot a bad game by any means, but pales in comparison to the earlier Rhythm Heaven games. the music in these games used to be catchy and memorable; Megamix has new, forgettable music in all its stages. the difficulty level has also been lowered noticeably; these games were never about challenge but they also required careful listening to the music and tight timing. Megamix isn't a bad purchase and it's wonderful that it was localized, but i'd recommend any of the earlier games in the series, including the original Rhythm Tengoku, over it. Expand
  4. Dec 21, 2021
    7
    [RU]
    Ещё один хороший сборник. Прошёл быстро, хотя не сказать, что он меня прям зацепил.
  5. Jun 9, 2020
    6
    This review contains spoilers, click expand to view. This game is pretty good. Not the best, as most of them, are reskins. Sure it might be in the name but I found myself getting a little irritated or disappointed that most of the games are just from Tengoku, the original, and Fever. But I recommend it. Expand
Metascore
83

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 37
  2. Negative: 0 out of 37
  1. LEVEL (Czech Republic)
    Jan 12, 2017
    60
    Rhythmic game cut to an absolute core. Lots of minigames, simple visuals, a dynamic soundtrack and squeezing one or two buttons. And it is stiff as excrement. [Issue #270]
  2. Nov 30, 2016
    82
    If you ever wondered what would happen if you cross the minigame madness of Wario Ware with a ridiculous story and add rhythm game mechanics, this is the one to look out for.
  3. Nov 16, 2016
    70
    Does what it sets out to - just don’t expect a revolution, Dance Dance or otherwise.