So here's the final word about Persona Q: it's boring.
I've been annoyed a bit, had a bit of fun, it had some touching moments and lots of uninteresting pointless moments. And the final word is that it's boring. Genuinely boring. I finished the game and was glad to be out of the chore.
To understand why it's so boring, let's make two reviews: one for a Persona game, and one for aSo here's the final word about Persona Q: it's boring.
I've been annoyed a bit, had a bit of fun, it had some touching moments and lots of uninteresting pointless moments. And the final word is that it's boring. Genuinely boring. I finished the game and was glad to be out of the chore.
To understand why it's so boring, let's make two reviews: one for a Persona game, and one for a game.
As a Persona game, PQ is a complete failure. Persona, for good or bad, is characterised by very deep, very well-written characters and individual storylines. It's the complexity of their personalities that makes the series one of the best ever.
In PQ, every single character is dumbed down almost to their simplest expression. And that's a killer for a Persona game. Thought Yukari's conflicting emotions about not wanting to be clinging to men like her mother made her kind of annoying but endearing? Well here, she's just annoying. Akihiko is just a meathead obsessed with protein, Kanji is a creepy moron, Mitsuru is cold and sometimes girlish, but if their original personality was at 100%, then the Q version is at 30%.
Now my guess is that they thought that they had already spent their entire characters on Persona 3 and 4, and didn't want to add content to characters already fully portrayed in other games, and instead decided to focus on them all meeting each other and having fun times and growing into each other(I mean the P3 and P4 casts growing into each other).
It's a fine idea.
Too bad that doesn't excuse the dumbed down personalities AT ALL. You could have the same characters be just as serious or realistic and yet be put in a situation where there's fun to be had. At the very least, if they didn't want to expand on the characters, they could just have them meet new faces and find affinities. Instead they just sort of have pointless, not particularly fun talks for the entirety of the game, minus a few good moments.
That's for Persona Q, now let's just talk Q.
Q's fighting does better than all the Persona games before, which is still a far cry from the far superior 2003 SMT Nocturne.
And the whole labyrinth mechanic from Etrian Odyssey is...let's say an original touch, if kinda badly made.
But here's the deal. This game is:
-A few pointless talks with dumbed down characters
-A few laughs
-A few really good scenes about the two characters from PQ, Zen and Rei(that only happen after the 4th dungeon ends, so wow good job having nothing engaging for 4/5ths of the game).
What I just listed is 5% of the time spent in PQ.
The other 95% are dungeon crawling. Yes, 95% of the game is spent playing, searching, exploring, selling what you looted, healing and the doing it again. And again. And again. And again until you're just about entirely spent and bored.
There is no one killer element to PQ but the reason why it's so boring is in the COMPLETELY IDIOTIC refusal of the game to separate labyrinth exploration and fights.
Example: let's say I have to explore a new level in any of the labyrinths, that contains roughly 200 steps to go from the entrance to the next level. If I count the backtracking due to FOEs blocking your path or chasing you, the 200 jump easily to 250-270. If I want the (precious) bonus for stepping on every tile of the map, that jumps to 400. Now out of these 400, I'll really be walking 1000. Why? Because the game DOES NOT offer a way to avoid random encounters. Or rather it does, midway through the last dungeon, aka way too late nope never happening nope nope nope. Because the game offers a system between magic points and inventory that encourages going in, searching a bit, looting a bit, then coming back to heal and go again, the amount of backtracking, reloading, and exploring through tiny increments is absolutely ridiculous. I do not exaggerate when I say that 200 steps will cost me the time for 1000. Because if I wanted to just explore the level quickly without being constantly interrupted by fights which provide loot to sell, it would take me roughly an hour, tops, for most levels of the game. There are roughly (some are big some are small) 16 levels in this game. So 16 hours.
I completed Persona Q in over 80 hours.
Yes. 80.
Around the end of the game, the characters had a scene where they said they were tired of being in this game, which implied that they had been here less than a day(at least hadn't slept since they got there).
From this scene and my playthrough, I can only come to the conclusion that PQ was a game meant to be played in 20 hours tops. And that all the rest is a horrible padding to stretch the game. Endless random encounters. Tons of time spent just walking on every last tile. Hours wasted just going back, selling, then walking back to where you were. Without this padding Q would be a solid 7 to 8, but with it, it's just an extremely long, and tiring, borefest. The gameplay improvements have made me optimistic about Persona 5, but the designed padding of PQ ruins it entirely.… Expand