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5.5

Mixed or average reviews- based on 613 Ratings

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  1. Nov 11, 2012
    8
    Wow. It's been 5 years since the last Paper Mario game. I just hope I don't have to wait that much for the next one. Anyway, Paper Mario Sticker Star it's one great game. I like the fact that is turn-based like the good old days, but I also like that it keeps the feel of a 2D game that SPM had. The idea of collecting stickers to do attacks was dumb at first, but after trying it, IWow. It's been 5 years since the last Paper Mario game. I just hope I don't have to wait that much for the next one. Anyway, Paper Mario Sticker Star it's one great game. I like the fact that is turn-based like the good old days, but I also like that it keeps the feel of a 2D game that SPM had. The idea of collecting stickers to do attacks was dumb at first, but after trying it, I loved it. The main theme it's one of the best Paper Mario has to offer in terms of music. Just search it on YT. The visual style it's nice, nothing too different from PM2 and SPM. The thing I don't like about the game it's the design of some levels can be a little confusing at times. There are no partners or badges in this game which pisses me off. In conclusion, Sticker Star it's a good game, but it kinda lacks the appeal of the other games in the series. Expand
  2. Mar 9, 2013
    10
    I am a big Paper Mario fan and I have kept up with the series since it ever came out. In my opinion I think this is one of the best Paper Mario games in the franchise. I have to admit that some of the RPG elements are gone but to me this game was fantastic with it's game play and fun ways in using different stickers. This game also was also harder than the other game, giving me a challengeI am a big Paper Mario fan and I have kept up with the series since it ever came out. In my opinion I think this is one of the best Paper Mario games in the franchise. I have to admit that some of the RPG elements are gone but to me this game was fantastic with it's game play and fun ways in using different stickers. This game also was also harder than the other game, giving me a challenge on what stickers I need to defeat each enemy. I think this also had great 3D visuals and I loved how this Paper Mario game made the world more paper like than any of the other games in the series. This game is fun and well made and is a great game for the Nintendo 3DS. Long live Paper Mario! Expand
  3. Nov 29, 2012
    8
    My only complains are that the game feels a little linear to me and the lack of incentives for the battles other than healing, coins and stickers.
    The things I liked the most are the sticker system, it makes you manage more thoughtfully the stickers you carry and finally the humor of the game is just right, it's a light RPG for the go.
  4. Mar 29, 2014
    3
    Before we tackle why I gave this a 3, let's discuss what made it's predecessors great. First, the RPG elements made each battle worth it, with minimal grinding, battles were always enjoyable and it felt as if you were making a difference. Unfortunately, Sticker Star did not live up to this, with no RPG elements within the game it made battling a chore. The sticker system made it so you areBefore we tackle why I gave this a 3, let's discuss what made it's predecessors great. First, the RPG elements made each battle worth it, with minimal grinding, battles were always enjoyable and it felt as if you were making a difference. Unfortunately, Sticker Star did not live up to this, with no RPG elements within the game it made battling a chore. The sticker system made it so you are forced to attack with the penalty of losing a sticker when you use it, and what do you get after wasting your time battling? Coins used to buy more stickers and replace the ones you just used. It's just a circle of buy and use giving no incentive for battle.
    Another specialty the past games had was partners. The partner system gave the past games a sense of difference between other RPG's. Although Super Paper Mario was a bit iffy with their partner system, I still enjoyed the execution I've played and beat all past Paper Mario games and was eagerly awaiting to see what partners were to come. My hopes fell flat when I saw no partners in the game whatsoever. Instead there's an annoying crown shaped sprite following you throughout your useless journey.
    Also, the open world in previous games gave a sense of freedom throughout the game. All games lived up to this, from roaming the main towns, to warping through the doors of flipside. I was again disappointed with the the generic travel through level select. I'm not saying level select is bad, but Paper Mario wise, it should be a necessity.
    Lastly, the execution of story line. Past games have impacted my childhood like no game could have ever had. I remember saving the Mushroom Kingdom, the world, then the entire universe! It was a delightful adventure that I will always treasure from my childhood. What's the story line here?... Rescue the royal stickers... why? Because of the sticker festival in the beginning... This poor presentation of what I'm fighting for gives little to no incentive for me to complete the game. "Hooray! I got all the Royal Stickers!" "Now we can party!" That's just not appealing to me whatsoever.
    Now that we got the comparison between predecessors, let's talk about why it was a bad game... Everything above! No RPG elements, partners, open world, or story makes this "adventure" fall flat on its face and has forced me to give it a painful score of 3.
    It's as the title predicts, it's 2 dimensional. If you haven't played the past games, play those instead of this paper thin mess.
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  5. Jul 20, 2020
    0
    this game is trash. the other 3 paper Mario games before it were much better. play those instead
  6. Nov 11, 2012
    8
    Even though it is way better than the one on Wii, it still isn't better than the ones Gamecube and N64. It still is a great game though. It still has great humor and alot of great battles and the sticker combat system is a great feature that adds alot to the game.
  7. Dec 8, 2012
    9
    This Paper Mario is fantastic! it feels fresh and new and exciting to play. Fans of the series might find some of the changes made to this game a hit or miss but i truly enjoy the gameplay as a whole and find it to have a large fun factor. The Paper Mario series is known for its comedy and fun bright and colorful environments which are all held in tact in this game along with great musicThis Paper Mario is fantastic! it feels fresh and new and exciting to play. Fans of the series might find some of the changes made to this game a hit or miss but i truly enjoy the gameplay as a whole and find it to have a large fun factor. The Paper Mario series is known for its comedy and fun bright and colorful environments which are all held in tact in this game along with great music and fun characters. This is a game that was made to be played for fun as all games should be but sadly many can't get that aspect right. If you are new to the series there isn't much of a learning curve you can learn the combat and main mechanics quite easily so you can be better equipped to face the challenges ahead. And speaking of challenge this game has a fair challenge to it not over the top like some games but enough to make you look before you leap and use more problem solving in certain situations. Overall i'd recommend this game highly to anyone looking for something fun cause thats what this game does best! Expand
  8. Dec 19, 2012
    9
    While fans of the Paper Mario series may be disappointed if they were hoping for a return to the classic RPG gameplay, if you stick it out and play the game anyways, you'll be rewarded with a unique, if slightly flawed, experience.
    . The Sticker system used by the game feels gimmicky at first, but as you play you'll realise the system actually forces you fight more strategically than
    While fans of the Paper Mario series may be disappointed if they were hoping for a return to the classic RPG gameplay, if you stick it out and play the game anyways, you'll be rewarded with a unique, if slightly flawed, experience.
    . The Sticker system used by the game feels gimmicky at first, but as you play you'll realise the system actually forces you fight more strategically than Flower Points of past games ever did. You used to be able to play an extremely flashy move and just restore your Flower Points to do it again, in Sticker Star, use your most powerful sticker, and it'll be the last time you do until you can get another of those stickers. Large stickers do more damage, but they take up more room. Then there's thing stickers. These unique stickers represent 3D objects you've flattened into sticker form, you'll need them to solve puzzles and move forward within the game. This includes the puzzle of finding each boss's weakness and making them much more manageable to defeat. Keep in mind as you play that nontraditional thinking is the way of Paper Mario, and each puzzle may not be fixed by the most logical method. The system will keep you planning ahead for what you'll need later in the game.

    The battle system itself works similar to the original Paper Mario, pick the right attack, and time it right to do extra damage. Then block wheny our enemy attacks. The only real difference is that instead of an unlimited number of attacks, your moves are now represented by stickers. While definitely a fun system, the problem isn't with the mechanics of fighting, rather than your motivation to fight itself. With no exp or levels gained from fighting, only coins, you'll find yourself avoiding fights the entire game. The plot is lacking, just a standard Bowser snatches up Princess Peach story, I must admit I was expecting more from a Paper Mario game. Overall, risks were taken, and while Nintendo found a fun new gameplay, it needs to be refined before they use it again, which I honestly hope they do. Keep the classic Paper Mario formula for the consoles, this sticker based formula works great for the ds.
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  9. Nov 11, 2012
    9
    While many of the core mechanics are just different enough to concern many long-time fans, fear not! This is certainly the heir to the Paper Mario lineage! Those that accept the sticker collect-a-thon will get dozens of hours of fun from this great game.
  10. Feb 15, 2013
    8
    This game was my least favorite in the paper mario series, it is extremely hard to finish without a game guide, it doesn't communicate with the player enough, the boss battles require specific hidden thing stickers that if the player doesn't find or use in battle, they will not be able to finish the boss fight, the availability of stickers is good though, and the levels (most of them) areThis game was my least favorite in the paper mario series, it is extremely hard to finish without a game guide, it doesn't communicate with the player enough, the boss battles require specific hidden thing stickers that if the player doesn't find or use in battle, they will not be able to finish the boss fight, the availability of stickers is good though, and the levels (most of them) are nicely done and sometimes pretty fun, but i dont see a use to the run away button if its a 50/50 chance to actually run away from a battle, it should be 100% if you tap A repeatedly.
    Final Score: 7.5, but there's no halfway scoring option T.T
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  11. Mar 13, 2013
    8
    Yep, I'm really enjoying sticking stickers for this Paper Mario sequel. And not just that, this Paper Mario sequel features a new RPG-looking that much like a paper.
  12. Dec 15, 2012
    8
    Sempre é difícil quando um game muda seu gênero completamente, mostrando uma outra proposta e uma outra dinâmica aos gamers pelo mundo. Com esse Paper Mario não foi diferente. Sticker Star nos mostra algo realmente novo, mas não tão encantador como fora as outras séries de Mario de papel. Os outros Paper Marios (principalmente do N64)Sempre é difícil quando um game muda seu gênero completamente, mostrando uma outra proposta e uma outra dinâmica aos gamers pelo mundo. Com esse Paper Mario não foi diferente. Sticker Star nos mostra algo realmente novo, mas não tão encantador como fora as outras séries de Mario de papel. Os outros Paper Marios (principalmente do N64) foram clássicos e marcaram toda uma geração. ST, para quem é novo nesses mares, pode ser algo frustrante ou algo realmente bom. Mas para quem é velho de guerra pode se decepcionar muito com o game, fato esse os próprios Stickers ou selos. Mas quando se joga a fundo o jogo, vê-se que a Nintendo mais uma vez cala a boca dos haters dando aos jogadores algo novo e muito prático de ser usado. O sistema de leveis não existe mais, isso é bem verdade, todavia as batalhas ficaram muito mais rápidas e muito mais dinâmicas. Não há aquela necessidade monótona de enfrentar todo os inimigos do mapa a fim de evoluir no game. Apesar de ser taxado como RPG, acredito que ST esteja mais para um game mix de ação com plataforma com pitadas temperadas de RPG. Os selos são super variados, simples de se usar, caros nas lojas (mas chove dinheiro nesse game) e com efeitos muito legais. Os gráficos são bons, mas poderiam ser infinitamente melhores, contudo houve uma grande preocupação da Nintendo em mostrar os efeitos físicos do papel. Exemplo: quando se usa um ataque de água, o inimigo morre literalmente morre encharcado assim como fica um papel quando jogado em um balde d'agua; quando se usa a Fire Flower, os inimigos carbonizam e viram pó. Essas e mais coisas são legais de se ver e é gratificante ver o esforço feito nessa parte. Mas os gráficos poderiam ter sido mais caprichados e polidos. O game não é tão grande assim. Acredito que tenha horas suficientes e não chega a cansar o jogador. Se você ainda não jogou, jogue, Expand
  13. Nov 25, 2012
    8
    Do you want a hardcore Mario game? Paper Mario: Sticker Star is tougher than its predecessor and a surprisingly hardcore experience. Puzzles are sometimes difficult to solve; bosses battles are long and difficult (especially if you can't figure out their secrets). Many reviewers criticised its linearity and I have to agree with that. Lose a valuable sticker..BAM...you're either stuck orDo you want a hardcore Mario game? Paper Mario: Sticker Star is tougher than its predecessor and a surprisingly hardcore experience. Puzzles are sometimes difficult to solve; bosses battles are long and difficult (especially if you can't figure out their secrets). Many reviewers criticised its linearity and I have to agree with that. Lose a valuable sticker..BAM...you're either stuck or dead. Nevertheless, the game is so charming, funny and unique that you forgive the occasional frustration. Expand
  14. Nov 28, 2012
    9
    Since I grew up with Paper Mario I have come to love the series with TTYD being my favorite, I went out and bought a 3DS XL just for this game (for now). The game immediately caught my attention when first playing it because of the unique changes they made to fit the criteria of the 3DS. I noticed right away that they discarded the "non-battle sequence" found in Super Paper Mario and putSince I grew up with Paper Mario I have come to love the series with TTYD being my favorite, I went out and bought a 3DS XL just for this game (for now). The game immediately caught my attention when first playing it because of the unique changes they made to fit the criteria of the 3DS. I noticed right away that they discarded the "non-battle sequence" found in Super Paper Mario and put in the basic idea of RPG fighting seen in Paper Mario (1) and TTYD, which was very nice addition. The new fighting mechanics of using stickers to fight can sometimes be a bit frustrating in some cases if you don't have enough stickers. Basically, if you don't have enough stickers you are forced to look for more to do battle. And by battles, I mean boss battles, as there are almost no reasons to fight enemies unless you want coins or some other stickers. And this leads me to another minor flaw about the game... Battles offer no real reward as in the previous titles. All you get are coins, like I already said. But those minor flaws don't really interfere with the rest of the reasons why I think it's a great game and it deserves its share of praise. Paper Mario: Sticker Star might not be the best game in the series, but it isn't the worst either. That said I give the game a high 9/10. Expand
  15. Nov 13, 2012
    10
    At first, Paper Mario will look like a smaller version of the RPG classic we've learned to love, but after the first 10 hours you'll realize that it's just as big (if not bigger), than its older brother. Paper Mario is a solid adventure with some reworked RPG elements, that have been modified to fit a handheld, and it does an excellent job in doing so. I'll give you the basics and what youAt first, Paper Mario will look like a smaller version of the RPG classic we've learned to love, but after the first 10 hours you'll realize that it's just as big (if not bigger), than its older brother. Paper Mario is a solid adventure with some reworked RPG elements, that have been modified to fit a handheld, and it does an excellent job in doing so. I'll give you the basics and what you need to know in deciding if this title is for you or not. The combat has been completely overhauled into a strategic battle that is turned based and executed with stickers. Instead of leveling up. Some people might not like that idea but for me it works great! Finding heart pieces to extend your life bar and stickers to make you more powerful works really well and I found myself liking it a bit more than having to level grind to get stronger. The point of battles is to acquire some rare stickers "at times", and coins to purchase and convert rare items (things), into stickers to unlock SEVERAL hidden areas. This game is HUGE and full of hidden areas that are only unlocked with rare stickers you might find in other areas. Paper Mario does a fantastic job in NOT holding your hand and making you actually think on were to go next. It is not linear and has a map that reminds me of SMW(SNES), where you are able to unlock certain areas after completing such and such objectives. Paper Mario focuses more on an adventure with some platforming but stays true to its roots. Combat is even more complex and could be easy or difficult, depending on your knowledge and album size; that's right, your able to upgrade your album as you progress to fit more stickers in. As I mentioned before, instead of leveling up, you have to find heart pieces and expand your album as you progress which actually is sort of like leveling up, without actually making your attack stronger, the stickers you find along the way make your attacks stronger. The rarer the sticker the stronger your attack so it evens itself out. I can't stress how beautiful the overall world is! This is truly a remarkable game that utilizes the 3D function to the fullest extent. I honestly was skeptical on getting this but am sure glad I did, because Paper Mario Sticker Star is one of the better titles in the series since Paper Mario 64. GET THIS GAME, but be warned that it is re-worked to be played on the go and is more like a wonderful adventure filled with puzzles and witty humor, instead of the traditional leveling up system. Either way, the combat is just as entertaining and satisfying as the previous versions. It's all up to the stickers and how you use them that will decide if your able to achieve victory... Enjoy! Expand
  16. Nov 21, 2012
    9
    Sticker Star, like all the other games in the series, is a brilliantly-crafted game. The stickers, although they may feel gimmicky at first, turn out to be an entertaining addition to the game. The writing, as always, is consistently entertaining; there aren't many other Mario characters who repeatedly mock Kamek and his magikoopa brethren for being a hipster, and the visual presentationSticker Star, like all the other games in the series, is a brilliantly-crafted game. The stickers, although they may feel gimmicky at first, turn out to be an entertaining addition to the game. The writing, as always, is consistently entertaining; there aren't many other Mario characters who repeatedly mock Kamek and his magikoopa brethren for being a hipster, and the visual presentation is brilliant, perfectly complimenting that 3DS's 3D.

    The game has some hiccups, though. Puzzles frequently stray from being to difficult to being plain unfair, making you burn through valuable stickers looking for an ambiguous answer; for instance, at one point you have to melt some snow, and have a Lighter, a Heater, and a Match. I hope you picked the Heater first, because those other two won't drop back into your inventory if you chose them. It's similar with bosses: most require a specific item to beat, but that item may not even be in that level. Another weak point is the story, which, unlike the deep plots of the previous two installments, is almost exactly like the original's, where an invisible Bowser captures Peach and you have to collect Plot Coupons to beat him.

    But those issues rarely detract from this otherwise engaging game. If you have a 3DS, Paper Mario: Sticker Star is a must-have.
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  17. Jan 4, 2013
    9
    I was moved to actually sign up and review a game here from the mixed reviews. It's clear this is a game that divides Paper Mario fans, but I have to say this is probably one of the best games for the 3DS. This is an turn-based battling adventure without XP or levels, instead relying on your gradual mastery over the efficient use of the limited resources which the stickers represent inI was moved to actually sign up and review a game here from the mixed reviews. It's clear this is a game that divides Paper Mario fans, but I have to say this is probably one of the best games for the 3DS. This is an turn-based battling adventure without XP or levels, instead relying on your gradual mastery over the efficient use of the limited resources which the stickers represent in battle.

    There is a little bit of backtracking, but it's nowhere near the time-wasting and stalling which put me off Super Paper Mario on the Wii. I disagree that the puzzles are random. They are occasionally obscure and could use a little signposting (hence the 9 instead of a 10) but they are always logical, given a little thought.

    This is also one of the best-looking games on the 3DS and the mix of fun platforming and turn-based combat has had me hooked from the start. I've barely even looked at another game, despite some real crackers waiting the in the queue!
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  18. Mar 13, 2013
    9
    If you're a Paper Mario fan, you're either going to love it or hate. Of course just by looking at my score i loved it. The sticker system, while out of tradition, is fun to use, and great use of resource management. The puzzles are more engaging than in any other title. Not to mention the backtracking is not as dreadful as the previous titles, THANK GOD. My only gripe is the boss battlesIf you're a Paper Mario fan, you're either going to love it or hate. Of course just by looking at my score i loved it. The sticker system, while out of tradition, is fun to use, and great use of resource management. The puzzles are more engaging than in any other title. Not to mention the backtracking is not as dreadful as the previous titles, THANK GOD. My only gripe is the boss battles can be really annoying, forcing you to run away in order for you to find the 'right sticker'. Although I miss the old Paper Mario mechanics, this is certainly worth checking out. Expand
  19. Nov 24, 2012
    10
    A very enjoyable addition to the Paper Mario series. While the plot and gameplay never reaches the depth of Thousand Year Door, it feels perfectly suited to quicker handheld play.
    Excellent production values and music throughout.
  20. Jul 6, 2014
    8
    In a paper world, stickers fit right in place. The best part of this RPG is the absence of experience. No more annoying grinding I hated in previous Paper Mario titles.
  21. Dec 12, 2012
    6
    Paper Mario: Sticker Star is a game that I wanted to love, and my 3ds was desperately waiting for a great RPG. This, however, is not that game. The humor, visuals, and music are all wonderful.. the only problem, is the main concept. There is very little RPG elements left in this game. Stickers do a defined damage, there are no stats, no leveling up.. no experience points. You arePaper Mario: Sticker Star is a game that I wanted to love, and my 3ds was desperately waiting for a great RPG. This, however, is not that game. The humor, visuals, and music are all wonderful.. the only problem, is the main concept. There is very little RPG elements left in this game. Stickers do a defined damage, there are no stats, no leveling up.. no experience points. You are collecting stickers, getting some money for beating baddies... so that you can buy a few more stickers. Hopefully being able to buy more than you used in the battle. It's sad how pointless battles are in this game. Strategy is limited, skill is almost a non-factor.. Those things that made the GC title (The Thousand Year Door) shine are gone. WIll the ever return? Is this the direction of the portable title alone? Will this style infect console Paper Mario titles? I can only hope this doesn't do well sales-wise.. which is sad because I'm a huge fan of Nintendo, and Paper Mario... this game was a let down for me.

    Rent it, but it used. Don't support this title. It's a disgrace to the other great PM games.. :(
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  22. Dec 27, 2012
    7
    I was disappointed with the newest entry to this series. Most of the good parts an RPG are not present. You don't level up, so when you complete a battle, it is only for coins (if you are perfect in the battle). You don't have a partner, or partners, like in all other RPGs. At least the stickers somewhat compensate this though. One part of RPG that should have definitely been kept out wasI was disappointed with the newest entry to this series. Most of the good parts an RPG are not present. You don't level up, so when you complete a battle, it is only for coins (if you are perfect in the battle). You don't have a partner, or partners, like in all other RPGs. At least the stickers somewhat compensate this though. One part of RPG that should have definitely been kept out was the world map system, which was quite out of tune to the other paper Mario games. The score is relatively high because the humour is still present in the game. Overall 7.1/10 Expand
  23. Jan 12, 2014
    7
    It was unfortunate that the formula was really screwed up on for this Paper Mario Game...as my favorite series of all time, I wasn't happy about this game. Fortunately, the ok battle system and good dialogue+places can secure this game a solid 7. I will say that I am disappointed with this game though...especially the lack of rpg elements and a world map

    Gameplay: 8/10 Story: 7/10
    It was unfortunate that the formula was really screwed up on for this Paper Mario Game...as my favorite series of all time, I wasn't happy about this game. Fortunately, the ok battle system and good dialogue+places can secure this game a solid 7. I will say that I am disappointed with this game though...especially the lack of rpg elements and a world map

    Gameplay: 8/10
    Story: 7/10
    Music: 9.5/10
    Presentation: 8/10
    Length: 7/10
    Overall: 7.5/10
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  24. Sep 22, 2013
    3
    Lo malo que tiene este juego es que no podes subir de nivel, entonces cuando terminas una batalla no recibis nada de recompensa y tenes que conseguir o comprar mas pegatinas porque las perdes, me esperaba mucho mas de este juego
  25. Feb 18, 2014
    5
    Sticker system makes battling totally pointless. I was able to stay and complete the game though out of pure love of the paper mario series. Its too bad they removed the RPG elements and dumbed the game down to making battling such a chore.
  26. Dec 17, 2013
    7
    This game follows a fairly typical Mario storyline and restores the style of gameplay from the first two Paper Mario outings thankfully. The writing is witty and enjoyable, and I was laughing out loud at several points, sometimes to the concern of my roommates.

    In this game, the structure morphs to something more similar to Super Mario Bros. 3 or Super Mario World, having you complete
    This game follows a fairly typical Mario storyline and restores the style of gameplay from the first two Paper Mario outings thankfully. The writing is witty and enjoyable, and I was laughing out loud at several points, sometimes to the concern of my roommates.

    In this game, the structure morphs to something more similar to Super Mario Bros. 3 or Super Mario World, having you complete a stage so you can go to the next stage along the path. There are several points where it diverges and several hidden secrets. Sometimes, you must go to another one of the worlds areas before you can advance in another. This prevents the game from going stale from being too linear, but it goes to the opposite problem of forcing you to retread certain areas too often. Not a huge problem, but enough to be a smudge in the otherwise enjoyable structure.

    Unlike previous Paper Mario games, the turn-based system is now almost entirely dependent on stickers. If you have no stickers, you better hope you can run. As a result, you make sure that you're stocked up and ready to take on the next foe. You also end up peeling all the stickers off the walls that you can find. You can choose to donate them to a museum for the reward of some great humor, but otherwise, you'll likely be very stingy with your stickers, not wanting to use them.

    This is where the games biggest flaw rears it's head. The boss battles are ridiculous. Sometimes they force you to use a special sticker to defeat them. These stickers can either be found in one place or brought for a ridiculous price, and you can only have one. This forces you to retread more or gouge your pockets empty to get what you need. These stickers hardly seem special either because they're based on appliances or little knick-knacks. Knowing what to use is very vague and up to trial and error if you don't want to use the internet as a resource. Then there's the final battle, which will require several of these special stickers. This final battle is frustrating as a result, and unfortunately, it usually freezes when I try to play through it. I put this game down for a month as a result.

    It's sad to see that the most charming elements of removing all these stickers and using them also becomes the worst elements of the game. Aside from the special stickers, and the freezing up that occurs during the final battle (don't use the bowling ball), this game is very enjoyable.
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  27. Feb 2, 2014
    7
    An overall OK game. It has nice graphics and a neat overall design. I really liked the boss fights and small riddles in the game. You will play it quite long if you want to find everything. Sadly there is not a single element like character development or level-ups. You just get stronger by collecting better stickers which are used to attack or by finding some max health upgrades. IAn overall OK game. It has nice graphics and a neat overall design. I really liked the boss fights and small riddles in the game. You will play it quite long if you want to find everything. Sadly there is not a single element like character development or level-ups. You just get stronger by collecting better stickers which are used to attack or by finding some max health upgrades. I expected more RPGish gameplay but the game is still good. Just not what I expected it to be Expand
  28. Apr 9, 2014
    7
    Like many other Paper Mario fans, this game was a bit disappointing to me, but for some reason I kind of knew that Nintendo was not just going to go straight back to the amazing gameplay of Paper Mario 1 & 2. I mean the trailers made the game look very promising to the point where I was excited, but I do think that unfortunately this just went a totally different direction. However enoughLike many other Paper Mario fans, this game was a bit disappointing to me, but for some reason I kind of knew that Nintendo was not just going to go straight back to the amazing gameplay of Paper Mario 1 & 2. I mean the trailers made the game look very promising to the point where I was excited, but I do think that unfortunately this just went a totally different direction. However enough of this kind of talk for this is a game that I actually do like, I like the atmosphere and gameplay fairly well. I did think the sticker concept was neat but nothing special. There were some witty dialogue that is expected for a Paper Mario game and some alright characters. Also, the music; some people have actually stated that they really like the music, however to me it seemed like a hit or miss. Now lets talk about my two biggest problems in this game. First off, the story; if this is a Paper Mario game it should have a nice good story, but it had some very cliche elements in it that were annoying and of course another reuse of the generic "Bowser kidnaps Peach" which was annoying enough, but I think it was even worse because Bowser never talks which is a shame since he had some great witty dialogue in some of the previous games. However the biggest flaw in this game is the battles, for the battles in this game give you absolutely no experience, the only thing you get in battles is either more stickers or more coins, and all the stickers can be used for is just for more battles and what do the coins do, just buy more stickers, so besides battling bosses, it felt too redundant. Overall this game was not terrible, just something that I only enjoyed a little bit. For there were so many awesome aspects of the Paper Mario series I like that even Super Paper Mario had, that were not present in this game leaving me displeased. However I still had fun when I could ignore the flaws and I guess it nothing that I would consider all that bad so I will only slightly recommend this game. Expand
  29. Dec 30, 2014
    5
    The game is full of charm and the visuals are absolutely beautiful, but the "use stickers to attack" gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
  30. Jan 13, 2015
    8
    Paper Mario: Sticker Star breaks the trend of Paper Mario games coming to consoles and Mario & Luigi games coming to handhelds...does it break even more trends than that?

    I was a big fan of Super Paper Mario and I probably enjoyed it a bit more than I should, no matter how much things it did differently from Paper Mario (N64) and Thousand-Year Door (GCN). I was a bit hesitant about
    Paper Mario: Sticker Star breaks the trend of Paper Mario games coming to consoles and Mario & Luigi games coming to handhelds...does it break even more trends than that?

    I was a big fan of Super Paper Mario and I probably enjoyed it a bit more than I should, no matter how much things it did differently from Paper Mario (N64) and Thousand-Year Door (GCN). I was a bit hesitant about Sticker Star but it proved to be a decent game. The first difference you'll notice is the addition of a world map. The map makes it easier to get from level to level and it suits a portable adventure. However, this is probably one of the more excusable of Sticker Star's many tradition-breaking gameplay elements.

    Mario no longer attacks during battles. Yep, you heard me. Instead, he uses various stickers he finds scattered around the world to use. Hammer stickers allow Mario to use a hammer, fire flower stickers allow Mario to throw fire, and there's much more. However, you can run out of stickers incredibly fast as you'll find yourself fighting enemies more times than you'd like to. It you run out of stickers, it can be pretty hard to get your supply back up. The battle system works great, along with the roulette spinner (it can give you more attacks), I just wish it was a bit more improved.

    One of my other main problems with the game is the story. Mario RPGs always have complex and engaging stories, with the possible exception of the first Paper Mario. Super Paper Mario is a fantastic example of great storytelling. Sticker Star's story: Bowser crashes a festival and kidnaps Peach. Mario must collect items in the world. Sounds a lot like Super Mario Galaxy. The story is way too simple for an RPG in my opinion but it doesn't make the gameplay bad or anything. In fact, the gameplay itself is very fluid and nice. At points you may come across things you need to fix which requires a "Thing Sticker"...which brings me to another point.

    Thing Stickers are...well, things (fans, trumpets, toy boats, etc.) that can do certain things in battles and in the overworld. Unfortunately, you can run out of Thing Stickers so you will find yourself backtracking to past levels over and over again to find the specific Thing Sticker you need to accomplish a task. Kind of ruins the "portable" experience a bit.

    Overall, Paper Mario: Sticker Star isn't a bad game. In fact, I enjoyed it...but when you have to use a guide to see where to get Thing Stickers and the story doesn't match an RPG, there's probably something a bit off.
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Metascore
75

Generally favorable reviews - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 45 out of 69
  2. Negative: 1 out of 69
  1. Pelit (Finland)
    Feb 21, 2013
    78
    Brilliant humor and an interesting world won't save Mario's latest RPG offering. Even though the stickers add a lot of variety to the turn based battles, an RPG without any character development tends to turn repetitive eventually. Unfortunately for Mario such is the case with Sticker Star. [Feb 2013]
  2. Hyper Magazine
    Feb 10, 2013
    80
    A great reinterpretation of what makes Mario work. [March 2013, p.72]
  3. Feb 7, 2013
    70
    Unfortunately for it, Paper Mario: Sticker Star has to deal with being a “pretty good” entry in a series that is usually considered amongst the best games on their respective consoles. While I did have fun with it, there were times when I felt like I was just going through the motions, and very little of the innovation or character of previous entries shone through.