- Publisher: Nintendo
- Release Date: Nov 11, 2012
User Score
Mixed or average reviews- based on 613 Ratings
User score distribution:
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Positive: 221 out of 613
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Mixed: 161 out of 613
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Negative: 231 out of 613
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- Most helpful
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Nov 11, 2012
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Mar 9, 2013
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Nov 29, 2012My only complains are that the game feels a little linear to me and the lack of incentives for the battles other than healing, coins and stickers.
The things I liked the most are the sticker system, it makes you manage more thoughtfully the stickers you carry and finally the humor of the game is just right, it's a light RPG for the go. -
Mar 29, 2014
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Jul 20, 2020this game is trash. the other 3 paper Mario games before it were much better. play those instead
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Nov 11, 2012Even though it is way better than the one on Wii, it still isn't better than the ones Gamecube and N64. It still is a great game though. It still has great humor and alot of great battles and the sticker combat system is a great feature that adds alot to the game.
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Dec 8, 2012
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Dec 19, 2012
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Nov 11, 2012While many of the core mechanics are just different enough to concern many long-time fans, fear not! This is certainly the heir to the Paper Mario lineage! Those that accept the sticker collect-a-thon will get dozens of hours of fun from this great game.
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Feb 15, 2013
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Mar 13, 2013Yep, I'm really enjoying sticking stickers for this Paper Mario sequel. And not just that, this Paper Mario sequel features a new RPG-looking that much like a paper.
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Dec 15, 2012
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Nov 25, 2012
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Nov 28, 2012
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Nov 13, 2012
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Nov 21, 2012
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Jan 4, 2013
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Mar 13, 2013
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Nov 24, 2012A very enjoyable addition to the Paper Mario series. While the plot and gameplay never reaches the depth of Thousand Year Door, it feels perfectly suited to quicker handheld play.
Excellent production values and music throughout. -
Jul 6, 2014In a paper world, stickers fit right in place. The best part of this RPG is the absence of experience. No more annoying grinding I hated in previous Paper Mario titles.
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Dec 12, 2012
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Dec 27, 2012
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Jan 12, 2014
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Sep 22, 2013Lo malo que tiene este juego es que no podes subir de nivel, entonces cuando terminas una batalla no recibis nada de recompensa y tenes que conseguir o comprar mas pegatinas porque las perdes, me esperaba mucho mas de este juego
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Feb 18, 2014Sticker system makes battling totally pointless. I was able to stay and complete the game though out of pure love of the paper mario series. Its too bad they removed the RPG elements and dumbed the game down to making battling such a chore.
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Dec 17, 2013
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Feb 2, 2014
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Apr 9, 2014
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Dec 30, 2014The game is full of charm and the visuals are absolutely beautiful, but the "use stickers to attack" gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
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Jan 13, 2015
Awards & Rankings
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Pelit (Finland)Feb 21, 2013Brilliant humor and an interesting world won't save Mario's latest RPG offering. Even though the stickers add a lot of variety to the turn based battles, an RPG without any character development tends to turn repetitive eventually. Unfortunately for Mario such is the case with Sticker Star. [Feb 2013]
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Hyper MagazineFeb 10, 2013A great reinterpretation of what makes Mario work. [March 2013, p.72]
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Feb 7, 2013Unfortunately for it, Paper Mario: Sticker Star has to deal with being a “pretty good” entry in a series that is usually considered amongst the best games on their respective consoles. While I did have fun with it, there were times when I felt like I was just going through the motions, and very little of the innovation or character of previous entries shone through.