- Publisher: Nintendo
- Release Date: Nov 11, 2012
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- Critic score
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Feb 7, 2013Unfortunately for it, Paper Mario: Sticker Star has to deal with being a “pretty good” entry in a series that is usually considered amongst the best games on their respective consoles. While I did have fun with it, there were times when I felt like I was just going through the motions, and very little of the innovation or character of previous entries shone through.
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Jan 24, 2013Fans of the series may want to pick this up to get another taste of what used to be an amazing franchise, but be forewarned that it's not what you're hoping it to be and that you should probably steer clear.
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Jan 16, 2013Paper Mario: Sticker Star's pop-up book, papercraft visuals retain the series' classic charm and allows the developers to play around with the construction and development of their game world. While using stickers in combat and puzzle solving is a neat idea, players will usually end up hoarding their stickers for fear of needing them later on. This makes overall gameplay feel a bit slow and uninspired, but Sticker Star is a fun game to play regardless.
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Jan 2, 2013Paper Mario: Sticker Star is clever and fully committed to its paperized setting. That's not enough to excuse its biggest flaws. You'll spend time backtracking and getting stuck on puzzles that require too much guesswork.
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Dec 19, 2012Small problems notwithstanding, Paper Mario: Sticker Star is easy to recommend to any 3DS-User. Just crank up the excellently utilized and in no way distracting 3D and don't expect the role-playing experience earlier games in the series offered and you get a refreshing take on the familiar formula.
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Dec 7, 2012It's far from a bad adventure, but it's also not as cozy or cohesive as the previous Paper Mario games, or the sublime Mario & Luigi series of RPGs. There's plenty to enjoy, but Mario has done better as an RPG hero before.
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Dec 6, 2012A blend of genres that can be straightforward and fun, but also anodyne and tedious.
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Nov 27, 2012Paper Mario: Sticker Star sure isn't like the Paper Mario games that have come before it. So much so, that's it's hard to think of Sticker Star as a role-playing game. If role-playing is defined as collecting and using stickers, then it would fit, but it doesn't.
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Nov 20, 2012Frustrating at times and vague to the point of being obtuse, Paper Mario: Sticker Star still shines where it counts.
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Nov 20, 2012The latest Mario papercraft adventure delivers an enjoyable and easy-to-play platform RPG, with some uninspired and sometimes frustrating design elements.
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Nov 13, 2012Although it would have been nicer to see Nintendo pick one of two directions rather than offer something that perches on the fence between platforming thrills and RPG depth, Sticker Star is nonetheless a beautiful and eventually engrossing adventure, once it hits its stride.
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Nov 13, 2012Sticker Star has two sides. One is a world that's a simple, vibrant joy to be in. The other is a set of systems so pared back that they waver between easy and tedious, matched up to a badly signposted set of puzzles. There's just enough adventure and charm to mitigate the latter, but that's the shame of it; Sticker Star squeaks a pass when it could, and should, be spectacular
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Nov 12, 2012An enjoyable, usually easygoing, funny RPG, with some unfortunately frustrating elements affixed to it.
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Nov 6, 2012I can overlook a lot because of Paper Mario's charm. I really enjoyed a lot of it in spite of it committing the terrible sin of wasting my time.
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Dec 8, 2012The presentation is cute beyond believe, the music is great, the fighting system is as simple as varied – it sure sounds like a winner. But at its core there are too many weaknesses on display, most notably the absence of RPG elements, which makes the fights too monotonous in the long run.
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Nov 14, 2012The game's superfluous combat and unforgiving puzzle-solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable.
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Dec 19, 2012Paper Mario's first outing on a handheld device is pretty charming, but the paper is starting to tear. The lack of RPG-elements make the fights feel pointless and some strange decisions lead to frustrating moments. Despite all the stickers, his game doesn't stick.
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Nov 6, 2012The plot and adventure are both more than worthy of the Paper Mario name, and the game is set in a massive, beautifully designed world for gamers to explore. Still, these aspects can't hide the fact that the sticker fighting system is flawed and removes a lot of the fun from the RPG combat.
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Dec 11, 2012Paper Mario: Sticker Star is a worthy successor in the Paper Mario-series that will probably satisfy both veterans and newbies. Most of us will unmercifully get stuck within a puzzle or a dead end, but do know that there's no shame in looking for answers on the Internet.
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Dec 3, 2012Much of what made Paper Mario charming in the first place still remains with Sticker Star. However, this 3DS game can be pretty tedious to play. The sticker system is a fresh and interesting idea, but ultimately, too many problems bog the game down and what's left is a lacklustre installment.
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Nov 30, 2012Sticker Star's lavish tapestry of neat touches keeps you pushing forwards in spite of the wonky puzzling and boring combat, and its vibrant, buoyant world marries so well with the script's deliciously wry take on Mario's classic tropes. It's just a real shame that the rest of the game feels paper thin.
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Nov 30, 2012For all its beauty in the presentation stakes, Paper Mario: Sticker Star is certainly not the RPG than many fans of the series in general were expecting. It does prove to be a satisfying enough adventure after becoming accustomed to the mix and match of gameplay styles included, but the back-tracking and frustrating limitations of the sticker battling system fail to impress. The whole package feels a bit 'lost and confused.'
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Nov 16, 2012Sticker Star is an odd beast, and its RPG aspects are actually the most problematic. Many of the most enjoyable parts come when it can be played as a straight platformer, only to be interrupted when aggressive enemies force the player into another battle without a worthwhile reward.
Awards & Rankings
User score distribution:
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Positive: 221 out of 613
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Mixed: 161 out of 613
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Negative: 231 out of 613
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Nov 29, 2012
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Nov 11, 2012
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Nov 13, 2012