Metascore
69

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 12
  2. Negative: 0 out of 12
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  1. Oct 19, 2017
    80
    Fire Emblem Warriors is one of the best designed musou games of the recent years thanks to its strategy touch, which is great for this genre. If you are thinking about buying this version of the game, go ahead if you don’t own a Nintendo Switch, because you will not be disappointed.
  2. Nov 10, 2017
    75
    Fire Emblem Warriors on 3DS is a great port of the Switch game. The visuals are less good, but the gameplay is smooth and entertaining.
  3. Nintendo Force Magazine
    Oct 30, 2017
    75
    Fire Emblem Warriors on the New Nintendo 3DS is almost as good as its big-screen sibling. [Issue #30 – November/December 2017, p. 65]
User Score
7.8

Generally favorable reviews- based on 61 Ratings

User score distribution:
  1. Positive: 42 out of 61
  2. Negative: 6 out of 61
  1. Nov 6, 2017
    9
    Si eres fan de la saga Fire Emblem, notaras que tiene muchisimas cosas similares a la saga, como la asignacion de habilidades, customizacionSi eres fan de la saga Fire Emblem, notaras que tiene muchisimas cosas similares a la saga, como la asignacion de habilidades, customizacion de armas, el mismo triangulo de las armas de la saga, hasta algunos eventos durante la historia principal son un cliche de los juegos anteriores, si te gustan los juegos de tipo muzou te encantara este, la optimizacion al 3ds trajo consigo unas caidas de fps graves pero es entendible debido a la velocidad del juego y la cantidad excomunal de soldados, ademas de las particulas de muchos de tus ataques, ademas con la adicion de las voces en japones como contenido descargable gratuito es un plus a su fabor, se extrañan algunos rostros conocidos pero es de entenderse que se centra mas en fates y awakening, en resumen es un muy buen titulo y adictivo para los fans de la saga, si no eres fan de la saga pero te gustan los muzou es 100% recomendable Full Review »
  2. Oct 26, 2017
    8
    This game is a refreshing entry into the 3ds line up, and manages to stay true enough to the switch game for all the gameplay mechanics toThis game is a refreshing entry into the 3ds line up, and manages to stay true enough to the switch game for all the gameplay mechanics to work. The 3d details are scaled back as are the number of enemies on screen, but the zerg combat is maintained and your warriors dance all over the screen when doing their attacks. It boils down to a zerg hack and slash with some strategy elements familiar to fire emblem fans thrown in to make things interesting. IMO the game is great for the 3ds offering a more complex game then most on the platform while still maintaining an easy pick up and run play style. Many difficulty level tweaks can make this enjoyed at many skill levels, too.

    For a 3ds game I think it is top notch.
    Full Review »
  3. Oct 24, 2017
    6
    Fire Emblem Warriors follows the recipe of similar Musou crossovers while managing to implement a surprising number of mechanics from the FireFire Emblem Warriors follows the recipe of similar Musou crossovers while managing to implement a surprising number of mechanics from the Fire Emblem franchise to make it a unique experience. While many of these features are interesting initially, they ultimately fall short and often become flaws instead of features.

    The weapon "triangle" is an excellent example. Early on picking which units to deploy and where feels a lot like preparing for a battle in Fire Emblem, making sure to place someone with Armorslayer near Knights on the field and keeping my air units away from Archers. However about halfway through the main story-line many of the characters are already so overpowered on Normal difficulty that you can just force your way through any match-up.

    Special moves and Awakening moves are cinematic showing the character pulling multiple enemies in before obliterating them. They pulled in the faces of the character attacking in a tear-away style, similar to skill activation or critical triggers in the Fire Emblem games. While this is exciting and fun to watch the first couple of times, it becomes more of an annoyance after a couple hundred goes, especially when the animation takes 10 seconds and the mission has a time limit as time continues while the animation plays.

    Unfortunately another aspect brought in from the games is the fact that the "Main" cast of characters are severely overpowered compared to less important ones. The Royals from FE:Fates are indicative of this problem, particularly Ryoma. His Astra skill increases attack speed, making him a permanent member of any battle once it is unlocked because you will want to max his bonds with as many characters as you can to spread the Astra love.

    On that note, the bond system is included in this game. In the Fire Emblem games pairing up characters would allow them to form relationships, have interesting and unique dialogue, improved stats when paired in battle, share classes/skills, and in some cases have children. FE:W misses the mark here, with only the highest bond rate having any interesting dialogue. Skills are share-able and you earn the items needed to unlock them by increasing bonds, which is at least convenient.

    The bond system actually has a problem that I think the weapon system also suffers from, which is a lacking user interface. Keeping track of bond levels is something I have yet to find a solution for in-game, I have already lost track of who is a B or a C with my Ryoma. In FE:Fates you can view a character and see the relationship levels with other players in a menu, as well as a bubble on the screen while deploying units, either option would have been appreciated here but seems to be missing. The weapon system does let you view skills on weapons, however it is non-intuitive and requires either equipping the weapon first or going into the skill removal/fusing options in the Smithy. This is only made worse due to the skills having different names that barely make sense. In Hyrule Legends skills we fairly clear, Materials+ increases material quality drops while Rupees+ would increase the amount of rupees dropped. FE:W instead has skills like First Class which increases weapon drop quality, Divining for materials, and Power Up which is probably the worst because it doesn't have anything to do with the weapons power or damage and instead affects the number of slots on a weapon drop. Baffling.

    FE:W does at least one thing right, gone are the boss fights from Hyrule Legends and the annoying mechanics that came along with them. You will not have to worry about waiting 4 minutes for a stupid dragon to open his mouth so you can finally throw a bomb in. In fact there seems to be a complete lack of bosses in general, with only one enemy that could be considered a "boss" in the main story. The stun system is a lot more streamlined as well this time around, offering the player more opportunities to stun an opponent and perform a special attack.

    Music and sound are what you might expect from a crossover title, pulled in almost directly from the original games with maybe a few remixed tracks. Honestly it is hard to hear the music because of the frantic and constant chatter of characters while objectives are being updated and attacks unleashed.

    Graphically the game is inferior to Hyrule Legends, especially when alternate costumes are unlocked for characters. It is very clear that these costumes were not optimized for the smaller screen and generally render oddly and have an ugly appearance to them. This was also true in Hyrule Legends to a degree, but is much more noticeable here. The plus side being that there seem to be more enemies on the screen much of the time.

    Overall it is a decent game and if you are Musou/FE fan worth a try. However if you have no attachment to Fire Emblem, give this game a pass and make an investment in Hyrule Legends instead for a better overall experience.
    Full Review »