- Publisher: Nintendo
- Release Date: Feb 22, 2012
- Critic score
- Publication
- By date
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Mar 1, 2012Dillon's Rolling Western is a mash up between strategic, action and tower defense. The most funny part is the fight against the monsters, cause the research of resources in the map could become boring after two or three times.
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Mar 20, 2012It's a good game packed with action and fun. A little bit too repetitive or hard for some, but if you don't bother about the high price it's a suggested buy.
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Feb 29, 2012Another welcome addition to the eShop's already stellar line-up, The Rolling Western's unique spin on tower defence is as noteworthy as its flaws.
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Feb 29, 2012Tower defense games usually make the most of an addictive form of gameplay, consisting in increasingly powerful waves of enemies. Dillon's Rolling Western does that greatly, but fails in control, which makes the experience less than pleasant. Anyway, the game is a good and fun one, although not very replayable.
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Feb 23, 2012The action tower defence experience is relatively compulsive, with the daily structure implementing a combination of strategic thinking, frantic item gathering and action-filled combat. On the downside, the control scheme feels awkward, especially for left-handed gamers, and the lack of alternative options is a surprising oversight.
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Nintendo GamerApr 2, 2012A laudably unique twist on tower defence, but strategy soon devolves into a series of repetitive fights. [Apr 2012, p.109]
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Oct 15, 2012Despite developer Vanpool's best efforts to do something stylish and new, they're unable to deliver fully on their vision in a cohesive way and Dillon's Rolling Western falls just short of being that standout defining game on the eShop.
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Feb 22, 2012Dillon's Rolling Western is an interesting take on the tower defense genre, but it's just too scattered and plodding to be that entertaining. The look of the world and the characters are charming, but the gameplay is just dreary and repetitive. While the 3DS had an impressive run of great eShop games, it appears that the well has dried up in this desert-ridden title.
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Mar 1, 2012Balancing real-time action with tactical micro-management proves beyond Vanpool. With arbitrary limitations placed on an already meagre cash supply, and towers and fortifications proving equally flimsy, what little money is available is best poured into single-use items and permanent ability boosts for Dillon.
Awards & Rankings
User score distribution:
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Positive: 24 out of 36
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Mixed: 7 out of 36
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Negative: 5 out of 36
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Mar 1, 2012
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Mar 12, 2012
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Oct 10, 2019