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It’s an enjoyable throwback to simpler sci-fi, and it’s a smart show.; The special effects and sets hold up, even if the characters don’t.; The acting is passable, but nothing spectacular, and I’m still not sure how they got a performance out of a dolphin.; I mean, was that thing real or what?; Recommended for the fan with extra cash.
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This derivative but technologically advanced series has a sufficiently interesting premise and enough high-tech toys to perhaps survive the hostile waters of Sunday night programming.
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The marvel is that anyone is still watching after the plodding premiere episode. ... Succeeding episodes have been better, mainly because they have emphasized the show's homespun attractions. One is a talking dolphin named Darwin... The other is a Star Trek-like combination of imaginative sci-fi story lines and the cozy ethos of Wagon Train.
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So far, seaQuest hasn't achieved the kind of nuttily intricate, oddball- festooned plots that make the [Star] Trek shows objects of cult adoration.
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Much of the opening episode is weighted with defining all this glistening new hardware, introducing the staff and waiting around wondering if the reluctant Bridger will return to duty. [14 Sept 1993]
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Too much is at stake for SeaQuest to remain this awful. [10 Sept 1993, p.3D]
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It needs people stories instead of technology stories.
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Ham performances seem to be encouraged, perhaps as a means of keeping viewers puzzled in lieu of being enthralled.