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The soul of the show, though, is its conflicted "heroes," truly tortured, in palpable ways, recalling the best, early days of NBC's ill-fated Monday comic book. There's no cartoonery here. Just adult adventure and angst.
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Alphas deftly balances all the building blocks of great genre--nonhuman abilities, twisty plot, cool special effects, smart dialogue and characters you want to spend more time with. And that's the most impressive superpower of all.
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The premiere drops enough intriguing hints about the players' pasts without distracting from the main plot. You can't have a team without conflict, and every character seems to carry a quirk that rubs the others the wrong way.
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Strathairn helps the credibility of the melodrama a lot. Alphas may remind some viewers of Heroes, and is a dropped ABC pilot, but it's not damaged goods. It's fun and swift.
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As an origin story, Alphas hits some notes too hard and lacks a certain subtlety, yet there's potential in this tale, especially if it delves into the psychological cost of being extraordinary.
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At first blush, though, give Alphas high marks for effort and ingenuity, demonstrating a TV show needn't provide major pyrotechnics or a reinvented wheel to lay the groundwork for solid summer entertainment where the characters, somewhat refreshingly, are only sort-of super.
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Ultimately, I was more drawn in by the team's interactions than I was by either aspect of the plot, but that's probably better for the show's long-term viability.
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Even as tropes arrive in full force, exceptions to boilerplate good-versus-evil scenarios make occasional appearances.
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Alphas is fun, sure, but it has a "been there, done that" feel.
Awards & Rankings
User score distribution:
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Positive: 64 out of 92
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Mixed: 16 out of 92
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Negative: 12 out of 92
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Jul 27, 2011
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Jul 16, 2011
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Sep 26, 2011