ZTGD's Scores

  • Games
For 4,810 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Blue Prince
Lowest review score: 0 Ultracore
Score distribution:
4813 game reviews
    • 38 Metascore
    • 35 Critic Score
    Aside from about fifteen minutes of nostalgia and the title screen, there really is no need to play this game unless you are some kind of sadist. It pains me to say this, but Teenage Mutant Ninja Turtles IV: Turtles in Time is still the last great TMNT game.
    • tbd Metascore
    • 35 Critic Score
    While Spectrum: First Light appears to have a lot of potential upon first glance, it is unfortunately apparent that the game requires a lot of work to extend its playability beyond 15 minutes and probably shouldn’t have been released in its current state.
    • 33 Metascore
    • 35 Critic Score
    Given another year or two this might have turned out to be a solid Hitman alternative, but as it stands Alekhine’s Gun fails on every level – poor AI, abysmal frame rate, sub-par visuals, and horrendous shooting.
    • 43 Metascore
    • 35 Critic Score
    There is no reason to pick this game up. It is devoid of any redeeming factors including the novelty of being a terrible game.
    • 49 Metascore
    • 35 Critic Score
    Nippon Marathon in theory is a good idea, but when it came to actually playing the game I did not enjoy myself and I really wanted to. Maybe there’s fun to be had if played with friends but I was so put off myself that I wouldn’t force any friends to play it.
    • 37 Metascore
    • 35 Critic Score
    There is no reason to pick this game up. It is devoid of any redeeming factors including the novelty of being a terrible game.
    • tbd Metascore
    • 35 Critic Score
    Giana Sisters: Dream Runners is not a good game. There are many missteps in the mechanics and the overall feel of the game.
    • 38 Metascore
    • 35 Critic Score
    Overall I was left feeling empty whilst playing Randall. A game that tried very hard to shine with its varying gameplay styles, but ends up failing on all fronts; and totally messes up the platforming elements, making it frustrating to play.
    • 31 Metascore
    • 35 Critic Score
    Overall, things just feel broken here. The visuals have issues in every sport, and the game just doesn't look that good. The navigation is also confusing at times, and the title doesn't feel like it was designed solely for the Gamepad. It is also troubling that you are required to have a Wiimote for half of the titles. This just screams "rush job." There is nothing redeeming about ESPN Sports Connection.
    • 45 Metascore
    • 35 Critic Score
    In the past when I have reviewed these games I have generally come down on the “yeah they are flawed and stale but if you’re a big fan of the product it’s worth checking this new one out”. I genuinely felt like last year’s game was turning a corner for the franchise. Unfortunately the only corner they turned was the corner of the ring and they “turned” it into an unescapable hellmouth where your character clips through the geometry around the stairs. This game is bad- very bad. Even if you’re a huge WWE fan you shouldn’t play it. 2K should take a year off, scrap this engine, and start over from scratch.
    • 38 Metascore
    • 35 Critic Score
    There are only seven missions in the campaign, and you revisit three of them, so variety is shot. Amazingly, that is it. There is no forced multiplayer thrown in, or even a split screen option for a lame co-op endeavor. You get these seven missions, none of which are very fun, and this is still sitting at $60. I cannot imagine who this appeals to.
    • 54 Metascore
    • 35 Critic Score
    Unless you have a desire to inflict pain upon yourself, steer clear of Forced. If you fancy some fun multiplayer action, there is a much better 4 player co-op shooter out there (once again, check out my Crimsonland review!).
    • 59 Metascore
    • 35 Critic Score
    Foreclosed feels like its on a swinging pendulum where the extremes are “Frustrating” and “Mediocre” and it constantly swings in these directions within minutes of each play session. It’s all style and no substance, unfortunately. If the aiming was so haphazardly programmed and maybe an extra animation or two to make it feel like I wasn’t shooting the same person over and over, or maybe if the cover in the cover-based shooter would actually work, then maybe I could give it a pass, but the way Foreclosed is currently, I would say pass on this one. Even at deep discount, you’re just going to end up frustrated or bored.
    • 43 Metascore
    • 33 Critic Score
    The location feels claustrophobic, the camera system is atrocious and the act of torturing cuddly bears is simply not as enjoyable as it should be. The game suffers what I like to call "Fairytale Fights Syndrome" or "FFS" for short, where the idea is brilliant on paper, but fails miserably in execution.
    • tbd Metascore
    • 31 Critic Score
    Don't get Cyklus. With a stylus and a great deal of patience, there's something slightly interesting in it, but it's so flawed that there are many better games to choose from.
    • tbd Metascore
    • 30 Critic Score
    This pains me to say this but I cannot recommend Star Trek Legends on Steam in its current state. Issues with missing progress is the real killer for me, with so many games and not enough time I can’t keep replaying sections. The version on Apple Arcade is much better and if you are able and love Star Trek players should try that version. Maybe after a few patches the developer, Emerald City Games can get the Steam version on the right track so that more fans can go boldly where no one has gone before.
    • tbd Metascore
    • 30 Critic Score
    I was surprised to discover that Minute to Win It is a $40 title, as I had rather expected to find it on the XBox Live Arcade release list, where it still would have been hard to recommend at $10 or $15.
    • 48 Metascore
    • 30 Critic Score
    The story is lame, the quests are long and boring, the combat is shallow and it really does become a chore to play after just a couple of hours. Truth be told, the combat while annoying at times, does work and works well. The game is at least not broken in that aspect. It's very simplistic and newcomers to the strategy genre won't have too much trouble understanding the combat. Other than that, I'd steer clear of this game.
    • tbd Metascore
    • 30 Critic Score
    I really wish there was something redeeming in Battle Crashers outside of the visuals. The game really does look great, and the fan service is certainly there, but the tedium of finishing a level is just deflating. I love the genre, and the license lends itself well to this type of game, but the developers somehow made this devoid of any joy to play.
    • 54 Metascore
    • 30 Critic Score
    Micoach is particularly disappointing because there are some legitimately good ideas here. Being able to manage your workout plan and track your progress online is nice, and there's a ton of different workouts, allowing you to focus on just about anything. The poor motion tracking keeps you from progressing through workouts though, which defeats the entire purpose of the game's existence. In the end the only thing that got a good workout was my patience, and I can't recommend it to anyone.
    • 46 Metascore
    • 30 Critic Score
    Between the horrific camera and the absolutely infuriating battle deaths it is a wonder that this game was ever allowed to be put on the shelves.
    • 69 Metascore
    • 30 Critic Score
    The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I’ve already bailed out.
    • tbd Metascore
    • 30 Critic Score
    It’s a short-lived clunky game that is priced at a whopping 40 bucks. No way would I pay that for this game. This is an eight dollar experience at best. While it’s never broken, it is never something I found myself wanting to complete. In fact, I don’t see the proper audience for this at all. Obviously someone younger than me, but good luck getting a kid to play this one for longer than about 10 minutes.
    • 36 Metascore
    • 30 Critic Score
    Overlord: Fellowship of Evil is disappointing in a time when no game can afford to even be mediocre. Fans of the original games may be tempted to give it a chance, but I implore you to avoid this game at all costs.
    • 51 Metascore
    • 30 Critic Score
    Disaster Report 4 should be avoided. If looked at as a survival game it fails even on the merits of past titles in the series. If looked at as a visual novel it fails on the fact it is not compelling, poorly written, and lacks any sort of gameplay hook to engage the player. I am unsure who this is for, but for people like myself who found entertainment in Disaster Report and Raw Danger this is nowhere near as good as either of those games. If I had to sum up this game in one word the best I could do is two words and a hyphen: half-baked.
    • 48 Metascore
    • 30 Critic Score
    I struggled for days to get the game to run correctly on my Series X, and even then, once I could play I had to contend with glitching through the environments and fighting with the static camera which made seeing some enemies off screen impossible. Not to mention the aforementioned lack of any real goals or objectives that are posted for players to follow. There were times where I wondered around killing hordes of Raknos, just leveling up because I couldn’t figure out where to go next. Again, these are all odd design choices, and I really think there was budget cuts or something that stopped these developers from being able to properly finish this title. Sadly, as it is, I can’t really recommend this to anyone because whatever little good it may do, the bad outweighs it by quite a bit.
    • 61 Metascore
    • 30 Critic Score
    Whether you are a diehard fan of the rhythm games genre or the Senran Kagura series, there’s really no good justification for anyone to pick this up.
    • 36 Metascore
    • 30 Critic Score
    Monster Jam: Crush It! has little to no redeeming value. It plays poorly, it doesn’t look great, and it is simply not as enjoyable as the name suggests. Decades later I am still waiting on that great monster truck game. Sadly, this is not it.
    • 39 Metascore
    • 30 Critic Score
    Aside from a few very rare moments of fun, that’s ultimately the problem with Drive Girls. It has a unique premise but nothing else stands out, and what is left is a game that is neither very fun, very memorable, nor even interesting. It’s a game that I could only recommend to the utmost hardcore fans of niche games, and that’s knowing all the caveats. It’s just a title I couldn’t get into, I couldn’t enjoy, and ultimately felt like barely any effort was put into to make it engaging or stand out. The premise alone sounds so interesting, so its makes the final results hurt even more. This is one flat tire.
    • 32 Metascore
    • 30 Critic Score
    Yes, the game was finally starting to grab me ever so slightly and then it just sort of ends. It makes me wonder if the game was even finished, or they just decided to wrap up and release.

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