Xboxic's Scores

  • Games
For 102 reviews, this publication has graded:
  • 35% higher than the average critic
  • 5% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 BioShock
Lowest review score: 20 TotemBall
Score distribution:
  1. Positive: 47 out of 102
  2. Negative: 8 out of 102
102 game reviews
    • 76 Metascore
    • 60 Critic Score
    Slowdown in single player is unforgivable, particularly because the replays were done fine last year. To see them so broken on what should be a superior version is very disappointing. PES 2008 is more of the same in most areas, with slightly improved gameplay mechanics thanks to better physics and speedier reactions to fouls.
    • 72 Metascore
    • 60 Critic Score
    An underwhelming experience. The game has some great ideas, like the co-op manoeuvres, but doesn’t hit home with them. Instead it leaves them floating around in the park, crying out to be used better.
    • 72 Metascore
    • 70 Critic Score
    The gameplay is unlike anything else offered, and even though it’s technically a port, compared to the rest of XBLA it qualifies as original content.
    • 72 Metascore
    • 60 Critic Score
    The overall feeling of the game is that it doesn’t really excel at anything, but neither does it do too many things wrong to give it a bad grade.
    • 40 Metascore
    • 50 Critic Score
    The free-falling dynamic feels fresh and acts as the element that sets the title apart from the rest of the pack, but due to the poor execution of the intriguing gameplay formula and downsides, like too little “bang for the buck”, Screwjumper! falls flat on its face.
    • 81 Metascore
    • 70 Critic Score
    While the graphics and the game mechanics, coupled with an excellent introduction and finale, absolutely make the game highly enjoyable, its flaws and the lack of challenge and variation pull the game back from its potential classic status into mediocrity, destined to gather dust after a single playthrough. As a package, it stands above the crowd, but not remotely as far as it could and should have been.
    • 73 Metascore
    • 50 Critic Score
    With AI that require two headshots before they go down, and a dodgy frame rate that for some reason drops when not a huge amount is going on, it lets itself down. The multiplayer is good fun if there’s a room without people using rocket launchers continuously, but again apart from the parachuting the whole affair is pretty generic, although good fun in small doses.
    • 79 Metascore
    • 70 Critic Score
    While it certainly isn’t perfect, great features like an excellent story and quite a strategic battle system make it hard to put the game down at times, and will appeal to RPG fans.
    • 76 Metascore
    • 70 Critic Score
    While Overlord sets itself apart from other 360 titles by offering a genuinely unique experience, it suffers from a lack of execution. Despite this, Overlord is still worth a shot if you have the patience to deal with its flaws.
    • 62 Metascore
    • 50 Critic Score
    Mad Tracks goes to show the limitations and constraints Microsoft put on XBLA developers with the 50 MB limit, which sadly Mad Tracks had to comply with. And you can tell.
    • 66 Metascore
    • 60 Critic Score
    It is a shame that it appears that most of its long development time was dedicated to balancing and testing online play against Vista users, instead of actually finishing up the game to meet 2007’s common expectations from a dedicated multiplayer title.
    • 58 Metascore
    • 50 Critic Score
    Don’t throw the game into the deep depths of the sea, but throw it into a small pond where you can retrieve it every now and then.
    • 77 Metascore
    • 60 Critic Score
    A mixed bag overall. Initially it will seem excellent; puzzles are fun and challenging, the graphics look nice and it seems quite thought provoking. Discover the solution in the START menu and it begins to change, because lingering in the subconscious is the thought that this puzzle can be easily solved.
    • 69 Metascore
    • 60 Critic Score
    The Xbox Live Vision mode isn’t anything special and the time the developers spent on that would’ve better been invested in more tables. The Multiplayer features don’t do Xbox Live any justice due to the lack of exciting game modes.
    • 66 Metascore
    • 50 Critic Score
    There needs to be more single player for the game, because Tournament just isn’t enough. If you have no Live and no friends, the single player will tire so quickly.
    • 69 Metascore
    • 50 Critic Score
    While almost every facet of this game is atrocious, there is a sort of charm that EDF carries that has so far been unseen on the platform.
    • 72 Metascore
    • 60 Critic Score
    Without Ultimate Team mode, there wouldn’t be a whole lot of new content to see here. The FIFA series is certainly making progress but if you already own "FIFA 2007" we recommend you hold onto it until "FIFA 2008."
    • 58 Metascore
    • 60 Critic Score
    It looks awful, it’s incredibly linear, all the characters are basically the same and the game just isn’t a real challenge for the competent gamer. Yet you’ll play this game and realise that it’s pretty fun.
    • 69 Metascore
    • 50 Critic Score
    This game feels more like "Fight Night: Street" than a next-gen Def Jam game, regrettably. All we ever wished for were new moves, new fighters, better graphics and online and EA gave us all that but in the process they broke the main thing that made this series interesting in the first place; the fighting engine.
    • 73 Metascore
    • 70 Critic Score
    The variety of online play is a great boost to replay value, as you can play for hours without having the same game experience twice.
    • 49 Metascore
    • 60 Critic Score
    Just don’t buy this if you are going to be playing on your own, or if you think Live will it make up for it, because it really doesn’t, not by a long way.
    • 79 Metascore
    • 70 Critic Score
    The foundation is there; memorable creature designs, epic boss battles, and strong gameplay make Lost Planet worth experiencing. Though slightly marred by some odd decisions with gameplay mechanics, the experience is still delectable and is an easy recommendation.
    • 50 Metascore
    • 60 Critic Score
    The main problem is, like most arcade games, I can’t see it lasting too long, or not long enough to justify a ten-dollar purchase. You’ll have to ask yourself, then: “Do I like racing around and crashing things?” If yes, this is probably the XBLA title for you.
    • 79 Metascore
    • 60 Critic Score
    If you already have Smash TV (which is basically the same but 400 Points cheaper), then I cannot stress enough that you do not need this game. If you don’t have Smash TV, then Assault Heroes would be better option, but even then, you will tire of it quickly.
    • 64 Metascore
    • 50 Critic Score
    While this game was postponed many times, it still feels like it’s not finished yet and rushed to the market ASAP. The campaign is too short and should have included all 5 eras completely (and not just 2-4 missions from Deep Space Nine and Voyager).
    • 76 Metascore
    • 70 Critic Score
    At its core, the game is founded on a terrific physics engine that makes for an enjoyable sci-fi puzzle-solving romp.
    • 73 Metascore
    • 70 Critic Score
    The product is better than most other offerings in the Arcade areas, and most of you won’t regret spending money on this. However, with it being a fully focused multiplayer game, the single player feels rushed and unloved, offering you nothing to go back to.
    • 46 Metascore
    • 50 Critic Score
    Shadow and Silver are decent characters, Sonic’s not so amazing, and one of the very worst problems is load times of all things. If you like Sonic, rent.
    • 63 Metascore
    • 60 Critic Score
    As far as achievements go, the list is fairly well balanced and is everything from beating Level 1 with no extra weapons to beating the whole game (which is where that code comes in).
    • 82 Metascore
    • 60 Critic Score
    Yes, the multiplayer is fun, but playing as just Americans and just Germans grates, and the single player is far worse than it ever should have been.

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