Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
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- Critic Score
The world's videogame players require this monstrosity like they need an extra hemorrhoid, a tattoo of child actor Emmanuel Lewis on their buttocks, and the director's cut of "The Adventures of Ford Fairlaine." [Fall 2002, p.119]- Xbox Nation Magazine
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Choppy movements, mediocre graphics, and limited control options. [Summer 2002, p.90]- Xbox Nation Magazine
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An omelette of a game whose eggs are a bit too runny. [May 2004, p.80]- Xbox Nation Magazine
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- Xbox Nation Magazine
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It's baseball done for the mindless MTV generation, and it smells like a turd polished to a high gloss. [Aug 2003, p.88]- Xbox Nation Magazine
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- Critic Score
Playing 2005 with its jerky, disorienting fielder cam is akin to slicing up your head on a cheese grater, then taking a vinegar bath.- Xbox Nation Magazine
- Read full review
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- Critic Score
With little here to massage the mind or engage the heart, Red Faction II becomes nothing more than a linear on-rails twitch-fest. [June-July 2003, p.92]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Give Acclaim credit: One year after releasing the crappy "All-Star Baseball 2003," the company has come back strong with an even crappier All-Star Baseball 2004. [Apr/May 2003, p.90]- Xbox Nation Magazine
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- Critic Score
Uneven graphics, hollow gameplay contrivances, and a wholesale lack of compelling drama mar the enormous effort which was clearly put into the game. [Fall 2002, p.104]- Xbox Nation Magazine
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A horrid single-player quest mode offers frustrating, ill-designed scenarios. [Mar 2004, p.91]- Xbox Nation Magazine
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The problem is, driving crappy cars around dirt tracks as low speeds isn't very much fun at all. [Nov 2004, p.97]- Xbox Nation Magazine
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In what appears to be a rush job, the game is riddled with inexcusable bugs such as persistent crashing and invisible walls that prohibit movement. [Oct/Nov 2003, p.91]- Xbox Nation Magazine
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This is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]- Xbox Nation Magazine
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The game reheats the same scenario again and again, with Rayne forced to toss shmoe after shmoe into a killing device until any hint of fun is sucked bone dry. [Dec 2004, p.96]- Xbox Nation Magazine
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An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]- Xbox Nation Magazine
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It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]- Xbox Nation Magazine
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Buggy and unfinished - a shameful, full-priced add-on pack tarnishing the original Battalion's golden legacy. [May 2004, p.87]- Xbox Nation Magazine
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Gross-out style low brow comedy is all it can bank on when you take all of this game's design flaws into consideration. [Winter 2002, p.107]- Xbox Nation Magazine
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Sadly, Powerdrome is one time trial after another, and even with a real opponent via Xbox Live, there's not much more to it. [Sept 2004, p.89]- Xbox Nation Magazine
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Unfortunately, the game is virtually unplayable. [Summer 2002, p.92]- Xbox Nation Magazine
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The real trouble with Ty, however, lies in its camera. Ty dashes at a frenetic pace while the camera does a poor job of keeping up. [Winter 2002, p.103]- Xbox Nation Magazine
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The title makes no bones about the unfinished state of the wrasslin' found within. [Dec/Jan 2004, p.95]- Xbox Nation Magazine
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There's no sense of achievement in clearing one of the game's "elite" missions without the faintest effort. [Dec 2004, p.90]- Xbox Nation Magazine
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Well-designed platforming bits and clever puzzles remind you of what people saw in the original "Tomb Raider," but the game's dismal controls muck up these potentially enjoyable levels. [Oct 2004, p.98]- Xbox Nation Magazine
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Goals are alternately too easy because the bike's brute speed makes gaps and jumps so simple, or too hard because twitchy steering and excess velocity make delicate maneuvering impossible. [Aug 2003, p.87]- Xbox Nation Magazine
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That bane of the 3D platformer, a bad camera, constantly hides fallen-away floors until you're standing where you thought there was solid ground. [Nov 2004, p.90]- Xbox Nation Magazine
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- Xbox Nation Magazine
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Ghoulies goes whole hog on its graphics and half-asses everything else. [Dec/Jan 2004, p.90]- Xbox Nation Magazine
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Fails dramatically... Severe, fundamental flaws permeate the experience, ranging from wince-inducing run-cycle animations to sloppy, unrefined controls. [Aug 2003, p.78]- Xbox Nation Magazine