Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 80 Metascore
    • 20 Critic Score
    The world's videogame players require this monstrosity like they need an extra hemorrhoid, a tattoo of child actor Emmanuel Lewis on their buttocks, and the director's cut of "The Adventures of Ford Fairlaine." [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 79 Metascore
    • 40 Critic Score
    Choppy movements, mediocre graphics, and limited control options. [Summer 2002, p.90]
    • Xbox Nation Magazine
    • 77 Metascore
    • 40 Critic Score
    An omelette of a game whose eggs are a bit too runny. [May 2004, p.80]
    • Xbox Nation Magazine
    • 76 Metascore
    • 30 Critic Score
    Go play "Calfornia Games" on your Lynx. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 76 Metascore
    • 40 Critic Score
    It's baseball done for the mindless MTV generation, and it smells like a turd polished to a high gloss. [Aug 2003, p.88]
    • Xbox Nation Magazine
    • 75 Metascore
    • 30 Critic Score
    Playing 2005 with its jerky, disorienting fielder cam is akin to slicing up your head on a cheese grater, then taking a vinegar bath.
    • 74 Metascore
    • 40 Critic Score
    With little here to massage the mind or engage the heart, Red Faction II becomes nothing more than a linear on-rails twitch-fest. [June-July 2003, p.92]
    • Xbox Nation Magazine
    • 74 Metascore
    • 40 Critic Score
    Superfly's physics are unpredictable and frustrating. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 74 Metascore
    • 30 Critic Score
    Give Acclaim credit: One year after releasing the crappy "All-Star Baseball 2003," the company has come back strong with an even crappier All-Star Baseball 2004. [Apr/May 2003, p.90]
    • 73 Metascore
    • 40 Critic Score
    Uneven graphics, hollow gameplay contrivances, and a wholesale lack of compelling drama mar the enormous effort which was clearly put into the game. [Fall 2002, p.104]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    A horrid single-player quest mode offers frustrating, ill-designed scenarios. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    The problem is, driving crappy cars around dirt tracks as low speeds isn't very much fun at all. [Nov 2004, p.97]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    In what appears to be a rush job, the game is riddled with inexcusable bugs such as persistent crashing and invisible walls that prohibit movement. [Oct/Nov 2003, p.91]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    This is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    The game reheats the same scenario again and again, with Rayne forced to toss shmoe after shmoe into a killing device until any hint of fun is sucked bone dry. [Dec 2004, p.96]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 40 Critic Score
    Buggy and unfinished - a shameful, full-priced add-on pack tarnishing the original Battalion's golden legacy. [May 2004, p.87]
    • Xbox Nation Magazine
    • 70 Metascore
    • 40 Critic Score
    Gross-out style low brow comedy is all it can bank on when you take all of this game's design flaws into consideration. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 69 Metascore
    • 40 Critic Score
    Sadly, Powerdrome is one time trial after another, and even with a real opponent via Xbox Live, there's not much more to it. [Sept 2004, p.89]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    Unfortunately, the game is virtually unplayable. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    The real trouble with Ty, however, lies in its camera. Ty dashes at a frenetic pace while the camera does a poor job of keeping up. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    The title makes no bones about the unfinished state of the wrasslin' found within. [Dec/Jan 2004, p.95]
    • Xbox Nation Magazine
    • 67 Metascore
    • 40 Critic Score
    There's no sense of achievement in clearing one of the game's "elite" missions without the faintest effort. [Dec 2004, p.90]
    • Xbox Nation Magazine
    • 67 Metascore
    • 40 Critic Score
    Well-designed platforming bits and clever puzzles remind you of what people saw in the original "Tomb Raider," but the game's dismal controls muck up these potentially enjoyable levels. [Oct 2004, p.98]
    • Xbox Nation Magazine
    • 67 Metascore
    • 40 Critic Score
    Goals are alternately too easy because the bike's brute speed makes gaps and jumps so simple, or too hard because twitchy steering and excess velocity make delicate maneuvering impossible. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 66 Metascore
    • 30 Critic Score
    That bane of the 3D platformer, a bad camera, constantly hides fallen-away floors until you're standing where you thought there was solid ground. [Nov 2004, p.90]
    • Xbox Nation Magazine
    • 66 Metascore
    • 40 Critic Score
    Just another example of blown potential. [June 2004, p.87]
    • Xbox Nation Magazine
    • 66 Metascore
    • 40 Critic Score
    Ghoulies goes whole hog on its graphics and half-asses everything else. [Dec/Jan 2004, p.90]
    • Xbox Nation Magazine
    • 66 Metascore
    • 30 Critic Score
    Fails dramatically... Severe, fundamental flaws permeate the experience, ranging from wince-inducing run-cycle animations to sloppy, unrefined controls. [Aug 2003, p.78]
    • Xbox Nation Magazine

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