X-ONE Magazine UK's Scores

  • Games
For 1,514 reviews, this publication has graded:
  • 34% higher than the average critic
  • 4% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Novadrome
Score distribution:
1514 game reviews
    • 53 Metascore
    • 50 Critic Score
    It's Pictionary - you either care or you don't. From a technological standpoint, it works well but might prove a bit too pricey for the casual market it's aimed at. [Issue#80, p.86]
    • X-ONE Magazine UK
    • 52 Metascore
    • 30 Critic Score
    A total waste of a disc and DVD case in our eyes, Samurai Warriors 2 does nothing that comparable games don't do an awful lot better. Definitely one to be avoided. [Issue 12, p.94]
    • X-ONE Magazine UK
    • 52 Metascore
    • 70 Critic Score
    Decent fantasy fare with loads going on an loot drops aplenty. [Issue#91, p.80]
    • X-ONE Magazine UK
    • 52 Metascore
    • 60 Critic Score
    Not for fans of videogames. [Issue 23, p.78]
    • X-ONE Magazine UK
    • 52 Metascore
    • 40 Critic Score
    Quite simply, this would have been struggling for a decent mark on Live Arcade. One strong concept does not a game make.
    • 52 Metascore
    • 50 Critic Score
    There's a crude leveling system. [Issue #81, p.103]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    It just isn't particularly good. [Issue#84, p.86]
    • X-ONE Magazine UK
    • 52 Metascore
    • 70 Critic Score
    The tactical pace of events will ensure you won't feel ripped off, making this an inoffensive enough waste of time for fans of the genre or the Final Fantasy series. [Issue#45, p.101]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    The boredom of playing as this droid isn't helped by the drab nature of the game's design. [Issue#70, p.100]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    If you need an excuse to return to Dead Rising 3 then this first DLC pack might just be it, don't expect to be blown away though. [Issue#108, p.94]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    None of it feels much like Resident Evil. [Issue#84, p.85]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    Spectra's a fine little racer that'll help kill time while you wait for a download. If just a couple of niggles had been ironed out and changed however, this could have been much better. [Issue#127, p.82]
    • X-ONE Magazine UK
    • 52 Metascore
    • 60 Critic Score
    Yes, it should have been a Live Arcade release, but its price, plethora of game modes and the fact that the original tune is included, means puzzle fans should definitely give it a whirl. [Issue#20, p.92]
    • X-ONE Magazine UK
    • 52 Metascore
    • 30 Critic Score
    Probably not the worst tower defence game anywhere ever, but certainly the worst we recall playing on Live Arcade. [Issue#84, p.104]
    • X-ONE Magazine UK
    • 52 Metascore
    • 30 Critic Score
    Even if you're a fan of the TV series, the dullness just isn't worth it. [Issue#87, p.86]
    • X-ONE Magazine UK
    • 52 Metascore
    • 60 Critic Score
    Poor dialogue and slightly dated graphics are made up for by thumping combat and comic battles. [Issue#30, p.92]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    The main problem is the fact that there's just not much to it. A complete lack of depth means after just an hour or two of play, you'll be done with it. [Issue#72, p.101]
    • X-ONE Magazine UK
    • 52 Metascore
    • 30 Critic Score
    This would be embarrassing on a Dreamcast, let alone the hulking next-gen monster console we call Xbox 360. This is not a next-gen game and it's not fun either. [Issue 8, p.98]
    • X-ONE Magazine UK
    • 52 Metascore
    • 40 Critic Score
    More fun than being tortured and killed, but still not really much of an advertisement for 13th Century living. [Issue#73, p.87]
    • X-ONE Magazine UK
    • 52 Metascore
    • 30 Critic Score
    It suffers greatly from frustrating puzzle design. The jokes don't often land, either. [Issue#128, p.78]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    A great concept with potential, torn to pieces by bland shooting, horrid dialogue and frustrating design. Swordplay can be fun but there's little else to enjoy. [Issue#82, p.88]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    A depressingly mundane FPS, never once striving for greatness and seemingly happy to settle for faceless mediocrity. Another letdown when we hoped for so much more. [Apr 2008, p.86]
    • X-ONE Magazine UK
    • 52 Metascore
    • 50 Critic Score
    There are good ideas here, but too much bogging them down. [Issue#97, p.66]
    • X-ONE Magazine UK
    • 51 Metascore
    • 50 Critic Score
    Ultimately fairly soulless. [Issue#68, p.101]
    • X-ONE Magazine UK
    • 51 Metascore
    • 60 Critic Score
    Shame there's no paddle, though. [Issue#36, p.114]
    • X-ONE Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Unresponsive and inaccurate. [Issue#72, p.101]
    • X-ONE Magazine UK
    • 51 Metascore
    • 50 Critic Score
    It never raises its excitement levels above 'pleasant' or 'slightly dull," but Where The Wild Things Are remains a solid enough movie game. [Issue#55, p.93]
    • X-ONE Magazine UK
    • 51 Metascore
    • 40 Critic Score
    It can't hide its budget nature, presenting strategy fans with irksome gameplay, ugly visuals and an overall lack of polish or thought. This is a mess. [Issue#97, p.76]
    • X-ONE Magazine UK
    • 51 Metascore
    • 70 Critic Score
    Fun and accessible, Sacred 3 is an action-RPG for those that haven't yet delved into the genre. It's not perfect, but it's deep, tactical and extremely stabby. [Issue#115, p.81]
    • X-ONE Magazine UK
    • 51 Metascore
    • 60 Critic Score
    Despite the abysmal demo, this actually turned out okay. Unfortunately it gets very repetitive and difficult later on. [Issue 15, p.90]
    • X-ONE Magazine UK

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