Worth Playing's Scores

  • Games
For 6,717 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6717 game reviews
    • 67 Metascore
    • 70 Critic Score
    Senran Kagura is a difficult game to recommend because it often gets in its own way. If you're in it for the characters or the artwork, Senran Kagura amply provides.
    • 67 Metascore
    • 80 Critic Score
    Compared to the first volume, Namco Museum Archives Volume 2 feels like a better package of games all around. While there are still a large number of arcade-to-NES ports here, the genre variety is much broader, and fewer games have made appearances on previous compilations. There are still a few clunkers here, but most of the titles are solid, and while nothing is as sought-after as Splatterhouse: Wanpaku Graffiti was, there's still a good collection here. For the retro fans, this is worth checking out for $19.99.
    • 67 Metascore
    • 70 Critic Score
    The genius of the exploration in the game still shines through. Tomb Raider: Legend deserves to be played, but should only be played on a PSP if you do not have an Xbox 360, PlayStation 2, Xbox, or a capable PC.
    • 67 Metascore
    • 62 Critic Score
    The controls are hit-and-miss, and although you can play with a friend, you won't be able to progress through the circuits together, which makes it a moot point.
    • 67 Metascore
    • 64 Critic Score
    Teenage Zombies: Invasion of the Alien Brain Thingys is the kind of game that you can take with you on a trip and play in bite-sized chunks, but the forgettable puzzles and overabundance of dull stages do nothing to help the feeling that it's trying to drag out the dead for as long as it can.
    • 67 Metascore
    • 75 Critic Score
    The name of the game is simplicity. Nelke and the Legendary Alchemists: Ateliers of the New World offers an experience that takes aspects of many genres and boils them down to the basics, for better and for worse. This mix of mindlessness and analysis creates an entrancing paradox that's fun to experiment with. While the game has little in terms of innovation or challenge, it offers itself as an escape into a weird world that you can invest in as much as you want, allowing a haven of your own design that grants success with some effort, patience and time. It'll suck you right in if you can stomach the syrupy sweetness and hollow banter.
    • 67 Metascore
    • 75 Critic Score
    Coupled with a solid co-op mode, the game tacks on several more hours to its relatively short eight-hour campaign. The thin story and dodgy AI are balanced against great set pieces and a decent ending that almost begs for a sequel.
    • 67 Metascore
    • 87 Critic Score
    In a sea of look-alike poker game clones, WCP2 stands out as the one that feels most like playing an actual game of poker against actual people, for better or worse.
    • 67 Metascore
    • 50 Critic Score
    With its banal art style, nebulous lore, and generic take on dungeon-crawling, Unexplored lacks the necessary panache to make a dent. The unfulfilling combat further weakens the game. The positives of giving players access to many different game modes, including a hefty amount of content, and providing really cool music makes Unexplored an overall average title. It's still fun to explore, but the game's lack of flair inhibits the desire to try another round, and the gameplay alone isn't enough to sell it.
    • 67 Metascore
    • 78 Critic Score
    Alien Shooter: Vengeance doesn't deliver anything fancy or new to the table, and it certainly doesn't win any awards fro graphical realism. However, the game does present solid arcade-style gameplay that is relatively simplistic but pretty fun at the same time.
    • 67 Metascore
    • 70 Critic Score
    Your enjoyment of SOCOM 4: U.S. Navy SEALs will depend heavily on what you're expecting from the game. Those looking for a great single-player experience won't find it here because of some bad AI and a focus on gunplay as opposed to tactics. Those looking for a strong multiplayer game will be disappointed to find that while the new modes are fun enough, the old modes that made SOCOM unique are gone, making the game stand out less in a rather crowded genre. New players may be fine with what's here, but for fans of the series, it is a disappointing entry that should be relegated to rental status.
    • 67 Metascore
    • 70 Critic Score
    This will make no converts to the rally sport field, but those already singing with the off-road choir will get a blast out of the ability to drive like a maniac through the mountains when they're away from home.
    • 67 Metascore
    • 80 Critic Score
    Despite its flaws, The Undergarden is both accessible and enjoyable for all types of audiences. Whether you're a hardcore player looking for a break or a causal gamer wanting to try something new, this is one experiment in gameplay that's worth checking out.
    • 67 Metascore
    • 55 Critic Score
    Tate Multimedia tried to pack too much into Steel Rats for all of its parts to work together in a fun and cohesive way. It can be done, as proven by roguelike rhythm game Crypt of the Necrodancer, which stuck to the core elements of each genre. Frequently in Steel Rats, the solution is to use one tactic and move on, or skip it entirely rather than fumbling through the different genres. When this kind of gameplay meets the unassuming visuals and banal audio, the title becomes lackluster.
    • 67 Metascore
    • 65 Critic Score
    Overall, Fantasy Wars was rather disappointing, since it had the potential to be so much more.
    • 67 Metascore
    • 55 Critic Score
    Unless there's a sale or free PSN Plus download in the future, you can pass on Do Not Fall's mediocre experience.
    • 67 Metascore
    • 70 Critic Score
    Visually vibrant, solid play mechanics and colorful characters make Wreckateer an attractive game for the casual set, but quirky Kinect controls keep it from greatness. This is the perfect example of a game where Kinect should have been an option, rather than mandatory.
    • 67 Metascore
    • 69 Critic Score
    Only true strategy nuts should get Panzer Tactics DS, since they tend to prefer gameplay over graphics and other niceties. For a PC-era game, it doesn't translate over to the handheld all that well.
    • 67 Metascore
    • 80 Critic Score
    Gotham Knights stands in the shadow of giants, and while it doesn't necessarily stand as an equal, it's a valiant effort. There's clearly a lot of love and care put into the game, and while it doesn't hit every mark, it hits more than it misses. The only thing that really drags it down are some technical issues and a slight drought of unique open-world content to complete. It's a great attempt to figure out how you do Batman without Batman, and this title should scratch the itch of any Batman fan.
    • 67 Metascore
    • 80 Critic Score
    A cute, charming RPG that feels as a great gateway game for people who are interested in the genre.
    • 67 Metascore
    • 60 Critic Score
    What ultimately dooms Hyperballoid HD to relative obscurity is the fact that it doesn't do anything to stand apart from the crowd.
    • 67 Metascore
    • 70 Critic Score
    Nights of the Azure is an acceptable but unexceptional action game.
    • 67 Metascore
    • 75 Critic Score
    Cursed Mountain is a very good surprise for all survival horror Wii owners.
    • 67 Metascore
    • 65 Critic Score
    I'm crossing my fingers that Close Combat returns to what it was rather than continue with what it is.
    • 67 Metascore
    • 70 Critic Score
    For rhythm fans who want something different and a little tougher, Kickbeat is worth checking out.
    • 67 Metascore
    • 65 Critic Score
    Below is divisive. Few will argue about the bleak beauty of the game, but everything else sets it up as a title you'll either love or hate, with few reservations. From the lack of instructions to the slow pace and the combat and survival mechanics, there are things that seem to conflict with one another but work fine at the same time. It is a game that asks you to stick with it for a while, and you'll be rewarded with an atmosphere that allows you to interpret things your way. Given some of the game's shortcomings, not everyone will have the commitment to playing until they encounter that "Eureka!" moment. As such, Below gets a cautious recommendation if you weren't already sold on the idea.
    • 67 Metascore
    • 80 Critic Score
    Scratches is not "F.E.A.R." – it is infinitely more subtle. It is not "Monkey Island" – it is far darker with less arbitrary puzzles. Scratches is a work of art in the horror genre, and if you aren't willing to appreciate it as such, you should not bother.
    • 67 Metascore
    • 70 Critic Score
    Power Chord is a perfectly competent but entirely unexceptional roguelike deck builder. Once you take away the rock 'n' roll theme, it's pretty much another Slay the Spire clone that doesn't do enough to differentiate itself from the rest. It looks nice and plays well, but it doesn't stand out. If you've already burned through the other games in the genre and want something new, Power Chord will be the nice snack, but don't expect it to be a long-term engagement.
    • 67 Metascore
    • 75 Critic Score
    Full Metal Schoolgirl is both ridiculous and addictive. The hack-and-slash and shooting gameplay isn't hindered by the inclusion of a stamina meter, and the constant slew of upgrades keeps the roguelike gameplay feeling fresh even after going through 100+ levels. The presentation has occasional hiccups, as does some parts of the gameplay, but there's nothing that actively takes away from a fun experience. Don't expect anything groundbreaking, but those looking for action in a cheesy setting won't be disappointed by Full Metal Schoolgirl.
    • 67 Metascore
    • 75 Critic Score
    Despite the aforementioned low replay value, however, I'm glad PaRappa the Rapper was released. It still holds up even today, and perhaps having some renewed attention given to the Hip-Hop Hero will convince Sony to have a development house revamp PaRappa the way it should have been revamped, instead of the horrific sequel we got five years ago.

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