WHAM! Gaming's Scores

  • Games
For 584 reviews, this publication has graded:
  • 52% higher than the average critic
  • 5% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Guitar Hero II
Lowest review score: 13 Crash Boom Bang!
Score distribution:
  1. Negative: 50 out of 584
584 game reviews
    • 69 Metascore
    • 45 Critic Score
    And that¹s what this rapidly descends into, a series of unappealing tasks.
    • 45 Metascore
    • 27 Critic Score
    For a system as powerful as the Xbox 360 – which I’m sure could make a digital sandwich so convincing, it would have gamers around the globe trying to bite their TVs – Fantastic Four is a huge letdown. Character models and environments are boring and lack detail. If anything it all looks like a higher-resolution version of an ugly PS2 game.
    • 56 Metascore
    • 20 Critic Score
    The pithy cut-scenes are about as easy to follow as a quantum physics lecture and are as elaborately detailed as a newspaper comic strip.
    • 56 Metascore
    • 40 Critic Score
    Sadly, Touch the Dead is like a zombie crashing a dinner party. It's ugly, it's annoying and after a while you feel like your brain is being chewed on.
    • 37 Metascore
    • 30 Critic Score
    Pocket Pool largely fails as a billiards simulation, and completely fails as a source of titillation. Go to the local pool hall and talk to some flesh and blood women instead.
    • 62 Metascore
    • 30 Critic Score
    If you can ignore the bad voice work, repetitive gameplay and sub par controls (we're asking a lot, we know), then you should consider this.
    • 60 Metascore
    • 47 Critic Score
    The biggest problem with this game comes down to Ubisoft really not taking full advantage of the Wii functionality like they could have. Most attack moves come down to wildly swinging the controller, and ninja-like moves such as double-jumping and wall-running are all done using boring ol’ button and analog stick combinations. Yawn.
    • 47 Metascore
    • 30 Critic Score
    The twittering is so irritating it will take all of your self-control not to purposely heave that Wiimote through your television screen to shut those fowl up for good.
    • 64 Metascore
    • 40 Critic Score
    One of the big reasons why Amaze might have lobotomized the A.I. is the notoriously awkward PSP controls when it comes to first person shooters.
    • 54 Metascore
    • 20 Critic Score
    Combine the terrible gameplay with overly dark and grainy visuals, a horrible story and voice acting and bad audio editing – cut scenes are far quieter than the in-game sound – and you get one awful package.
    • 49 Metascore
    • 30 Critic Score
    Quite simply, it’s a very early contender for worst game of 2007, and a game this bad will be etched into every fibre of my being right up until December I’m sure.
    • 51 Metascore
    • 20 Critic Score
    The controls are about as responsive as a corpse in the city morgue and the moody camera handcuffs you at every turn.
    • 38 Metascore
    • 45 Critic Score
    Left Behind: Eternal Forces oscillates between the boring and the aggravating and is far from ever being a rapturous experience.
    • 76 Metascore
    • 45 Critic Score
    As a supposed evolutionary member of the franchise, considering it's pretty much based on a single level from a seven year old game, Tony Hawk's Downhill Jam feels like complete regression.
    • 56 Metascore
    • 30 Critic Score
    The scum-ridden, germ-infested sponge under my bathroom sink has more character and wit than this SpongeBob, unfortunately.
    • 56 Metascore
    • 30 Critic Score
    Sony's handheld buries the DS alive with better graphics and overall gameplay. The DS version plays and looks more like a Game Boy Advance side-scroller with text to read instead of voice acting to listen to, lifeless graphics and simplistic levels.
    • 37 Metascore
    • 13 Critic Score
    Games like this ought to be easy to pick up and play, but “Crash Boom Bang” is so confusing and unnecessarily complicated that it will make any player shut off the DS in frustration.
    • 61 Metascore
    • 45 Critic Score
    The game does fill up the day, even if the experience isn't very satisfying. And at least you're not watching the show.
    • 52 Metascore
    • 40 Critic Score
    Curiously enough, the billiards mini-game really does sum up Gangs of London as a whole. Gangs of London has a lot of balls but when it comes to sinking them it always scratches.
    • 48 Metascore
    • 40 Critic Score
    In the hands of some more creativity (and maybe less time constrictions that most movie-based video games have), this could have been something worth a second look. As it is, this game should be judo-chopped immediately to the bargain bin.
    • 59 Metascore
    • 30 Critic Score
    Without the free roaming play, the game is a limited and once you have accomplished all of your goals, there’s nothing to keep you amused. Why settle for the edited-for-television version when you can have the director's cut? Stick with the console version, capeesh?
    • 61 Metascore
    • 30 Critic Score
    The cover art looks great, but the actual substance is often a poor imitation of something else.
    • 62 Metascore
    • 30 Critic Score
    The game is a rapidly wearisome, dull dungeon crawling adventure with repetitive maps, dialogue and gameplay.
    • 67 Metascore
    • 30 Critic Score
    The game is a rapidly wearisome, dull dungeon crawling adventure with repetitive maps, dialogue and gameplay.
    • 55 Metascore
    • 40 Critic Score
    Obviously, there's nothing really new here. Although you have arms which you can use to punch out other robots and slam their heads' into the track as you drive, it's not very interesting as a fighting title. It also can't compare to the carnage in other violent racing games, such as one of the Burnout titles.
    • tbd Metascore
    • 30 Critic Score
    Although the animations have a lot of character, the gameplay is overly simplistic and often repetitive. Only fans of the series need apply.
    • 42 Metascore
    • 25 Critic Score
    Most of the adventure is spent exploring the ruins on a desert island while fighting monkeys and other pirates, and it’s not a terrible idea for a game it’s just so poorly executed that it’s impossible to recommend, even at a budget price.
    • 62 Metascore
    • 30 Critic Score
    The DS adaption wears out its welcome really quickly with its repetitive gameplay.
    • 60 Metascore
    • 49 Critic Score
    Your best bet here is to wait until the Monster House movie is released on DVD. With extras, it'll probably be about as long as the game and you and your kids won't have to put up with design problems or frustrating controls.
    • 51 Metascore
    • 40 Critic Score
    Performing the special moves becomes boring quickly as it slows down the gameplay as you stop shooting baskets in an attempt to raise your respect points.

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