Voxel's Scores

  • Games
For 192 reviews, this publication has graded:
  • 74% higher than the average critic
  • 6% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 8.4 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Super Mario Galaxy + Super Mario Galaxy 2
Lowest review score: 50 Concord
Score distribution:
  1. Negative: 0 out of 192
204 game reviews
    • 66 Metascore
    • 70 Critic Score
    Aphelion succeeds by betting on an interesting theme and a relatively realistic approach to space exploration. The combination of science fiction, human drama, and mystery works well enough to keep the player curious for much of the campaign. However, the game suffers from linearity issues, some repetitive moments, and a lack of technical refinement that prevents the project from reaching its full potential.
    • 64 Metascore
    • 60 Critic Score
    God of War: Sons of Sparta is a good game. The surprise release at the Sony event was a wise choice. The problem lies in the price and pacing decisions that impact the experience.
    • 72 Metascore
    • 65 Critic Score
    UNBEATABLE is an ambitious and conceptually interesting rhythm game, but it fails to successfully realize its creative vision. The execution is clumsy and leaves much to be desired, indicating that the team needed more development time—especially to polish its Story Mode.
    • 68 Metascore
    • 60 Critic Score
    Winter Burrow is a simple, easy-to-understand, and quite short game. It's a cozy game for those who appreciate titles with a carefully crafted, hand-made aesthetic. Despite this, the execution could still be improved in some aspects. Some quality-of-life elements and improvements would be very interesting to make the gameplay more comfortable.
    • 62 Metascore
    • 70 Critic Score
    Lost Soul Aside is a hack and slash that harks back to the golden age of the genre, with its excellent combat — at times technical, at others mindless — serving as the backbone of the experience. Still, it ends up being one of those games filled with striking highs and discouraging lows. If it weren’t for the anachronistic concept it carries, the title could easily stand among the pantheon of great action games.
    • 60 Metascore
    • 70 Critic Score
    I really enjoyed playing Drag x Drive, but it’s pretty noticeable that it can get tiring after a while — either because of the physical effort or simply from playing the same mode over and over. I think a bit more variety and some new modes could really benefit the game in the future. It all comes down to whether Nintendo is willing to invest more development time into it.
    • 74 Metascore
    • 70 Critic Score
    Demon Slayer: The Hinokami Chronicles 2 is a very competent arena fighting game, making full use of CyberConnect2’s expertise in the genre. Beyond that, it delivers top-notch visuals that are on par with the original work, which became popular largely due to this very trait. It's just unfortunate that its need to follow the anime’s release schedule harms the playable content — which can only be described in one way: it's unfinished.
    • 53 Metascore
    • 65 Critic Score
    The animations are excellent, combat feels satisfying, and the offline modes offer solid content. But all of that is overshadowed by the lack of balance, a limited character roster, and—most notably—a problematic multiplayer experience (which, to be fair, is expected to improve over time). In the end, Nen x Impact is a decent adaptation, but one riddled with flaws, still far from capturing the depth of Togashi’s manga.
    • 66 Metascore
    • 60 Critic Score
    The Precinct had everything it needed to be one of 2025’s biggest surprises — and potentially one of the most fun games of the year. However, it stumbles over its own feet by presenting a collection of bugs and glitches that ruin much of the gameplay experience. While it tries to be innovative in certain aspects, the game quickly becomes highly repetitive, relying on shallow mechanics like issuing fines and chasing down suspects.
    • tbd Metascore
    • 70 Critic Score
    UFL
    As might be imagined, UFL is not ready to displace EA FC and eFootball, but there are elements that could upset the hegemony of both very soon.
    • 75 Metascore
    • 70 Critic Score
    While it's great to see Max back with beautiful graphics and decent gameplay, Life is Strange Double Exposure's narrative may disappoint both Chloe fans and lovers of a good story. The game clearly sets a path that Square Enix wants to take with the franchise, and it involves more superpowers and less exciting stories.
    • 70 Metascore
    • 70 Critic Score
    The new edition of Until Dawn has a clear purpose: to reach new audiences, both on PS5 and PC, and test the waters to see if the title has the potential to become a franchise. However, for those who already know the story or played the original, the changes definitely aren't worth the extra money.
    • 62 Metascore
    • 50 Critic Score
    In one of the trailers for Concord, the character Lennox says an interesting phrase: "Coming close to death is the best way to learn how not to die." In its release week, the game has clearly reached the "near death" stage. Now it's up to the Firewalk team to fulfill their prophecy, or suffer like so many other games in the hero shooter genre.
    • 70 Metascore
    • 68 Critic Score
    Monster Jam Showdown is a game that embraces the genre's fan bubble and doesn't seem to mind breaking it to expand its popularity.
    • 75 Metascore
    • 65 Critic Score
    Visions of Mana is a short action RPG, with about 25 hours of gameplay, that delivers a bloated and repetitive experience. The exploration mechanics are tedious and its world doesn't take advantage of a fraction of its full potential.
    • 79 Metascore
    • 65 Critic Score
    Beyond Good and Evil: 20th Anniversary Edition misses the opportunity to update dated mechanics and deliver a more satisfying experience for a new audience. It gives the impression of being a rushed launch, just to remember that the brand still exists in the Ubisoft catalog.
    • 76 Metascore
    • 65 Critic Score
    Although well-intentioned, Rakugaki (RKGK) gets lost in its design choices and sends the player into a free fall: it starts very well, but ends very badly.
    • 71 Metascore
    • 65 Critic Score
    If you're a big fan of Akira Toriyama's work, perhaps it's worth taking a chance on the world of Sand Land. Otherwise, it might be better to stick with the manga or the animated series.
    • 79 Metascore
    • 50 Critic Score
    Brothers: A Tale of Two Sons Remake is not a bad game, but it never manages to justify its existence or even why the player should buy this version instead of the original.
    • 60 Metascore
    • 50 Critic Score
    Suicide Squad is a project with so many flaws that it is difficult to list them. Despite being beautiful and having funny dialogues, the game is soulless, generic, empty and… mediocre, in the meaning of the word.
    • 63 Metascore
    • 70 Critic Score
    Alone in the Dark has several problems, but I still had fun playing it. However, a classic that practically established the way survival horror is today deserved a remake done with more caution and care.

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