VideoGamesLife's Scores

  • Games
For 147 reviews, this publication has graded:
  • 54% higher than the average critic
  • 4% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Lumines
Lowest review score: 20 Street Racing Syndicate
Score distribution:
  1. Positive: 83 out of 147
  2. Negative: 22 out of 147
147 game reviews
    • 66 Metascore
    • 56 Critic Score
    Sure, it’s cheap and cheerful, but considering the talent behind the port we can’t help but feel let down.
    • 52 Metascore
    • 21 Critic Score
    Midnight Nowhere is offensive, crude, disgusting, sick, foul, and stock full of jokes about necrophilia.
    • 74 Metascore
    • 91 Critic Score
    It’s a massive, massive game that never gets boring and one that’s so easy to get into and so good-looking that anyone wanting good old fashioned RPG action would be stupid to even consider purchasing anything else.
    • 70 Metascore
    • 67 Critic Score
    So while Ubisoft's dedication to bring its best-loved franchises to the PS2 should be good news, this time the developer hasn't got it quite right, and if you want some rooting-tooting tactical shooting on your PlayStation 2, we recommend you go for the latest iteration of Ubi's other uber-brand, "Ghost Recon," instead of this.
    • 89 Metascore
    • 94 Critic Score
    We’re now thoroughly claustrophobic, agoraphobic and generally panophobic (afraid of everything). Far Cry has left us well and truly scarred, but after the experience it’s given us, we’re not ones to complain.
    • 65 Metascore
    • 55 Critic Score
    The main drawback with Crime Scene Investigation: Dark Motives is the impossibility to make mistakes. Try to obtain a mould of a footprint by using the wrong substance gains you a curt, “No, use something else”, or words to that manner.
    • 93 Metascore
    • 78 Critic Score
    The multiplayer is well designed, but contains flaws that will cause a lot of gamers to turn away in disgust.
    • 65 Metascore
    • 67 Critic Score
    A good, solid buy for new strategists but veteran generals will struggle to find long-term entertainment.
    • 67 Metascore
    • 70 Critic Score
    It seems Black-Ops has been primarily concerned with making a playable game that isn't too tough to put off the X-Files fan-base that it's clearly designed for, and in the end seasoned players won't find too much here that's new or challenging.
    • 93 Metascore
    • 93 Critic Score
    You could quite literally configure a different game of Unreal Tournament 2004 for every day of your life. Each map can be played either online or with bots. Online play is, as ever, greatly preferable, but the bots seem the cleverest to date and can provide an enjoyable challenge.
    • 70 Metascore
    • 83 Critic Score
    Every choice you make during play makes a significant difference to how the mission plays out, whether it's which weapons to use or which sandbank to take cover behind, and the only real problem is that the game seems to lack a certain spark of inspiration.
    • 84 Metascore
    • 89 Critic Score
    As if intentionally trying to be the best it could be, Battlefield: Vietnam has possibly the greatest musical score known to game-kind.
    • 85 Metascore
    • 88 Critic Score
    For newcomers, what you’re getting is the ultimate vision of the best game from the 90’s.
    • 63 Metascore
    • 37 Critic Score
    The simplicity ultimately ends the enjoyment prematurely. It only takes a few hours for the combat to grate, and as it’s the only thing you do, it’s the worst thing for an Action RPG to end up doing.
    • 91 Metascore
    • 94 Critic Score
    The most striking thing about the way Ninja Gaiden plays is that there isn't a cheap gimmick or the odd handy feature: it's that the animation and control are coupled perfectly to make a fluid and almost effortless game experience.
    • 64 Metascore
    • 67 Critic Score
    Carve’s myriad of flaws and shortcomings ultimate conspire against it and ultimately, most gamers will find their hard earned cash is better off being put to something better (even if it is full price) than simply getting this because it’s cheap.
    • 68 Metascore
    • 70 Critic Score
    An ideal example of the perfect rental video game. It’s neither hugely challenging nor is it easy to put down. It doesn’t last very long but that’s what keeps its simplistic nature appealing all the way through.
    • 73 Metascore
    • 70 Critic Score
    An improvement over its predecessor, though only due to the expunging of the irrelevant mini-games with an entertaining yet shallow adventure.
    • 89 Metascore
    • 93 Critic Score
    Rarely are games so well judged and lovingly crafted as this, and we defy anyone playing Metroid: Zero Mission not to lament the fact that brand new 2D gems like this could become a rare occurrence when the PSP moves hand-helds into 3D-ville.
    • 72 Metascore
    • 70 Critic Score
    At every turn, Sega GT Online screams "middle of the road", beset with every GT cliché in the book and with few noteworthy features beyond the obvious online antics to make it stand out from the overcrowded ranks of Gran Turismo wannabes.
    • 73 Metascore
    • 85 Critic Score
    With simplistic controls, the fluidity of the gameplay is neigh-on faultless, something that has manifested itself in the success of the team system in the game itself, which in itself gives the game more depth than it would otherwise have enjoyed.
    • 70 Metascore
    • 66 Critic Score
    While it’s nothing spectacular and it won’t last you forever, it’s a far more appetising than picking up one of the older games in the series up on budget.
    • 77 Metascore
    • 75 Critic Score
    Suffers from the ailment of been there, done that, and got the +3 t-shirt of protection (+ 5 against missiles).
    • 66 Metascore
    • 48 Critic Score
    Fans of the original Fallout games are clearly not going to enjoy this bastardisation of their favourite game, and those who enjoyed the "Baldur's Gate: Dark Alliance" titles will find Fallout: Brotherhood of Steel to be inferior to that franchise.
    • 65 Metascore
    • 72 Critic Score
    Counter-Strike: Condition Zero only gets its score because of the multiplayer, and if you’re after this for anything other than a visual tweak and a disc filled with Half-Life 2 videos, you’d be best off not bothering at all.
    • 78 Metascore
    • 90 Critic Score
    For a port of a PC game, Max Payne on the Game Boy Advance is astonishingly well-done.
    • 81 Metascore
    • 92 Critic Score
    The story is very perplexing at times, no doubt. There’s an awful lot of backtracking and some really tough spots. But the game does everything that it wants to and everything it needs to to secure itself at the top spot of scary games chart.
    • 67 Metascore
    • 80 Critic Score
    It's just about as good as anything else on the format at the moment and with the addition of the awesome Pacman Vs. (a contender for best multiplayer game on the Cube) bundled in for free, at least Namco have given the Cube faithful the best value for money of all the versions.
    • 80 Metascore
    • 91 Critic Score
    The gameplay might be simpler, the setting more clichéd and the duration shorter, but the ideals of the old ‘Looking Glass Aesthetic’ remain intact. If you care about this, you’ll love Invisible War like your own child.
    • 84 Metascore
    • 91 Critic Score
    We were disappointed by the length and size of the maps sometimes, sure, but there is no escaping the fact that the wealth of options present in Invisible War make it one of the most approachable games we have ever encountered since, well, Deus Ex.

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