Video Game Talk's Scores
- Games
For 393 reviews, this publication has graded:
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32% higher than the average critic
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4% same as the average critic
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64% lower than the average critic
On average, this publication grades 8.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Super Mario Galaxy | |
|---|---|---|
| Lowest review score: | Fighters Uncaged |
Score distribution:
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Positive: 158 out of 393
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Mixed: 176 out of 393
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Negative: 59 out of 393
393
game
reviews
- By Date
- By Critic Score
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- Critic Score
As it stands, Spider-Man: Edge of Time feels like a quick cash-in on Shattered Dimensions, and not a fully developed game in its own right. This is not the best Spider-Man has to offer.- Video Game Talk
- Posted Oct 27, 2011
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Call of Juarez: The Cartel makes a lot of mistakes. Changing the setting from the wild west to the modern day was the first sign of trouble, but it was by no means the last. The game is, to put it simply, broken. I could only recommend this tedious and tiresome gaming experience to people I hate. For everyone else, give Call of Juarez: The Cartel a wide berth.- Video Game Talk
- Posted Aug 14, 2011
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Poor graphics, poor sound, and half-hearted game design makes this a tragic clunker. Skip It.- Video Game Talk
- Posted Jul 19, 2011
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Though it includes some interesting ideas, Cubic Ninja is a puzzle game that really fails to set itself apart from the pack.- Video Game Talk
- Posted Jun 27, 2011
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This is a sub-par budget title that's pretending to be an AAA game. Shame on Gearbox for wanting their name on this stinking pile of crap! If you do enjoy playing terrible games, please rent instead of purchasing as the publisher doesn't deserve a reward for this.- Video Game Talk
- Posted Jun 14, 2011
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Control issues plague Resident Evil Mercenaries Vs. and drag this Capcom title down into the murky depths of app store purgatory. The clunky, slowing moving characters that don't understand how to move and shoot at the same time are next to worthless, even with the slight tweaks I made.- Video Game Talk
- Posted Apr 15, 2011
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One Single Life is a head scratcher for sure. On one hand, the quality of the presentation and the general flow / control of the game is top notch. On the other hand, it's a useless app once you die a single time.- Video Game Talk
- Posted Apr 14, 2011
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Ultimately, The Sims is a game you can lose yourself in, as you get caught up in the antics of the little digital people you've created. You share their hopes, their fears, their ups and downs. Or, at least, you can do that on the PC. On the 3DS, you mainly have to mop up a lot of messes, half of which are created by your Sim wetting themselves. It's about as fun as it sounds.- Video Game Talk
- Posted Apr 12, 2011
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Red Factions: Battlegrounds is a waste of 800 Marketplace points and will disappoint every Red Faction fan right out of the gate.- Video Game Talk
- Posted Apr 11, 2011
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Give the trial a go and if you can burn through it a few times without getting bored, then maybe plunk down your money, otherwise, delete it and seek out greener pastures.- Video Game Talk
- Posted Apr 4, 2011
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It's really a shame that Super Monkey Ball 3D is so disappointing, because it does have a lot of charm.- Video Game Talk
- Posted Mar 31, 2011
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EA's biggest problem with Madden NFL Football is that it insults fans of the series by only offering a shell of the NFL game they love, but while charging them the price of a full featured release. Truthfully, this game is worth about 50% to 75% less than what EA is currently charging. Just look at Madden 11 for the iPhone, a version with a similar feature set, plus multiplayer, priced at $7.99.- Video Game Talk
- Posted Mar 28, 2011
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Even more mind-boggling, why would Atari release this pile of drivel when they had such a good thing going with Ghostbusters: The Video Game? It's a crass, extremely rude money grab that's designed to suck $10 out your pocket while simultaneously giving the middle finger to our aging Ghostbusters. I cannot recommend Ghostbusters: Sanctum of Slime to anyone, even the most dedicated fan.- Video Game Talk
- Posted Mar 24, 2011
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Namco Bandai has failed to created anything that's actually enjoyable in Knight's Contract, likely due to poor QA and so many design revisions that the original concept of the game has mangled beyond all belief during the development process. It's absolutely frustrating to play through and ultimately joyless.- Video Game Talk
- Posted Mar 6, 2011
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Square Enix succeeded in creating another Mario sports title; they just forgot to make it fun.- Video Game Talk
- Posted Feb 11, 2011
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I can certainly applaud The Undergarden's developers for trying something different, but the concept here is not nearly strong enough to support the bland and pedestrian gameplay. Even casual games still demand a level of interest from the player, and The Undergarden doesn't have it.- Video Game Talk
- Posted Feb 10, 2011
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On paper, the concept for Mindjack is definitely attractive. It's the execution of the concept that fails miserably due to lackluster gameplay, poor enemy A.I. and a ridiculously silly narrative.- Video Game Talk
- Posted Jan 28, 2011
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Call it Ratchet and Crank-lite if you want, but that's giving Spare Parts a bit too much credit. You are looking at about 3 to 4 hours of play time, most of which is reliant on monotonous combat.- Video Game Talk
- Posted Jan 26, 2011
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It's basically DDR, but using the Kinect motion controller. Sadly, it's overshadowed by the much more charismatic and dance friendly game, Dance Central.- Video Game Talk
- Posted Jan 11, 2011
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Legend of the Guardians: The Owls of Ga'Hoole is definitely a short experience, likely clocking in around 4 to 5 hours for younger players.- Video Game Talk
- Posted Jan 11, 2011
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A game based solely on introducing the hacking mini-games was a terrible idea. Add in the terrible narrative, atrocious graphics and complete lack of replay value to get one of the worst prequels I've ever played.- Video Game Talk
- Posted Jan 10, 2011
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The concept is certainly good, and the design work, in the visuals, level design and music, is impressive, but the implementation just doesn't work the way you'd want it to.- Video Game Talk
- Posted Jan 5, 2011
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Clearly, there wasn't a ton of time put into the development and launch of Ben 10 Ultimate Alien: Cosmic Destruction for the PSP. I- Video Game Talk
- Posted Jan 5, 2011
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The two main problems that Adrenalin Misfits face are a lack of replay value and an overly easy level of difficulty.- Video Game Talk
- Posted Jan 5, 2011
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Seriously, EA?! Why do you insist in crapping all over the franchise during its final hours? The game takes about 5 to 7 hours to complete, but frustration kicks in after the first 20 minutes of play.- Video Game Talk
- Posted Jan 5, 2011
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I have no idea what possessed Ubisoft to back this title for Kinect's launch.- Video Game Talk
- Posted Jan 5, 2011
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If it's not clear by now, I'm not recommending that anyone get suckered into purchasing Sonic Free Riders. It's very clear that Sega did little QA on the final product before shipping it to meet the Kinect launch date and the end product is an absolutely mess.- Video Game Talk
- Posted Jan 5, 2011
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Crazy Taxi is not just a port that doesn't hold up well in the high definition era; it's a sloppy port that's missing the awesome soundtrack of the original game.- Video Game Talk
- Posted Jan 5, 2011
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I'm usually a fan of Telltale Games, but this PC port is nothing but shoddy work and a poor source of entertainment to boot.- Video Game Talk
- Posted Jan 5, 2011
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- Critic Score
Sadly, this game's finicky, terribly frustrating control setup makes the game impossible to recommend, despite the entertaining story and general solid presentation.- Video Game Talk
- Posted Jan 5, 2011
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