VG247's Scores

  • Games
For 310 reviews, this publication has graded:
  • 47% higher than the average critic
  • 2% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Psychonauts 2
Lowest review score: 20 Tom Clancy's Ghost Recon: Breakpoint
Score distribution:
  1. Negative: 9 out of 310
395 game reviews
    • 67 Metascore
    • 40 Critic Score
    On the whole, Kirby’s Dream Buffet is a neat idea on the surface. When brought to life, it could’ve genuinely been a contender for one of the Switch’s top party games had it featured a little more variation, and some better multiplayer support. That said, the future of Kirby is now very much cemented in 3D, and I still look forward to where the pink puff ball ends up once they’ve decided that they can’t stomach another strawberry.
    • 53 Metascore
    • 40 Critic Score
    There are golden moments here, without a doubt. But Die by the Blade is burdened by issues that I fear will stand out for many casual players interested to try it out. But as the only modern fighting game to really approach this sub-genre of 3D one-strike action perhaps it'll find its audience. I'd recommend this to genre diehards and those who don't mind a lower budget title. For the average player, I'd give this a miss for now.
    • 65 Metascore
    • 40 Critic Score
    At the end of the day, you can have a decent amount of fun with Tower of Fantasy but it’s hard to see this title having much of a future. Just next week, Genshin Impact has its version 3.0 release which will drain most of the content-hungry gacha crowd away, while Zenless Zone Zero appears to be a looming giant that’ll present a post-apocalyptic sci-fi setting with great quality. Investing much time and money doesn’t feel right when the strengths of the title can’t overpower the overwhelming negatives.
    • 47 Metascore
    • 40 Critic Score
    It’s weak. It’s unambitious. It takes a license and slaps it on a distinctly average game. And then stomps on the best bits of the license so all that’s left is the cool-looking T-800 and some vague references. What’s the weakest definition of terminate? To stop. Just stop. Target stopped. The Stoppernator.
    • 57 Metascore
    • 40 Critic Score
    What Skater XL does well is make you obsess over an 8-set of stairs, or return again and again to a simple curb. You will keep going back to line up the perfect angle, the exact spot to crouch into an ollie, tre flip and land a crooked grind. That’s great, that’s street skating in its essence, and it’s an achievement to capture that. But outside of that microcosm, as soon as you pan out, it steps on its own shoelaces and stumbles into a bush.
    • 64 Metascore
    • 40 Critic Score
    It’s initially interesting, but its bundle of ideas and systems stumble between clever and stupid, intuitive and clunky. Ancestors: The Humankind Odyssey needs more time to evolve.
    • 68 Metascore
    • 40 Critic Score
    With so many other incredible JRPGs released in 2021, it’s hard to recommend Astria Ascending. It does have a very pretty artstyle, which is what will draw most players initially. The battle system and customization options can be enjoyable to tinker around with, but the lackluster story and unpleasant cast of characters really bog down the whole experience.
    • 80 Metascore
    • 40 Critic Score
    There’s some enjoyment to be found in Lies of P. Its action is competent, but lacks the polish and stir of its contemporaries. Its atmosphere can be engrossing, but it’s a hodgepodge of themes and aesthetics you’ve seen before that never rises above the familiar. I was never impressed by it, and I never stopped questioning the point of the entire endeavour throughout my time with it.
    • 56 Metascore
    • 20 Critic Score
    I really wanted to like Breakpoint. Ubisoft has a habit of making mediocre games – Assassin’s Creed, Watch Dogs – really shine with a sequel, but this is a significant step back. I would rather play Anthem – at least traversal doesn’t make me want to put my head through a window in that game.

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