Vandal's Scores

  • Games
For 6,585 reviews, this publication has graded:
  • 69% higher than the average critic
  • 7% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Make it indie!
Score distribution:
6589 game reviews
    • 83 Metascore
    • Critic Score
    It is a complete experience that fulfills its objectives in a remarkable way, a video game with all the usual elements in a role story and that gives a fun purpose to the fact of sweating, and is one of the best exergaming games we have seen.
    • 77 Metascore
    • Critic Score
    Pearl Abyss delivers an exceptionally ambitious open-world epic that pushes technical boundaries with its proprietary BlackSpace Engine. Although the combat is visceral and the world is visually breathtaking, the title currently suffers from a lack of focus and inconsistent narrative quality. Despite these flaws, its sheer magnitude makes it a fascinating, if uneven, experience for RPG enthusiasts.
    • 75 Metascore
    • Critic Score
    This is an interesting toy, but as a game it’s definitely limited. We’re sure younger players will love it, although we would have liked to see a more ambitious take on the concept.
    • 68 Metascore
    • 40 Critic Score
    Deadly Premonition lacks a lot of things to be a good game. It needs a well defined gameplay, good control and a better pace. Its technical flaws are even more obvious. But it hides something interesting in its story, its narrative and some loose ideas spread through its design.
    • 68 Metascore
    • 40 Critic Score
    As a visual novel we wouldn't say it's "bad", but it's definitely a joke not everyone would get. If you want to play it, make sure to understand what it is before paying for it.
    • 66 Metascore
    • 45 Critic Score
    Biomutant is some sort of Frankenstein’s monster, a bunch of things from other games mixed up together where all the promising ideas that we liked so much got lost.
    • 62 Metascore
    • 45 Critic Score
    Tempo becomes a victim of its own idea. It's such a spectacular experience that forgets about what makes a game fun: the gameplay.
    • 61 Metascore
    • 45 Critic Score
    This is an interesting proposal, and Voodoo Dice might have offered a superior final result with good level design. But the games doesn't get to achieve what it intended for a variety of flaws.
    • 60 Metascore
    • 48 Critic Score
    Of the six games, only two are original and made for Nintendo 3DS, and are indeed the ones that dissapoint. The rest of games are as fun as ever, but there are much more ways to obtain them. We also miss multiplayer modes.
    • 59 Metascore
    • 49 Critic Score
    The idea is good, but the implementation is not. At the moment, the game abuses the free-to-play model, so we can only hope for a future update of its gameplay and in-app purchases system.
    • 59 Metascore
    • 40 Critic Score
    Players expecting a Pokémon gauntlet will be disappointed. Players expecting a good Pokémon game will also be disappointed.
    • 57 Metascore
    • 40 Critic Score
    Without being a complete disaster, it's a game with too many shortcomings in a genre with too many masterpieces.
    • 56 Metascore
    • 45 Critic Score
    Cooking Mama 4 is a wasted opportunity. There are no remarkable new features in gameplay, the graphics have not been revised to make the most of 3D, and it makes no difference to the Nintendo DS entries, which is a shame. It will only result interesting for those who are newcomers to the series.
    • 56 Metascore
    • 45 Critic Score
    This is a very limited version, where you barely find any management options, and that doesn’t live up to what you would expect from this franchise.
    • 55 Metascore
    • 45 Critic Score
    To sum up, we can say that despite having more than average graphics and a decent fighting system, Naruto Ninja Destiny 2 doesn't meet expectations. Its only notable improvement in comparison with the previous game is the varied character roster we can choose from.
    • 55 Metascore
    • 45 Critic Score
    This is a missed opportunity to make something memorable.The franchise has a lot of potential, but the result is a mediocre experience and its fans deserve a better game.
    • 55 Metascore
    • 40 Critic Score
    The game is affected by several problems that make gameplay repetitive, through a hard level design and a flawed control. The atmosphere is great, but the experience is not.
    • 54 Metascore
    • 40 Critic Score
    Follia could’ve been an interesting game, but its gameplay is just not good enough. It feels like we’ve played this game too many times, and it doesn’t do anything well enough to recommend it over the dozens of alternatives available. We understand the limited resources this small Italian team had; however, the core mechanics are just not fun.
    • 54 Metascore
    • 42 Critic Score
    This is a remaster of a game that hasn’t aged particularly well, and it’s hard to recommend unless you’re a big fan of the original and want to play it on modern platforms.
    • 54 Metascore
    • 30 Critic Score
    Son of Nor isn't fun at all, and it just feels like an unfinished game.
    • 54 Metascore
    • 45 Critic Score
    This is a wasted opportunity. Not only an empty gameplay, but also a confusing interface, lots of adds and in-app purchases from the very beginning.
    • 54 Metascore
    • 45 Critic Score
    We don’t think Minecraft-ish graphics are a great choice for a horror game, but even leaving that aside, The Padre is very confusing and dull. It might have been a good comeback for the classic survival horror, but all its good ideas get lost in its very poor design.
    • 53 Metascore
    • 45 Critic Score
    Some good ideas are hidden behind several aspects that feel unfinished. It's a shame, because the core mechanic works, but its lack of content and shortcomings are just too obvious. Still, it's free, so it's worth a try.
    • 53 Metascore
    • 45 Critic Score
    Die by the Blade captures the essence of Bushido Blade with its lethal combat and limb-targeting mechanics, offering a unique blend of strategy akin to soulslike games, though it lacks key aspects of any combat style, such as depth and longevity. The game's realism in weapon-based combat shines through intense duels, yet its brief matches undermine strategic potential, and this, together with its lack of content, makes it hard to recommend.
    • 53 Metascore
    • 40 Critic Score
    I Want to Be Human is not the game we expected. It's not that original, and the controls aren't as responsive as a game like this one requires. It's not terrible, but it feels old –and not in a good way.
    • 52 Metascore
    • 40 Critic Score
    A dissapointing game, based on a strange universe, without a decent story and lackluster gameplay.
    • 52 Metascore
    • 40 Critic Score
    There are many problems that prevent us from recommending it. A poor AI, a short campaign and a multiplayer meant to be forgotten. We really hope that all the good ideas left behind finally surface if City Interactive decides to continue with the series.
    • 52 Metascore
    • 40 Critic Score
    The underlying experience is a good card-based game, but it's way too focused on the "pay-to-win" model. This is somehow understandable when those games are free, but not when paying €9.99 for it.
    • 51 Metascore
    • 40 Critic Score
    Fighting with giant robots is not always as fun as you would imagine.
    • 51 Metascore
    • 40 Critic Score
    Unless the nostalgia makes you forget about all the issues, Max Damage is a really weak game when it comes to gameplay. Definitely, the franchise has seen better days.

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