TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 72 Metascore
    • 80 Critic Score
    If you skipped Where Cards Fall on Apple Arcade, it is a fine experience on Nintendo Switch. While the lack of touchscreen support is very disappointing, I like the controller scheme in place, and the rumble feedback is also appreciated. Where Cards Fall is a lovely puzzle game that could’ve been better without some of the slow cut-scenes. I get that they are part of the intended experience, but I feel like they’d have been better without any interaction as just movies in between the levels.
    • 72 Metascore
    • 80 Critic Score
    Dragon Quest Treasures is an enjoyable action-RPG with an interesting treasure-hunting gimmick that is boosted by how it uses elements of the series. It’s perhaps a little on the easy side, and there are aspects of the game that feel thinner than I would prefer. Still, I think it’s a solid choice for fans of Dragon Quest or younger players who are dipping their toes into the action-RPG genre. It’s a bit of a trifle, but it’s a well-made one that sits well in the proverbial stomach.
    • 72 Metascore
    • 70 Critic Score
    SPY×ANYA: Operation Memories is a game for a specific kind of SPYxFAMILY fan, and even if you fit the bill, I’d recommend waiting on a discount for this one. It is good to see more casual anime games like SPY×ANYA: Operation Memories from Bandai Namco Entertainment for sure. Just keep in mind that you will only get the most out of SPY×ANYA: Operation Memories if you play it slowly over time soaking in the vibes daily rather than going through it in a single weekend where it will feel very repetitive.
    • 72 Metascore
    • 60 Critic Score
    Though the context-sensitive controls should work well, we felt that they haven't been executed as well as they could have.
    • 72 Metascore
    • 90 Critic Score
    Succeeds in making this brilliant arcade formula seem fresh and new once again. And that's a truly impressive feat.
    • 72 Metascore
    • 80 Critic Score
    A neat variant on jumping games, which I'm throughly enjoying despite the jumping genre being so saturated.
    • 72 Metascore
    • 90 Critic Score
    In the end, however, Shin Megami Tensei is easily one of the best RPGs we've seen on the iOS platform yet, and it deserves your attention in spite of some of the flaws specific to this port.
    • 72 Metascore
    • 80 Critic Score
    It’s a shame there is a bit of a cloud over this release due to the previous collection’s existence, because this really is an amazing package for Wonder Boy fans. It’s hard to ask for more without involving Konami, and I wouldn’t have expected that to happen. Having so many ports included is fantastic, the emulation is where it should be, and you get a fair amount of extra to help round out the package. It’s unfortunate that those who bought the prior collection are left with an inferior product, but otherwise this is an anniversary-worthy release.
    • 72 Metascore
    • 70 Critic Score
    Even though I was frequently aggravated by the inability to purchase practically anything from the over-priced IAP economy, I still had a blast just rolling my boulder time and time again down the omninous, yet colorful mountaintop.
    • 72 Metascore
    • 80 Critic Score
    A pleasant serendipity. Not too frantic and not too dumbed down, the port just seems to fit. I'd love to see other developers look at this game and make the mechanic a deliberate iOS design choice.
    • 72 Metascore
    • 60 Critic Score
    The pacing is all over the map, and even at its best it feels more inspired than inspiring, if you know what I mean. In spite of the fact that these are remastered versions, they come across very much as creations of their times and places. You may find something to latch onto here, but it’s just as likely that you’ll be turned off.
    • 72 Metascore
    • 60 Critic Score
    An average tower defense game with small twists on the gameplay that don't particularly propel it above mediocrity.
    • 72 Metascore
    • 80 Critic Score
    1968 is a rather uneven game in terms of its mechanics, its difficulty, and its presentation, but it all tends to shake out on the positive side of things.
    • 72 Metascore
    • 70 Critic Score
    Magnetized has the ability to excite and frustrate you in the same moment. With a slightly more polished design, it really could have been a must have puzzle title. But as it stands, hardcore puzzle fanatics will most likely get the most out of it.
    • 72 Metascore
    • 70 Critic Score
    Beyond Space is a fun shooter that will supply a couple of hours of shallow enjoyment. The linear story, lack of customization and multiplayer certainly don’t knock the current space shooter king of the throne. Still Beyond Space has the controls, and looks that make it worth considering if you are looking to blast lasers into enemies in space.
    • 72 Metascore
    • 80 Critic Score
    Kids and adults alike will love it, and it’ll definitely keep you entertained for countless hours.
    • 72 Metascore
    • 70 Critic Score
    RAD Boarding is incredibly well-made as a game, but everything around the game feels like it needed some tweaking and time in other people's hands to be changed and improved.
    • 72 Metascore
    • 80 Critic Score
    The idea of the open world RPG has greatly expanded over the last several years, and it’s perhaps that aspect where Kingdoms of Amalur has lost a bit of shine. But I think there’s a certain charm to its big-but-not-too-big areas, and the impressive amount of polish and high quality of the creative components combined with the satisfying combat make for a solid adventure that will keep you busy for quite a while.
    • 72 Metascore
    • 80 Critic Score
    For now, WWE Immortals is a great new option for fans of Injustice, and it's a great experience for those who are simply fans of the WWE.
    • 72 Metascore
    • 70 Critic Score
    There are fifty levels to play through, and each one presents a different shape and a different challenge to overcome. If you get into what it’s laying down, Akka Arrh will keep you busy for a while. Not just in beating the levels, but also in improving your scores. The tricky thing is whether or not you will get into it, as it’s a lot more demanding than the likes of Tempest 2000 without really being more fun. Atari and Minter fans will probably enjoy it well enough, and those who want to play a very unconventional shooter might dig it too. Others may find its complicated gameplay mechanics just a little too much for a little too little.
    • 72 Metascore
    • 70 Critic Score
    This relaxed take on making games means free games for you, Mr. or Mrs. Consumer, so if Unpleasant Horse sounds interesting to you at all and you can stomach the unpleasantness, then definitely give it a download.
    • 72 Metascore
    • 80 Critic Score
    None of these things are revolutionary; Ballistic SE doesn't rewrite the twin stick shooter or bring us a brand new perspective on the genre. Instead, it's an incredibly solid, well-balanced game that makes up in entertainment for what it skips in flash.
    • 72 Metascore
    • 80 Critic Score
    On the whole, everything that makes up Into the Dim feels kind of sloppy, but that doesn't stop it from being a clever little dungeon crawler.
    • 72 Metascore
    • 80 Critic Score
    Overall, Death Come True is one of my favorite FMV experiences for sure. While I was hoping for more polish in the localization with the lack of subtitles for many things, the story was excellent and I enjoyed my time across the game with its multiple endings. Hopefully Izanagi Games can patch in subtitles for the bonus content and some of the in-game text because Death Come True deserves better. While this isn’t a visual novel or adventure game that Danganronpa fans would be hoping for, I’m glad to see Kazutaka Kodaka try out new things in his first released project with Too Kyo Games.
    • 72 Metascore
    • 60 Critic Score
    Calling To-Fu 2 a sequel seems a little off. While it's not just about the game's artistic direction, To-Fu 2 doesn't offer enough new stuff to really make it feel like anything but an expansion pack to the original. It's a good thing the first game was good and the core formula is certainly worth repeating, but don't expect anything new or special here.
    • 72 Metascore
    • 70 Critic Score
    Escape from Doom has enough depth to keep you raiding tombs for hours, even though you might not want to log those hours all at once.
    • 72 Metascore
    • 80 Critic Score
    Halcyon is one of those games that's something of a Zen experience to play, but is also downright maddening, both due to the difficulty in the latter levels as well as the "Ok, just one more time!" spell it casts upon you.
    • 72 Metascore
    • 80 Critic Score
    It's the game I've continually been coming back to.
    • 72 Metascore
    • 70 Critic Score
    A competent continuation of the franchise featuring solid wit, devilish puzzles, and one of the most inventive adventure game characters: Scoggins. If you're a fan of Puzzle Agent, there's no need to skip this.
    • 72 Metascore
    • 90 Critic Score
    It's not quite the experience the first game was, but it comes awfully close, and that's enough to put it in the top tier of shoot-em-ups on the App Store.

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