TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 75 Metascore
    • 70 Critic Score
    There's so much that could have been amazing about Heroki. It just falls so short, and it genuinely makes me sad. It pains me for so many reasons to say bad things about Heroki because of what the game could potentially stand for. But as a game? It's just not great.
    • 73 Metascore
    • 70 Critic Score
    I wouldn’t call Splintered Fate a must-have in general, but TMNT fans will probably enjoy this twist on the usual fare. The multiplayer is well-implemented, and it’s good to see that important TMNT element wasn’t passed over despite this being the kind of game that is usually played solo. Those without an affinity for the Turtles can find better roguelite games to play on the Switch, but with this being such an intensely competitive genre on the platform it’s to the credit of Splintered Fate that it can manage to keep pace at all. Not bad.
    • tbd Metascore
    • 70 Critic Score
    It's not a bad game, and I think that you again get quite a lot of gameplay for your money here, but I'd caution any prospective buyer to consider if that's really what they're looking for. It's not quite the game that the first Agarest was, so I'd recommend that one first, and after that, if you truly want more, you'll likely enjoy what Zero has to offer.
    • 66 Metascore
    • 70 Critic Score
    While the idea of a smart-talking Pikachu who solves crimes is one that I think almost everyone can get behind, Detective Pikachu Returns is a game with narrower appeal. If you loved the first game and can accept that this is essentially a 3DS follow-up that fell between the couch cushions for a half-decade, you might enjoy this. If you have a Pokemon-loving kid, I think they’ll get a kick out of this entry-level adventure. Otherwise, this is harder to recommend to anyone with even the smallest amount of experience with the genre. Not everything aimed at a younger audience is going to work for us big kids, and I regrettably think this is one such case.
    • tbd Metascore
    • 70 Critic Score
    Even if you aren't a zombie fan, turn-based and puzzle enthusiasts should give Dead Eyes a shot. An expansion of sorts for a few bucks would do wonders in terms of its longevity, but for now, it's a decently-packed undead romp.
    • 70 Metascore
    • 70 Critic Score
    If you enjoy beat-em-ups, particularly the ones from the late 00s/early 10s era like Scott Pilgrim or Castle Crashers, you’ll probably enjoy what Jitsu Squad has to offer. It’s a bit short on technique and I do wish the unlockable tag team mode was simply there from the start. Four players to go with the four characters would have been nice as well. But it gets a lot more right than it gets wrong, and its big, silly energy is hard to deny.
    • tbd Metascore
    • 70 Critic Score
    Despite the relatively light amount of content, I still think FlyBoy does a pretty good job creating a well-rounded 'quickie' game. There's enough strategy within each of the levels in order to keep you coming back, as well as all the usual competitive features to make sure that you aren't simply playing against yourself.
    • 65 Metascore
    • 70 Critic Score
    While the quality of Breakout: Recharged is generally good and the new additions help spice things up, this one didn’t quite click for me the way the last couple of Recharged games did. Power-ups aren’t a huge game changer here thanks to the existence of Arkanoid, and Breakout is just never going to play as well as it needs to without a paddle or spinner controller of some sort. Fans of the original or the Recharged line as a whole won’t be disappointed, but those looking for a good brick breaker can probably find better options on the Switch.
    • tbd Metascore
    • 70 Critic Score
    Nour: Play With Your Food is worth experiencing if you love food, art, and interactive apps. While the Switch version isn’t the best way to experience it, Nour still feels best on a portable, and I hope it does well enough to get more DLC or even a physical release. We don’t see many releases like this in gaming, but games like Nour and Townscaper are the perfect compliment to more-involved RPGs and story-driven games.
    • 66 Metascore
    • 70 Critic Score
    Overall, if you're a fan of mini-game collections and you're looking for a new fix, Flick Champions does a solid job of satisfying that need.
    • tbd Metascore
    • 70 Critic Score
    With Pac-Land being as early an example of the genre as it is, it’s obviously not going to hold up to some of the fancier platformers out there. But it’s not a bad little game all on its own, regardless of which control set-up you opt for. The colorful, chipper presentation is appealing, and that triumphant trip back through the stage after dropping off the fairy is a fun touch. It’s unfortunate that the included version isn’t the one the North American audience will remember, but it plays the same and in this case that’s not a bad thing at all.
    • 64 Metascore
    • 70 Critic Score
    I don’t think Front Mission 2: Remake is a spectacular remake of the original game, but it’s not a bad one either. It’s on the good side of that line. The game itself is very enjoyable for those with the right mindset, though it hasn’t seen any mechanical changes here and feels very much its age as a result. The biggest fly in the ointment is the iffy English localization, which takes a game with an outstanding story and almost mulches its challenging plot. Still, it’s nice to have this game officially available in English at all, and the technical improvements over the original are very much appreciated.
    • tbd Metascore
    • 70 Critic Score
    Overall, Forager on iOS is a bit of a mixed bag. On its own, it is easy to recommend assuming you play with a controller because the touch controls aren’t great and there’s no real customization for them. However, if you already own Forager on another system and want a portable version, I’d recommend waiting for a patch to see if the control issues and UI get addressed. Forager itself is a must play as far as I’m concerned but the iOS port leaves a lot to be desired despite being more feature complete than most console-to-mobile ports.
    • tbd Metascore
    • 70 Critic Score
    The difficulty levels are amateur and professional, although let's get serious, there's no professionals; surely no-one is getting paid to chain surf out there! (…Are they?) Although, next time you see a chain fence, I bet some of you will be tempted.
    • 63 Metascore
    • 70 Critic Score
    Back to Bed has a relatively small target audience with decisions that were made to emphasize visuals over gameplay, but for that audience there is a lot of appeal.
    • 65 Metascore
    • 70 Critic Score
    As long as you’re able to gather your buddies onto the couch for some gaming fun now and then, you’ll have a good time with Action Arcade Wrestling.
    • tbd Metascore
    • 70 Critic Score
    With very little in the way of IAP and a "one more round" feel, Call of Commander is really easy to get lost with.
    • tbd Metascore
    • 70 Critic Score
    Whateverland is an enjoyable point-and-click style adventure game that plays as well on Switch as anything designed around a mouse interface could. It’s not too difficult, though some of its many mini-games can be irritating. The setting and bizarre cast of characters are what carries this quest by and large, along with a strong, distinctive presentation. The two routes offer genuine replay value, though neither one feels like it reaches its full potential. Worth a pick-up for adventure game fans, and if you like the premise you’ll likely enjoy how it delivers on it.
    • 71 Metascore
    • 70 Critic Score
    Maybe with a fully featured story, a world map, and multiple paths to pursue, Combo Queen could have been a really cool action-RPG hybrid. Instead it's a rather limited rhythm title that isn't going to appeal to everyone -- especially if you don't have the patience to painstakingly learn the ins and outs of the system.
    • tbd Metascore
    • 70 Critic Score
    Given how many iOS golf games work from a side perspective, MiniGolf's overhead view is almost as refreshing as it is nostalgic.
    • 60 Metascore
    • 70 Critic Score
    Movie tie-in's can sometimes be terrible games, rushed out to promote a movie, but this near-future robotic boxing game is reasonable– Mostly because robots fighting makes for a decent game.
    • tbd Metascore
    • 70 Critic Score
    On the whole, though, Crazy Bomber is a decent game, and it will be much better if online multiplayer is added. If you're craving Bomberman-style play, you won't go wrong picking it up.
    • tbd Metascore
    • 70 Critic Score
    Hyper Snake is great for a quick game, has heaps of replay value and is quite challenging. However it's crying out for Game Center, which the developers plan to add.
    • 63 Metascore
    • 70 Critic Score
    The gameplay is a little too simplistic for serious gamers, but it can still be fairly entertaining at times.
    • tbd Metascore
    • 70 Critic Score
    After beating it once, I feel little imperative to do so again, an odd turn of circumstances given that War on Terror was derived from a board game.
    • 74 Metascore
    • 70 Critic Score
    The story CRYMACHINA weaves is the main thing that will keep you playing, as even if it isn’t the most original of tales there’s something a bit grippy to it. The gameplay is as average as it gets for an action-RPG, and it’s decent and interesting enough that it shouldn’t keep you from enjoying that tale. The usual Switch port technical issues are here, so do keep that in mind if you have other acceptable options for playing it. It falls well short of the works that seemingly inspired it, but CRYMACHINA is one of the better games from FuRyu on Switch.
    • tbd Metascore
    • 70 Critic Score
    I enjoyed the majority of my time with Versus - The Lost Ones, but a weak beginning and an ending that satisfies little of one's curiosity definitely hurt the game overall.
    • 68 Metascore
    • 70 Critic Score
    Visco Collection gives you seven games to play at a quality above this publisher’s usual efforts. While some good effort has been made in some ways, such as by adding online play to some of the games, it’s less impressive in other aspects. Don’t expect any fancy explanations of what these games are or why you should care about them or Visco. It’s just the games, running more or less as they should, with a few options in tow. For some that is going to be plenty, while others will find themselves wishing for a little more.
    • 69 Metascore
    • 70 Critic Score
    I enjoyed Oddworld: Soulstorm more often than I didn’t. The moments of frustration were intense, but most of the time I was just having a good time rolling through this adventure. The performance issues are both expected and unfortunate, but I suppose it could have been a whole lot worse. This is still just about as playable as the other versions of the game. That said, if you have the option of a more powerful platform, I would take it. A decent enough game to not let down the series, but not one I would recommend to anyone but those who are all-in on the Odd.
    • tbd Metascore
    • 70 Critic Score
    Talking with some bicycle enthusiasts (and checking the forums), it seems that getting to equip real brands and seeing the suspension rotate to accurately reflect the frame it's in are a huge boon to its overall value. For those of us that aren’t cycling fanatics, though, there’s still a great joy to be found in Downhill Supreme.

Top Trailers