Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 89 Metascore
    • 90 Critic Score
    It strives to be a big, all-encompassing cyberpunk adventure, and it wholly succeeds.
    • 31 Metascore
    • 10 Critic Score
    Beyond some sharp points in the visual style, The Asskickers is a prime example of why beat 'em ups have all but been abandoned. Go play Streets of Rage if you need a reminder of how relevant that still feels – this game won't satiate anyone's thirst for 16-bit nostalgia.
    • 81 Metascore
    • 80 Critic Score
    It's a fun experience while it lasts, even if that might not be as long as you'd like. Still, this is a marked improvement, and even as a kind of iteration, is a reminder of Signal Studios' potential.
    • 86 Metascore
    • 70 Critic Score
    Its nowhere near perfect online play continues the classic case of being bummed from losses or wins thanks to lag and being S.O.L. if players have no fellow Street Fighters to game with locally.
    • 72 Metascore
    • 40 Critic Score
    A poor game shrouded in an illusion of mediocrity.
    • 74 Metascore
    • 80 Critic Score
    For a title that offers equal billing to both pirates and zombies, the latter get left backstage for a large portion of the game.
    • 55 Metascore
    • 60 Critic Score
    For fans of the sport, RWC 2011 is worth the price of admission, if not the wait. It's a game full of promise, but lacks the polish to appeal to a wider audience.
    • 50 Metascore
    • 40 Critic Score
    At best Sonic Adventure is an amusing history lesson for the tolerant, at worst it just serves as a reminder of how long Sonic has been floundering.
    • 82 Metascore
    • 70 Critic Score
    Trenched follows a well-worn formula with dustings of humor and a self-aware annoyance at its own conformity. That gives it an edge. What it loses out on is the creative soul of past projects, the manic energy of something like Psychonauts.
    • 73 Metascore
    • 70 Critic Score
    Arcana Heart 3 is fun for what it offers, but it falls short of its real potential. These girls need to train more.
    • 80 Metascore
    • 80 Critic Score
    From Dust has a simple concept, executed exceptionally well. It's almost worth the price of entry to see the physics alone, but there's plenty more beyond that to make a purchase worthwhile.
    • 84 Metascore
    • 80 Critic Score
    Without equal in how effectively it exploits the senses.
    • 82 Metascore
    • 80 Critic Score
    Catherine justifies its unique premise with unique gameplay, and works wonderfully.
    • 81 Metascore
    • 80 Critic Score
    A fun Shmup that remembers to keep things simple. The appeal here is in the core action – never becoming confused with any half-baked mechanics or over-used ideas.
    • 76 Metascore
    • 90 Critic Score
    The pairing of Suda 51's unhinged creativity with Shinji Mikami's sense for distinguished mechanics is enough to make Shadows of the Damned a compelling release in its own right.
    • 79 Metascore
    • 80 Critic Score
    Taking a rather large portion of influence from PopCap's games, Kickin' Momma is a great title; one that could of easily have been a low-priced XBLA release. It's also secured my interest in all future Hothead Games releases.
    • 77 Metascore
    • 70 Critic Score
    This is a game that was crafted for the fans, tweaking the things that they already liked without necessarily improving on the overall experience.
    • 82 Metascore
    • 60 Critic Score
    There's enough content and variety here that it serves the purpose of party-oriented multiplayer well. The truth is – in the right setting – YDKJ can be light fun, but it never goes any further than that.
    • 81 Metascore
    • 80 Critic Score
    Certainly a huge step up from Honest Hearts.
    • 83 Metascore
    • 80 Critic Score
    It's difficult to draw a distinction between the qualities of Hot Springs Story and Game Dev Story. The latter will be inherently more interesting for gamers and as such, probably fares worse on the iPhone, while Hot Springs Story is more casually slanted but skews for a unique cultural niche.
    • 80 Metascore
    • 80 Critic Score
    Regardless if you choose to make the jump to the Arcade Edition or not, Street Fighter IV is always worth playing.
    • 75 Metascore
    • 80 Critic Score
    As with any episodic content, We Negotiate with Terrorists ends on a cliffhanger, a most amusing one at that.
    • 83 Metascore
    • 100 Critic Score
    Essential, easily worth both the time and monetary investment not only to your own gameplay experience but also to that of your character. Besides the raised level cap, new traits, arsenal and items, once completed, the Big MT can be revisited at will. And unlike other DLC, this is one you'll actually want to revisit again and again.
    • 90 Metascore
    • 90 Critic Score
    It's the experience of playing the game that demands attention, because there is very little quite like it. It's a strange and unusual game that plays in a familiar manner to explore an unfamiliar world, and it's worth exploring. As long as you don't mind dying a few times to get there.
    • 86 Metascore
    • 90 Critic Score
    Caelondia is a beautiful, vibrant locale to behold, punctuated by a fitting soundtrack that will surprise as often as it delights. But, it's the characters and creatures of this world that make the experience so special and memorable.
    • tbd Metascore
    • 40 Critic Score
    Warpspeed is more of a technical demo than a final product, further proven by the repeated soundtrack that is akin to an old game engine trailer. The design is there, but now it needs to become something more to develop itself as a video game, and not just an idea.
    • tbd Metascore
    • 50 Critic Score
    With no atmosphere or end goal this suffers from a lack of depth or progress. Add the inability to save your current game, and it becomes a whirl through the same scenario.
    • 47 Metascore
    • 50 Critic Score
    Taking the series out of the Wild West has stripped The Cartel of character. While I understand Techland's desire to move forward, its lost its edge. In a crowded genre, The Cartel is solid, at times fun, but ultimately uninspiring.
    • 71 Metascore
    • 70 Critic Score
    It's a simple game, reminiscent of a simpler time. Minus the quarters.
    • 63 Metascore
    • 60 Critic Score
    Due to its comical demeanor, childish puzzles, brief length, and its absence of violence and crude language, Puzzle Agent 2 would be best enjoyed by the adolescent demographic, or by those looking for pure casual fun. For the more seasoned puzzle fanatic, or those who would expect more from a name like 'Puzzle Agent', may do well to spend their ten bucks elsewhere.

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