TheSixthAxis' Scores

  • Games
For 4,001 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4127 game reviews
    • 75 Metascore
    • 80 Critic Score
    Ghostwire: Tokyo was not the game I was expecting from Tango Gameworks, but I definitely enjoyed it. Blending magic-filled FPS action with Japanese mythology and an open world Tokyo that reminds me of the Yakuza series, it stands out from the crowd even if it’s not truly groundbreaking. Ghostwire has a lot of potential as a new franchise and I’m looking forward to seeing what Tango Gameworks does with it next.
    • 76 Metascore
    • 50 Critic Score
    WWE 2K22 isn’t a good fighting game, despite the multiplayer being a bit of knock-around fun. The woolly controls, messy inputs, and numerous glitches lead to an underwhelming video game experience, while the lacklustre Showcase and MyRise game modes don't manage to replicate the bombast of professional wrestling, WWE 2K22 isn’t a particularly good wrestling game either. It’s a decent laugh in multiplayer, but with the notably hefty price tag I would expect a lot more than that.
    • 72 Metascore
    • 70 Critic Score
    Stranger of Paradise is one of “those” games - a scuffed diamond that's a joy to play, yet has unmissable imperfections. However, while annoying, a poor story and bland visuals don't diminish its punchy RPG action, nor its rewarding web of character customisation options. Needless to say, we’re pretty eager to see how Stranger is received by the Final Fantasy fandom.
    • 78 Metascore
    • 80 Critic Score
    Gunborg: Dark Matters is a relatively short game, but it is packed with challenge and fast-paced action throughout. I like that you have to keep cycling through weapons as they drop to meet challenges ahead, and how satisfying it is to finally get through a stage. If you want an action platformer that will offer you a tough but rewarding experience then Gunborg: Dark Matters is for you.
    • tbd Metascore
    • 60 Critic Score
    GetsuFumaDen: Undying Moon is a gorgeous game with solid side-scrolling combat, but its genre shift to the roguelike form hasn't paid off. The progression system is slow and the upgrades you obtain are pretty deal, leading to a roguelike experience that doesn't do enough to incentivise sticking with it for very long.
    • tbd Metascore
    • 90 Critic Score
    I’ve never wanted to play a roguelike deck builder before because, quite frankly, they look really boring. Playing Roguebook proved how wrong I was. This is a devious and delightful slice of turn based card slinging strategy that will win over even the most cynical of deck building haters. I can’t think of any finer praise than that.
    • 41 Metascore
    • 30 Critic Score
    Babylon's Fall is just dull, repetitive and ultimately forgettable. The combat at the game's core so simple and lacking in challenge, especially if you have a full team. We all know that PlatinumGames are capable of games so much more than this, and Square Enix should probably step back from their live service efforts, because they simply haven't cracked it.
    • 83 Metascore
    • 90 Critic Score
    Triangle Strategy is a beautiful and authentic tactical RPG. Fans of Fire Emblem in particular will love the involving narrative on top of the strategic action - just be prepared for a slow start as it sets its expansive story in motion.
    • 63 Metascore
    • 50 Critic Score
    I really wanted to like Chocobo GP, having never had the chance to play the PS1 original. Unfortunately, the tone is all over the place, the references are archaic, and the gameplay is mediocre to the point of boredom. It is possible that the online multiplayer will be where this comes to life, but even then the prospect of exploitative microtransactions threatens to cast a Cloud over affairs. if you’ve got any affection for Final Fantasy or Kart games, it's probably best to download the Lite version before deciding on the full game.
    • 80 Metascore
    • 80 Critic Score
    Where the original console release of Assetto Corsa Competizione had some huge caveats hanging over it, the game's release on PS5 and Xbox Series X|S brings it up to spec, effectively matching the PC version. It still has some weaknesses in presentation and structure for new players in particular, but once you get into the groove, it's one of the best sim racers you can buy right now.
    • 87 Metascore
    • 90 Critic Score
    Gran Turismo 7 takes everything that was excellent about GT Sport's fantastic multiplayer, high fidelity cars and circuits and innovative Scapes mode, and builds up a more traditional GT experience around it. It's got its own quirky new ideas which will likely be passing diversions to most, but at its core, this is the Gran Turismo you know and love. Broad and accessible, but with depth, nuance and competitive racing for those keen to find it.
    • 82 Metascore
    • 90 Critic Score
    Atelier Sophie 2: The Alchemist of the Mysterious Dream is an absolute gift. Sophie is just as charming and inspiring as ever, and even though the story tacks on more dimensional time-travel drama than I would've cared for, it's just as touching and cozy of an experience as the first Atelier Sophie. Gathering, crafting, and battling are all plenty of fun too, and flooded with enough layers of mechanics that it's easy to pick an area you want to focus on and purely master that one element of the game. By looking to the past, this surprise sequel has delivered a promising vision of the future of the Atelier series.
    • 76 Metascore
    • 60 Critic Score
    GRID Legends builds on the foundations of the 2019 reboot, improving the driving experience in certain areas, adding a big new story mode, and throwing more variables and variety into the mix. There's enjoyable, pulpy action racing to be had here, but some of the fundamental weaknesses from the last game remain, and as the racing game community increasingly looks toward sim racing, it feels like this franchise is in need of another reinvention.
    • 65 Metascore
    • 40 Critic Score
    Martha is Dead wants to send a big important message, but the way it’s delivered is terrifyingly bad, not only in it’s writing but also in the shoddy gameplay.
    • 96 Metascore
    • 100 Critic Score
    Elden Ring is the game Souls fans have been waiting for. From the open world design, to riding into battle on Torrent's back, and the dark narrative woven through the world, this is a clear Game of the Year frontrunner that will have us all ensnared for a long time to come.
    • 81 Metascore
    • 80 Critic Score
    FAR: Changing Tides is a mysterious, intriguing game. It builds off the inventive mechanics of managing a ship, the adventure you face taking on a vaguely unsettling tone at times. It's also fairly short – I finished it in about five hours – but that means it also doesn't try and stretch out its ideas until it outstays its welcome. This is an original and artistic game that deserves a little appreciation.
    • 69 Metascore
    • 60 Critic Score
    As things stand, Kingdom of the Dead is a great proof of concept that is still an enjoyable retro FPS but doesn’t quite live up to the aesthetics. I’m keen to see what the developer produces next though as they clearly have a real flair for design and a love of old school FPS games.
    • 84 Metascore
    • 80 Critic Score
    Infernax is a great retro-styled title that adds in enough ideas of its own to stand up to modern standards. The gory combat and interesting level design maintain interest throughout, and there is lots of potential for replayability through the different moral paths to unlock. If retro gaming is your thing, then Infernax is a great game to add to your collection.
    • 79 Metascore
    • 80 Critic Score
    King of Fighters XV marks an excellent return for the series, modernising it at nearly every turn. While we await a story that’ll finally do justice to the characterful roster, it stakes a claim to SNK’s past with an eye firmly on the future.
    • 86 Metascore
    • 90 Critic Score
    If Total War Warhammer 3 is the beginning of the end for Creative Assembly's fantasy series, then it's going out on a high note. The game takes several steps forward in how the campaign works, how it builds toward climactic battles and then how those battles take place, and there's plenty of quality of life improvements for the Total War series as a whole.
    • 61 Metascore
    • 60 Critic Score
    Dynasty Warriors Empires has always been for the die-hard fans. Those who enjoy the hack n’ slash combat and love adding their own tactical twist. Those wanting to direct custom campaigns and create their own musou legend. Even if DW9 left a sour taste, there’s some solace to be found here within its repurposed carcass, though redemption may still be lost.
    • 88 Metascore
    • 90 Critic Score
    Horizon Forbidden West improves upon Zero Dawn in almost every aspect. The story is particularly well-written and ebbs and flows from air punching highs to dark, horrific lows. Like later Jurassic Park movies it suffers from the fact that we've already seen massive robotic dinosaurs on our TVs, the wow factor is reduced, and that the puzzles, crafting, and RPG elements could have been lifted from any number of games. Even so, it's still a spectacular robo-beast smack down and thoroughly enjoyable to play.
    • 84 Metascore
    • 90 Critic Score
    Retro Bowl is pure gaming joy, wrapped with a nostalgic little bow. It’s also the best American Football game in years.
    • 80 Metascore
    • 70 Critic Score
    If I could grade Yu-Gi-Oh! Master Duels in Magic Terms, I’d give it a Sideboard B. If you love Yu-Gi-Oh, this is probably the pinnacle of the game’s experience, with modern flourishes and easy access to a huge repository of cards. However, if you’re not a hardcore fan and just fancy dipping your toes in the water, this game is probably not for you — by all means give it a chance, but don’t be surprised if you find its complexities impossible to overcome.
    • 81 Metascore
    • 40 Critic Score
    Sifu is a game that I wanted to love. I had high hopes for it being one of my game of the year contenders, but it left me feeling intensely deflated instead. It's a game that confuses the precise mechanical difficulty of Sekiro with a forced difficulty brought on by simply giving bosses armour. I find myself irrationally angry with Sifu. Sifu is a game that had exceptional potential, but squandered it on the wrong lessons.
    • 87 Metascore
    • 80 Critic Score
    Behind the chilled out vibes of OlliOlli World's new art style, happy-go-lucky characters and eccentric customisation, this game takes Roll7's flow-state side-scrolling skating to new heights. It's a tad more welcoming for newcomers, but even OlliOlli 2 veterans will have plenty of new tricks to learn and master through its increasingly wild and challenging levels.
    • 76 Metascore
    • 70 Critic Score
    Dying Light 2 expands and refines a formula Techland has been peddling since its breakout success with Dead Island. This sequel learns a lot from modern open world video games, its massive, zombie-infested sandbox rarely feeling empty, especially as you breeze through city blocks with a Mirror's Edge-like finesse. However, Dying Light 2 inherits the same problems - a dull story, tiresome combat, and character progression that’s a tad too sluggish.
    • 73 Metascore
    • 50 Critic Score
    I’ve found myself disappointed with Century: Age of Ashes. There is a fairly solid central PvP F2P game here but nothing to make it stand out aside from the presentation. The modes are basic and repetitive and levelling up takes so long it seems set to encourage spending real money on cosmetic upgrades. On the surface this looked like the game my teenage self dreamed of, but like most teenage dreams, this mainly results in sore wrists and a feeling of shame and disappointment.
    • 73 Metascore
    • 70 Critic Score
    It’s perhaps not what Tom Clancy fans had envisioned for the series, but there’s something to Rainbow Six Extraction that's definitely worth checking out. It stands apart from similar co-op shooters thanks to that tactical edge and gunplay it's inherited from Siege. That said, the repetitive nature of running missions, difficulty spikes, and overall presentation hold the game back. This is Ubisoft we’re talking about, however, so Extraction will likely sprout a long tail that will continue to grow over the coming months and years.
    • 87 Metascore
    • Critic Score
    Long after Nathan Drake hung up his holster for the last time a half decade ago, Uncharted’s legacy still remains. This collection crams two genre-defining prestige hits together - the kind of linear AAA action games we rarely see today. Let’s hope for more treasure-hunting adventures to come.

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