The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Lego Star Wars II: The Original Trilogy
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 85 Metascore
    • 70 Critic Score
    Unlike other games of this ilk, there's no movie presentation - you're never fooled into thinking you are taking part in anything other than a videogame.
    • 81 Metascore
    • 90 Critic Score
    But while there's little appeal in tackling Phoenix Wright's cases again, this is a unique, lengthy, deep and absolutely gripping game. Highly recommended.
    • 64 Metascore
    • 60 Critic Score
    Players really have the feeling of being in the midst of a huge conflict. But the lack of multiplayer options is baffling and the difficulty can quickly lurch between effortless and frustratingly tough.
    • 68 Metascore
    • 70 Critic Score
    It would have been good to see the game's accessibility for beginners complemented by combination moves for more skilled players.
    • 68 Metascore
    • 70 Critic Score
    It would have been good to see the game's accessibility for beginners complemented by combination moves for more skilled players.
    • 81 Metascore
    • 60 Critic Score
    As far as the multiplayer goes, it's nothing much more than Quake 3 with a fresh slap of paint, which is probably the biggest disappointment of all.
    • 72 Metascore
    • 50 Critic Score
    The first Serious Sam was tongue-in-cheek but this sequel crosses the line into obnoxiousness.
    • 66 Metascore
    • 70 Critic Score
    While conventional, Ty 3 is diverse family fun at a wallet-pleasing price.
    • 65 Metascore
    • 60 Critic Score
    The film's style has been perfectly captured but the fighting action is shallow.
    • 84 Metascore
    • 80 Critic Score
    Loading times and a clumsy menu system are disappointing, but building your ranking is satisfying.
    • 84 Metascore
    • 70 Critic Score
    There are a couple of perplexing flaws in the design, such as the inability to go prone or jump over low walls and fences, but suspend your disbelief and you'll be gripped.
    • 85 Metascore
    • 70 Critic Score
    There are a couple of perplexing flaws in the design, such as the inability to go prone or jump over low walls and fences, but suspend your disbelief and you'll be gripped.
    • 75 Metascore
    • 70 Critic Score
    There are many improvements, yet fans of the game's ambitious predecessor will miss its free-form nature.
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 71 Metascore
    • 70 Critic Score
    The 3D view tends to slow the pace of the game as you struggle to find your targets, resulting in play that's not as frantic as it should be. But aside from this frustration, Worms still has a magic touch.
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 69 Metascore
    • 70 Critic Score
    The 3D view tends to slow the pace of the game as you struggle to find your targets, resulting in play that's not as frantic as it should be. But aside from this frustration, Worms still has a magic touch.
    • 61 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 64 Metascore
    • 50 Critic Score
    The presentation disappoints. It seems bafflingly incongruous that fans have to endure the same simple and repetitive animations and sound effects from the handheld versions when playing on the technically superior GameCube.
    • 80 Metascore
    • 70 Critic Score
    Just when you become well-entrenched in the world of Eberron, the single-player campaign comes to an abrupt end. The only way to continue the fun is to get online and master the multiplayer side to the game, which is something that might not appeal to every adventurer out there.
    • 76 Metascore
    • 80 Critic Score
    Some of the bombing runs in the solo campaign can prove quite arduous, but the dazzling pyrotechnics and adrenaline rush of flying your P38 Lightning through anti-aircraft fire make it easy to press the restart button if you fail your objectives.
    • 76 Metascore
    • 80 Critic Score
    Some of the bombing runs in the solo campaign can prove quite arduous, but the dazzling pyrotechnics and adrenaline rush of flying your P38 Lightning through anti-aircraft fire make it easy to press the restart button if you fail your objectives.
    • 70 Metascore
    • 80 Critic Score
    Puzzles are wonderfully innovative, utilising the touch-screen and microphone. Solving such tricky conundrums is satisfying but there is little replay appeal.
    • 71 Metascore
    • 70 Critic Score
    Total Overdose may be another unashamed clone, but its amusing Mexican underworld storyline and crazy acrobatic moves make it a load of irresistible fun.
    • 72 Metascore
    • 70 Critic Score
    Total Overdose may be another unashamed clone, but its amusing Mexican underworld storyline and crazy acrobatic moves make it a load of irresistible fun.
    • 78 Metascore
    • 70 Critic Score
    If you can get past the dated graphics and sound in many of the games, you may discover that the gameplay is still as dastardly as ever.
    • 71 Metascore
    • 70 Critic Score
    Total Overdose may be another unashamed clone, but its amusing Mexican underworld storyline and crazy acrobatic moves make it a load of irresistible fun.
    • 83 Metascore
    • 80 Critic Score
    The difficulty level accommodates younger players, thanks to effortless controls, but new Master Thief challenges will test even experienced bandits.
    • 77 Metascore
    • 70 Critic Score
    Combat against dim-witted goons can become repetitive but missions offer diversity.
    • 83 Metascore
    • 60 Critic Score
    It's about halfway through Fahrenheit that the wheels start to wobble. The game begins to veer away from its complex murder-mystery beginnings into the realm of pure fantasy, with a final chapter that can be hard to stomach.

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