The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 47 Metascore
    • 40 Critic Score
    When the minigames here lean into the object creation tools (lifted entirely from the old games) there's fun to be had. But not enough of them do. There are so many options available for shallow rhythm-based dance games or Flappy Bird clones that it's disappointing to see them shoe-horned into a franchise that's already sitting on one of the most unique and enjoyable gimmicks there is.
    • 59 Metascore
    • 40 Critic Score
    The Top 100 does a good job of collecting and remastering a large number of minigames from across the entire series, but neglects to tie them together in any meaningful way. By focusing almost wholly on the minigames, the game tends to become a relentless slog of loading in and out of overly simplistic challenges over and over again.
    • 59 Metascore
    • 40 Critic Score
    Lacking the various vehicle types, long list of stages and single-player Challenge mode of the older games in the franchise, World Series bets it all on multiplayer and doesn't deliver. There's a kernel of a good idea in transforming Micro Machines into Overwatch-style personalities that each have their own special skills they can use to work together, but if there's a way to jam that complex, strategic online play into the zany, top-down design of 26 years ago, this game isn't it.
    • 61 Metascore
    • 40 Critic Score
    You'll have to be bad to be good but Infernal is sometimes so bad it's difficult to see what good can come of it.
    • 59 Metascore
    • 40 Critic Score
    There's no option to edit the keyboard layout; the way your soldiers navigate the terrain can be erratic; tight map designs feel tactically restrictive; building armies is a slow process; and the overall presentation is extremely rough around the edges, including clumsy dialogue and grainy cut-scenes. "Total War" or "Supreme Commander" are better options.
    • 61 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 60 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 58 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 55 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 60 Metascore
    • 30 Critic Score
    Apart from being tediously simple and lacking variety, the challenges have absolutely no tension, because failure just means you have to try again.
    • 63 Metascore
    • 40 Critic Score
    Many kids will have fun whizzing around the colourful courses, but some will be frustrated when the difficulty rises sharply after the initial races. The highlight is wirelessly competing against up to eight remote friends.
    • 57 Metascore
    • 40 Critic Score
    Hand-held technology may be perfectly capable but this game has little of the humour, adventure and excitement you would expect from that galaxy far, far away.
    • 61 Metascore
    • 40 Critic Score
    Hand-held technology may be perfectly capable but this game has little of the humour, adventure and excitement you would expect from that galaxy far, far away.
    • 69 Metascore
    • 40 Critic Score
    A trip to Thrillville takes you on a long, unnecessary detour through Dullsville.
    • 48 Metascore
    • 40 Critic Score
    Magic may be coursing through Eragon's veins but it's exactly what's lacking from this dreary hack'n'slash affair.
    • 51 Metascore
    • 40 Critic Score
    Magic may be coursing through Eragon's veins but it's exactly what's lacking from this dreary hack'n'slash affair.
    • 51 Metascore
    • 40 Critic Score
    Magic may be coursing through Eragon's veins but it's exactly what's lacking from this dreary hack'n'slash affair.
    • 49 Metascore
    • 40 Critic Score
    Magic may be coursing through Eragon's veins but it's exactly what's lacking from this dreary hack'n'slash affair.
    • 65 Metascore
    • 40 Critic Score
    Children of Mana is beautifully presented but it's too childlike to satisfy serious gamers.
    • 52 Metascore
    • 40 Critic Score
    The twitchy movement makes it unnecessarily difficult to target enemies with your primitive ant weapons (a lock-on button turns out to be little help) and it's all too easy to fall when carefully crawling up walls.
    • 47 Metascore
    • 40 Critic Score
    The twitchy movement makes it unnecessarily difficult to target enemies with your primitive ant weapons (a lock-on button turns out to be little help) and it's all too easy to fall when carefully crawling up walls.
    • 49 Metascore
    • 40 Critic Score
    A good example of why realism in games isn't necessarily the best outcome.
    • 52 Metascore
    • 40 Critic Score
    Sparrow is capable of light and heavy sword swipes, but specific enemies are damaged only if you use the "correct" combination of moves on them. It's a restrictive and highly repetitious system that drains much of the fun out of combat.
    • 51 Metascore
    • 20 Critic Score
    Those with a sadistic streak will enjoy hurling cars, gobbling victims and belching. But players will quickly tire of the repetitive button bashing required to raze buildings and swat hapless enemies.
    • 59 Metascore
    • 40 Critic Score
    Sweet, simple fare that children will fleetingly enjoy, but play soon becomes work in a sweatshop.
    • 39 Metascore
    • 30 Critic Score
    This official "game of the Games", however, makes it about as exciting as lying in an empty bath and pretending it's the luge, or sticking your head in the freezer and singing Advance Australia Fair.
    • 37 Metascore
    • 30 Critic Score
    This official "game of the Games", however, makes it about as exciting as lying in an empty bath and pretending it's the luge, or sticking your head in the freezer and singing Advance Australia Fair.
    • 36 Metascore
    • 30 Critic Score
    This official "game of the Games", however, makes it about as exciting as lying in an empty bath and pretending it's the luge, or sticking your head in the freezer and singing Advance Australia Fair.
    • 51 Metascore
    • 40 Critic Score
    Ape Academy's pace is languid. Frequent, lengthy loading delays frustrate, and many of the 50 challenges suffer from clumsy controls, ambiguous instructions, or are just dull.
    • 60 Metascore
    • 40 Critic Score
    Most missions follow a monotonous pattern of car chases and shoot-outs against dim-witted opponents that lack the variety of the GTA series.

Top Trailers