The Overpowered Noobs' Scores

  • Games
For 633 reviews, this publication has graded:
  • 29% higher than the average critic
  • 19% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 90 Pyre
Lowest review score: 10 Troll and I
Score distribution:
  1. Negative: 68 out of 633
634 game reviews
    • 82 Metascore
    • 30 Critic Score
    Metro Exodus is a mishmash of borrowed ideas that falls short of creating a worthy sequel, while holding tight to the previous mistakes of the series.
    • 77 Metascore
    • 40 Critic Score
    A follow-up to Job Simulator that loses most of the humor that made that title so great.
    • 77 Metascore
    • 40 Critic Score
    Solo is a meditative relationship questionnaire under the guise of an aesthetically-simple puzzler. Its desire to play the love doctor lends a unique flavor to its otherwise bland and hodgepodge puzzle gameplay, but it’s not enough to save it from its painful inability to let its hair down and stay awhile.
    • 75 Metascore
    • 40 Critic Score
    An FTL-inspired rogue-lite, Crying Suns falls short of what made that game fun and exciting by being repetitive and boring.
    • 74 Metascore
    • 40 Critic Score
    Dead Rising 4 has a bit of an identity crisis. It neither commits to the open-world aspect enough to be considered exemplary in the genre, nor does it deliver enough of the mainstays of the series to satisfy longtime fans. Unfortunately, Dead Rising 4 marks the low point in the franchise, and while you may get some mindless enjoyment from killing zombie hordes, the fun is dying, not rising.
    • 72 Metascore
    • 40 Critic Score
    Book of Demons is a beautiful roguelite dungeon crawler with enemy variety and a plethora of interesting systems built upon a sheer lack of player-side input. A decent time waster, but difficult to recommend at launch prices.
    • 72 Metascore
    • 40 Critic Score
    Daemon X Machina needs some work. Its mechanics are rough, its controls are unwieldy and confusing, and its story is difficult to follow. While it’s mildly entertaining to pilot a giant robot, there are other games that pull off the experience more effectively.
    • 70 Metascore
    • 40 Critic Score
    In its desire to stick to the original Fallout RPGs, ATOM RPG disregards the lessons CRPGs have learned in the intervening years. Fallen short of both its predecessors and contemporaries in the genre, ATOM RPG .
    • 70 Metascore
    • 40 Critic Score
    An interesting narrative and eerie ambience are present, but frustratingly tedious survival features, poor combat, and performance issues plague the title.
    • 69 Metascore
    • 10 Critic Score
    The Wanderer is a beautifully creative point and click adventure that leads you through the tale of Mary Shelly’s Frankenstein using puzzles and decisions that affect the outcome of the tale. Unfortunately, a handful of game-breaking bugs render it almost unplayable.
    • 68 Metascore
    • 40 Critic Score
    This blend of the old with the new relies too heavily on the old, while the new stuff fails to thrive. In its current state it’s buggy and lacks some fundamental requirements for smooth play we’ve come to expect from the genre.
    • 68 Metascore
    • 40 Critic Score
    This entry in the Just Cause series has taken itself too seriously, sucking the fun out of what should be a blast.
    • 67 Metascore
    • 40 Critic Score
    Interrogating is really not the answer. Worth some of your time, especially if you’re into that whole noir scene, but otherwise, you can give it a pass.
    • 64 Metascore
    • 40 Critic Score
    A title that aims high, but is severely undermined by clunky controls, painful camera movements, and confusing, cartoonishly over-the-top story elements.
    • 63 Metascore
    • 40 Critic Score
    Though the atmosphere is beautiful and the sound design is immersively eerie, plot holes and disturbingly accepted character choices greatly hinder this walking simulator.
    • 63 Metascore
    • 40 Critic Score
    While there are a few interesting concepts at play in Jon Shafer’s At the Gates, they frequently go underdeveloped, leading to a lackluster experience.
    • 63 Metascore
    • 40 Critic Score
    The development team behind Alder’s Blood has clearly put a lot of thought into crafting a striking experience, and while the game has style and an engaging core gameplay loop, it’s also so shaky and unpolished we find it hard to recommend.
    • 62 Metascore
    • 40 Critic Score
    While it draws upon influences of games long past, it ultimately fails to incorporate more recent innovations in its genre.
    • 60 Metascore
    • 40 Critic Score
    While a serviceable dungeon crawler, the lack of polish keeps Conglomerate 451 from being truly engaging.
    • 60 Metascore
    • 30 Critic Score
    While a fighting game featuring a wide variety of Weekly Shonen Jump characters seems like a no-brainer, the shoddy execution and surprisingly limited roster hinder JUMP FORCE from being the all-star it wants to be.
    • 59 Metascore
    • 40 Critic Score
    While fans of turn-based strategy might find some features to be enjoyable, long-time players of the Jagged Alliance series and strategy connoisseurs might feel shortchanged of the beloved gameplay of this genre.
    • 58 Metascore
    • 40 Critic Score
    Bio Inc. Redemption presents us with a confused tone: part of it wants to be taken seriously as a realistic medical simulator, while other parts seem to be trying to get a cynical laugh with out-of-place gore and sound effects. Still, this title is well polished and the gameplay is interesting (save for the Achilles’ heel of a terrible point management mechanic that destroys the immersion and fun). Flaws in both balance and theme could have been overlooked if not for the inclusion of this one unfortunate element.
    • 57 Metascore
    • 40 Critic Score
    While City of the Shroud, a real-time strategy RPG, has some interesting design ideas in theory, in practice these designs fall flat.
    • 55 Metascore
    • 40 Critic Score
    With deadly bugs that prevent key gameplay mechanics, zero replayability, and an astonishingly small amount of content (<30 minutes to complete), Beat the Game is a visual masterpiece more akin to a brief bad trip at a Tomorrowland than an actual game. If you’re into audio or music production and are looking for something that will let you develop and explore it in a different light, you will be disappointed. However, when it comes to cinematography, BtG is a high nine. With a bit more care and effort from solid game and sound designers, this novelty release could have been great. And if you need drugs to enjoy music, you’re doing it wrong.
    • 54 Metascore
    • 30 Critic Score
    Too buggy to currently be considered playable, INSOMNIA: The Ark could eventually be an enjoyable experience in a cool, dieselpunk-futuristic world.
    • 54 Metascore
    • 40 Critic Score
    Raiders of the Broken Planet just isn’t there yet. While an alpha build of the title showed promise, the title has much development ground to cover yet. Raiders of the Broken Planet isn’t half-baked: it barely got into the oven before players were encouraged to start eating the dough.
    • 51 Metascore
    • 40 Critic Score
    OVERKILL’s The Walking Dead does a decent job of immersing players into a universe of the undead, but lacks innovation and is ultimately brought to its knees by the overwhelming amount of bugs and lack of player-friendly systems.
    • 51 Metascore
    • 40 Critic Score
    Yume Nikki: Dream Diary is a visually faithful recreation of the original Yume Nikki, but beyond that, it falls short. A slew of game-breaking bugs and unintuitive gameplay creates a disappointing experience not worth the asking price.
    • 50 Metascore
    • 30 Critic Score
    Gorgeous scenery and interesting story are outweighed by tedious combat, stilted gameplay, and a lack of variety in combat.
    • 50 Metascore
    • 40 Critic Score
    Snow Moto Racing Freedom disappoints visually and physically. The snow effects are lackluster, appearing more like blurry fog, and you can see the triangular 3D mesh used to make the ground as you drive by it. With the minimal features and low scale graphics, Snow Moto Racing Freedom plays more like an early-2000s arcade racer that you would expect to find at the mall or the back room of your local pizzeria. I am sure Unity has its limitations both regarding graphic quality and gameplay physics, but the consistent lack of standard features bring this title down into the bargain bin.

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