The Dissolve's Scores

  • Movies
For 1,570 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 8.6 points lower than other critics. (0-100 point scale)
Average Movie review score: 57
Highest review score: 100 Grey Gardens
Lowest review score: 0 Sin City: A Dame To Kill For
Score distribution:
1570 movie reviews
  1. Movies about female friendship are rare, so it’s dispiriting when one comes along, then hauls out the same tired plot in which both women fall for the same guy. Very Good Girls can’t even blame rampant film-industry sexism, as it was written and directed by Naomi Foner, making her directorial debut after many years as a screenwriter.
  2. Greg Francis’ writing and directing feature debut plays like a thoroughly mundane mashup of grim David Ayer cop movies like Training Day, neo-noirs like The Usual Suspects, and green-tinted, subterranean torture flicks like Saw for long enough that when Francis turns out to have an ace up his sleeve, it’s a genuine surprise. Not enough to put the movie into the black, but enough to mark him as a talent to watch.
  3. Though co-directed by Leon Gast, who made the exceptional “Rumble In The Jungle” documentary When We Were Kings, Manny stays entirely on the surface of Pacquiao’s life and of a sport that’s rife with dirty dealing and chicanery.
  4. At the most basic level—and this is as basic as movies get—Everly delivers exactly what it promises, though as with most American films with sex and violence, the emphasis is heavily weighted toward the latter.
  5. The film actually has some solid elements—a couple of appealing supporting performances, a good villain, effective comic relief, and even some awkward but sincere attempts at subtext about its aging cast. But the fact remains: An Expendables movie should be fun, and for long stretches, this one isn’t.
  6. It’s handsomely shot and reasonably well-acted, and it’ll likely get Martin better gigs as a director, if not a screenwriter.
  7. Of all the possible ways Diablo Cody’s directorial debut might fail, perhaps the least likely was that it would be innocuous enough to potentially bore the audience into a stupor.
  8. The film’s lazy reliance on distraction extends to keeping its female lead underwritten and unsympathetic.
  9. The amusements here are mostly of the unintentional kind.
  10. The film wavers between the drippy and the glib from start to finish, sometimes within the course of a single scene.
  11. Nearly every superficial element of the movie is badly misconceived; it was doomed before the first scene was shot.
    • 34 Metascore
    • 40 Critic Score
    Though the story’s directness and simplicity are admirable, the ending’s moral ambiguity is frustrating.
  12. There are reasons why everyone on screen looks as unhappy as they do, but Llosa puts viewers in a place where they can’t understand precisely why, so the only choice is to sit there marinating in misery and boredom.
  13. The tone is delicate and vaporous, more attuned to mood and melancholy than anything resembling a conventional narrative. And despite the ambition on display, the film feels awfully slight, like a dream forgotten immediately upon waking. In its admirable but muddled attempt to fuse pure poetry and pure cinema, it ends up doing justice to neither.
  14. The deathly silence doomed to haunt theaters during Get Hard allows audiences far too much time to think about its problematic attitudes toward race, gender, sexuality, and class, as well as its borderline-nonsensical plot.
  15. The movie is dreadful, filled with painfully broad humor, grating performances, and acidly rendered characters.
  16. The film leans heavily on well-trod “most dangerous game” territory, but the insistence on inscrutable characters and cheap twists never lets it feel actually dangerous. It just feels vacuous.
  17. The film’s constant nods to the artificiality of its narrative highlight its precious, cloying phoniness rather than subvert it.
  18. The problem with Smurfs 2 isn’t the message, it’s the way the film repeats it so baldly and emphatically that even the youngest kids can get it. Also, the way it surrounds that message with groin-smashing and farting.
  19. Premature isn’t nearly as inventive and witty as Groundhog Day or Edge Of Tomorrow about finding fresh angles on repeating events, and it overestimates how much the audience might care about the self-improvement of a bland, clueless douchebag.
  20. Jingle All The Way is one of the most mindlessly flailing films I’ve ever seen.
  21. Its pleasures are all glib and surface-level, although Luke and Patton have enough chemistry to make their painfully clichéd relationship go down smoothly.
  22. While Blash intends The Wait to be a study in stasis, depicting emotional paralysis in various forms, the thin, amorphous nature of both this film and Lying suggest that he simply doesn’t have much to offer apart from uncontextualized moodiness.
  23. Competently shot and edited, and imbued with a gentle sense of affection for its setting, Angels In Stardust doesn’t ultimately insult its audience’s intelligence. But it doesn’t really engage it, either.
  24. The Possession Of Michael King has its share of jolts, but it becomes exhausting down the stretch, and disappointing for its squandered potential.
  25. Sex Ed takes a lot of glee in subjecting its timid hero to a rancid sewer of sexual excess early on, but the film’s apparently strong belief that it deserves to be taken seriously—despite its title, premise, and utter worthlessness—both as a comedy and as social advocacy might just be the most offensive thing about it.
  26. At least White summons the camp energy that Lake Placid is fecklessly seeking.
  27. It’s hard to tell who’s who; it doesn’t really matter, because they’re all equally bland, and the threat these ciphers face is almost certainly nonexistent. It’s just about the perfect formula for tedium.
  28. The small achievement of Devil’s Due is how much it both exploits the video-cam approach and overcomes some of its limitations.
  29. Mann’s achievement in creating his own dreamlike alternate reality alongside a historical one isn’t necessarily diminished by his failure to bring the story across. The keep has a presence: castle walls that stretch to infinity, an ancient Evil that forbids lodgers and requires rituals to contain it, the metaphorical heft of standing over a war of unimaginable atrocity. And thanks to Mann, The Keep has a presence, too.

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